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Mutant Crawl Classics #2: A Fallen Star For All

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A Level 1 Adventure for MCC RPG

A meteor strike in the taboo crater country opens up a huge chasm in which lies a largely intact city of the Ancient Ones. The resulting land rush to go claim the newly available cache of ancient artifacts draws interested parties from all over Terra A.D., and at the direction of your tribal elders, that includes you and your Seeker team.

20 pages, Paperback

Published June 17, 2018

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Tim Callahan

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Displaying 1 - 2 of 2 reviews
Author 4 books2 followers
April 16, 2026
A meteorite strikes nearby our PCs village and are sent to investigate. We learn that it's opened up a way into an underground lab buried for ages. And that's about it. Most of the adventure is just running into a bunch of other adventurers that are mostly hostile and will fight the party. There's very little substance here.

Once you enter the ancient complex, with the exception of an elevator shaft, it's almost a straight line with almost no player choice. Just go down the hall from room to room to room until you get to the end.

At the beginning of the adventure, they offer a teleportation tube -- this feels like it would be better utilized at the end where the characters could inadvertently teleport themselves into the next adventure. Instead, it's presented at the beginning where they can teleport inanimate objects away. Wow, that's great. They could also just throw things into a big pit for the same result.

The more I write, the less I'm liking this adventure. I was planning on running it in a few weeks, but now I think I'd rather create something else or just rework this completely.
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52 reviews13 followers
July 14, 2019
A solid enough adventure but not one I'd want to draw out over multiple sessions without some major tweaking. It just feels a bit generic (even for MCC) in its approach. That being said, it utilizes the artifact skill check quite a bit and there are a few technological wonders for the characters to fiddle and have fun with. It also contains a fair amount of opportunities to add random mutations to the PCs. Overall, not a bad module, just one I'd spice up a bit. The villain feels anti-climatic but there's a good opportunity to really bring out the competing tribes element. I'd maybe take that to the next level instead.
Displaying 1 - 2 of 2 reviews