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Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful

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Reclaiming fun as a meaningful concept for understanding games and play.

“Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against.

Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.

256 pages, Kindle Edition

Published February 15, 2019

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About the author

John Sharp

313 books4 followers
Librarian Note: There are more than one author in the Goodreads database with this name.

John R. Sharp worked as a linguist and analyst for the U.S. Government for over 40 years, teaching and writing curricula for Modern Standard Arabic and several Arabic dialects. During his studies in Cairo, he became fascinated with Egyptology and the ancient Egyptian language, but was frustrated at not finding a good, searchable index of pharaohs' cartouches (name rings), so he decided to make one himself, a project that took several decades. He lives in Hawaii.

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19 reviews
March 31, 2021
Sometimes a little dry and academic but very insightful and worthwhile to any engineer, designer or developer.
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