Brothers Morgan and Patrick Kell have just landed on Galatea, the mercenary planet known for its brutal arena ’Mech combat games. They intend to found their own merc unit, building it from the ground up, but there are a few obstacles in their way. The first is a corrupt general fronting for the second, a local crime lord named Haskell Blizzard who crushes anyone he sees as a threat. And the Kell boys offering lucrative contracts for the best ’Mechwarriors and techs on the planet is a definite threat to his illegal empire.
But what Blizzard doesn’t know is that the Kell brothers have faced long odds before, and come out on top every single time. And with the help of some old and new friends, they’re going to take this crime lord down using his own tactics against him.
When the chips are down, the smart money is always on the brothers Kell.
This exploration of the origins of the Kell Hounds turned out to be a different experience that wasn't what I expected. Normally it's a rush to get to the first battle of the mercenary group but this novella just dove into the early days of the group, the initial recruitment efforts, and the unusual challenges Morgan and Patrick Kell face on Galatea, where the entire story is set.
This may not be a high stakes book that pulls in all the big players of the Inner Sphere, but it's a solid adventure in the BattleTech universe and a glimpse behind the curtain for one of the most celebrated mercenary groups around.
The Kell hounds are propably among my favourite unit in Battletech, so naturally, i'd be drawn to a novel series that explores the inception of this legendary mercenary group. And i wasn't dissapointed. Morgan and Patrick must navigate the peculiar political situation of Galatea and outmanouvre the local mafiaboss blizzard.
I found it a bit lacking in mech-action (the reason i usually come to battletech novels), while the political rivalry between blizzard and the kell brothers is interesting, it does feel a bit surface level.
All in all, an interesting exploration of the origin of one of the most iconic battletech mercenary groups, but a bit lacking in substance.
The brothers Kell are on the planet Galatea to get their mechwarrior outfit up and running. They'll need to hire techs and mech pilots as they're starting from scratch. But the planet is run by essentially a mobster who has his hands into everything. And the the head of planetary defense is on the take. I used to play both Mechwarrior and Battletech and it's been a while since I read any of the novels. Michael Stackpole is among the best of the Battletech writers
A nice bit of classic battletech lore on one of the cornerstone units of the inner sphere. While it leaves you wanting more and isn’t as well developed as a full length novel, it definitely scratches the itch for those who are looking for classic pre-clan succession war lore.
The whole Kell Hounds Trilogy has been kind of a behind-the-scenes look into the lore of the Battletech universe, before even most of the Legends books were set. It was fun to read about Patrick and Morgan Kell and their contemporaries, Katrina Steiner, Ian Davion, and others. Great books, highly recommended.
Stockpile at his best telling an interesting story with good characters. It's about the people. Not the machines. Stackpole understands that simple fact.
The characters are well crafted . The heros and the villians. The plot is believable and entertaining. If you are a fan of the battletech universe this book will not disappoint. None of the mechs suffered a Stackpol