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592 pages, Hardcover
First published September 18, 2019
• Use Poser (as far as I can tell, Poser is his 3D character modelling software of preference, but he may use others) to load an environment, usually a modified template background, which he peppers with stock assets as needed (photographs for backdrops, 3D models for decoration). The buildings and vegetation of earthbound scenes are especially conspicuous, and he's used the same photos of the World Trade Center rubble to the point of abuse. (The buildings' unmistakably unique structural claddings make it obvious he's using WTC photos.)
• Use Poser to arrange his various preset characters in said scene
• Position the software's viewfinder at a desired vantage in the scene and take a 2D screenshot
• Load up Photoshop and perform a monochrome grain extraction of the screenshot (and/or use the equivalent feature in the posing software itself), producing a black-and-white layer of the scene's outlines. Think something analogous to a cell-shaded video game
• Use his illustration tablet and stylus to quite literally trace the outlines of the scene's characters, like the inking following the penciling phase of conventional multi-part comics production - but in Deodato's case, the "penciling" is the screenshot the software performed. If you have any doubts that this is the method he uses, watch this. It's a video purporting to be an overview of his start-to-finish Photoshop technique, but he hilariously bungles his own attempt at deception by forgetting to change the default layer names. There are four layers, arranged bottom-up as follows: Layer 1 is the white background. Second from bottom: Layer 3, shading (curious that they're out of order already, huh?). Third from bottom: Layer 2, the complete Hulk rough he traced from a screenshot of his posing software. Top layer: Layer 4, the rough sketch lines-and-shapes framework he pretended was the start of drawing of Hulk, but is actually just the reverse: he drew the rough framework after the Hulk trace was finished - hence its layer number: 4. Had it actually been the rough framework for the drawing, it would've been the very next layer he created after the background and thus be named Layer 2, which he would then drag to the top of the stack before the start of the video for when he demonstrates the steps by toggling the corresponding layers' visibility on and off at 0:40. Instead, he both created and drew the layer last in the process - after even the shading on layer 3, as he already had the figure sketch on 2 under which he filled in shade
• Any characters requiring emotional expressions other than the handful of presets he's created he'll draw in. This is generally why the faces of so many of his characters are either wooden and inexpressive and/or just don't look right
• Use brush templates - most often a set of finely tapered parallel lines meant to resemble pencil strokes - to spam cross-hatching and shadow in environments. This is one of the only areas where he may invest time, doing individual shading strokes mostly for faces. The majority of videos one finds online are of him doing perfunctory shading on a tablet
• Insert any special textures the panel calls for using the same brush template method. The blood splatter effects he got from a stock texture pack stand out as particularly lazy
• Same again for sound effects
• Apply a color layer of the original Poser screenshot, modified as needed for saturation
• Import the completed image into a master page file as a layer underneath the relevant panel(s)
• Aaaand page finished!