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WitchCraft RPG

Witchcraft

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Un juego de magia y oscuros secretos.

Son los dotados. Temidos por sus poderes sin igual, han sido perseguidos durante siglos y obligados a practicar sus artes en secreto.

El tiempo para esconderse se ha acabado.

El día del Juicio Final se acerca, marcando el final de una era y el comienzo de otra… o la destrucción de todo. Las decisiones de los dotados determinarán lo que nos depara el futuro.

Witchcraft (Brujería) es un juego de rol completo. En él encontrarás:

Un entorno fantástico lleno de magia, brujas, hechiceros, psíquicos y misticismo.
Reglas detalladas para la creación de personajes dotados, dotados menores, mundanos y bast.
Una exposición completa de la mecánica de reglas del Unisystem, que permiten jugar una partida en cualquier periodo histórico.
Información sobre seis asociaciones: la Wicca, los rosacruces, los centinelas, la Cábala de la Psique, la Orden del Crepúsculo y los solitarios.
Una descripción exhaustiva de cuatro artes metafísicas: invocaciones mágicas, la clarividencia, la nigromancia y la inspiración divina.
Una perspectiva general de los elementos sobrenaturales del entorno de Brujería, incluyendo espíritus, fantasmas, muertos vivientes y otras criaturas de más allá de la existencia mundana.

368 pages, Paperback

First published January 1, 1996

3 people are currently reading
79 people want to read

About the author

C.J. Carella

78 books159 followers
C.J. discovered his obsession with making up crap and writing it down at the age of 6, when he wrote his first short story, back in the days when the Cold War was still on and the only mobile devices were the wrist watch and the walkie-talkie. He's been making up crap and writing it down for fun and profit ever since.

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5 stars
18 (21%)
4 stars
26 (31%)
3 stars
26 (31%)
2 stars
11 (13%)
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2 (2%)
Displaying 1 - 7 of 7 reviews
Profile Image for Max.
1,466 reviews14 followers
April 5, 2015
I'm honestly kinda torn about how I feel about this book. I went back and forth a fair bit while I was reading it as to whether I like the rules and setting or not. I think in the end, I kinda like this, and could maybe see using it, but I'd probably still prefer the World of Darkness in some form. The rules seem to be fairly light and straightforward at times, but rather heavy and complex at others. The core resolution mechanic is fairly simple - D10 plus a stat and a skill. It never really becomes more complicated than that, but the combat rules do get kinda messy at times, and while I appreciate the idea of ignoring movement rules, I'm not sure how well that works for me. There are some things in here that seem to be included only because all RPGs seem to have to have them, like rules for poisons and diseases. The latter set of rules is hilarious because the only two diseases detailed are the common cold and ebola. The magic systems do a nice job of being somewhat varied, but they suffer from a lack of material. Standard magic gets the most detail, while necromancy and the "inspired" (think modern day paladins) get around five or six pages apiece. Brevity unfortunately plagues this book - there's too little detail in the monsters chapter as well. A lot of creatures and ideas are mentioned, but few are given details or statted up.

This lack of detail also applies to the setting. In some ways, it feels like a generic urban fantasy setting, meant for the GM to fill in details as they choose. However, there are mentions of specific concepts and rules that kinda ruin this. There's explicitly a monotheist creator deity alongside Cthulhu Mythos-esque Mad Gods. Vampires er Vampyres are psychic rather than the more typical blood suckers - they drain Essence, which functions like a mana pool but is apparently the stuff from which the entire universe is made. Also, there's some talk of a Time of Reckoning (reminiscent of Gehenna and the other apocalypses of the old WoD), but this isn't given very much detail.

All in all, while I wanted to like this game, I ended up feeling a bit meh about it. I do like the relative simplicity of the system, and it could make for some fun gaming. It's just that the flavor of the World of Darkness games grab me much more strongly. Still, I may spend some time reading one or two of the supplements, since I already own them.
Profile Image for Daniel.
192 reviews15 followers
November 27, 2011
I have liked Carella's work for a long time, even before I knew it was his. This game is nice, very atmospheric (of course reminiscent of WoD, but one cannot do Dark Fantasy/Urban horror without being compared tho White Wolf's System) with a clean game mechanic (the Unisytem) that strives to remain in the background to the story telling, which for this type of game is paramount. I am looking forward to running some games in this system with my group to mix it up a little.
Profile Image for Rhonda.
420 reviews5 followers
October 7, 2016
I like the game mechanics and overall structure of this game.
Profile Image for Timothy Pitkin.
1,999 reviews8 followers
February 12, 2023
A pretty good system and I do see why a lot of people use this as an alternative to World of Darkness as they are both similar. I do like the lore and it does give some generalization to all of the different groups and background necessary to play this game. I think the system looks ok to run and pretty easy to learn.
Profile Image for Francisco Becerra.
872 reviews9 followers
July 4, 2017
Elegantly simple, all-in-one dark gothic RPG take on Magic, but too close to his bigger Competition. Useful for short stories. However, it pretended to embrace a lot in a too short space: illuminati-like conspiracies, apocalypse, Cthulhu-like mythos, high magic vs paranormal detectivism... Too much, poorly depicted inna single volume.
Profile Image for Bryce Perry.
150 reviews1 follower
March 8, 2024
A surprisingly well written game that sounds quite fun to play.
Displaying 1 - 7 of 7 reviews

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