Grimalkin is a thief, a member of the shadow guild, the lowest rung of Kethem society. He's down on his luck and low on funds. When stealing an amulet lands him in deep trouble, the gods of the dice smile on him. Sophisticated Alan and his partner, the taciturn Lug, take Grim on as a guide to the Pranan City-States. It's a ticket out of the city of Bythe and money to boot.
When the ship carrying them to Pranan is attacked by a mysterious foe, Grim begins to suspect the gods of the dice are more laughing than smiling, and that there's more to Alan’s offer than good luck. But what’s really gnawing at him is that everyone around him is trying to make him into something he’s not, and never will be.
I've driven submarines, worked on deep space probes, jumped out of perfectly good airplanes for no sensible reason, dived the barrier reef off of Belize, and skied black diamond runs off the top of Mammoth Mountain in California. Despite all that, I remain at heart a lover of science fiction, fantasy, and board games. I live in Massachusetts with my lovely wife Alison, two dogs, and one cat to rule them all named Dobie.