Lugor is a Half-Orc, and in his world, that's a very dangerous thing to be.
He dreams of becoming an Adventurer, slaying monsters and delving into dungeons. Unfortunately for him, one cut to his skin could reveal his secret. He's forced to spend his days in his small village, working at the Smithy and keeping his head down.
But when his world is turned upside down in a monster attack on his village, Lugor seeks training at the Adventurer Academy, where he can learn to become the Champion that he was born to be. It won't be easy, especially whilst contending against an arrogant mage who is determined to see him fail.
With a steadfast Dwarfen Elementalist and a sarcastic Dark-Elf Necromancer by his side, Lugor sets out to prove that just because he's Half-Orc, doesn't mean he can't be a hero.
This was an excellent book, but once again, we run into the poor editing that most LitRPG books suffer from. The author notes at the end of the book claim it was professionally edited, if this is the case, then the poor author got ripped off big time, and anybody that claims they are a professional editor that turns out quality like this should quit editing in shame. through has a letter "R" in it, stood actually has multiple forms (you know, stand, standing), sat is also not the only form of the verb, (ever hear of sit or sitting?). Really? I don't know who this "professional" editor was, but I sure hope this author doesn't use them again. I'd be happy to give this book 4 or even 5 stars (yes, it was that good), but the editing was just horrible. Of course, if that sort of thing doesn't obther you, then I have no doubt you'll love this book, and (likely) even say I'm blowing things out of proportion, and perhaps there's something to that, but it's hard to enjoy a book when you're constantly being bombarded with grammar errors that are so rampant, constantly jerking you out of the reader trance. Anyway, this is a great story, and you should definitely read it if you're an LitRPG fan, and if you aren't, you might want to give it a shot anyhow, you just might be surprised at how much you like it.
Rating it two stars, which means it was just okay. Too many things that I did not like. - Typical dumb protagonist who gets a supposedly powerful and unique class. - A medieval setting where people use modern American slang (please stop doing that, otherwise just base your stories in modern America). - Your regular fantasy races like dwarves, elves, etc. all of whom behave like teenage human children (then whats the point of having different races?). - An academy setting with the typical antagonist a.k.a. Draco Malfoy introduced on the very first day (getting very old). - Also on the first day is explained a tournament thats going to be held at the end of the semester where winners will get 'special, rare prizes' (also getting very old). - None of the important elements in the world feel original.
While this was not the best Gamelit I've ever read, it's not bad. I'd recommend it for young readers. It's not developed enough to be appealing to most adult readers but it well paced for kids.
A LitRPG story. With half-orcs despised, he gets a unique class. With his friends, a battles are fought against a outside forces and the prejudice of the people around him.
Mannn. Im mad as all get out. See this is why hate reading new series. You try out a book thinking it just might be ok, and next thing you know you start loving the characters and can't wait to see what happens next. But guess what? Now i have to wait for book 2. This sucks... Hurry up Mr. Prince. You got some fans waiting on you.
This book is utter tripe, an amateurish forgettable mess with cookie cutter characters and pointless plot. I raised it from one ("I didn't like it") to two ("it was okay") stars because the writing wasn't bad and the author may develop some better plotting and characterization skills in the future.
Adventurer Academy is a very well written, but unfortunately rather generic LitRPG. Prince comes across as a talented author, but there really isn't much in the story and mechanics of his book to set it apart from the many many other litrpg's out there.
The main unique feature in this book is that the MC is a half orc and there is prejudiced and real issues with that fact. Unfortunately, Prince doesn't really do enough with that. One of the interesting parts of being half orc is the parents.
This fantasy novel volume is well written and thought out. There is only one problem. Main character, Lugor, is a "half-Orc", but a regular Orc is only a little bit stronger that a Goblin/Slime. This author makes the "half-Orcs", Lugor, sound like the "Boogie-Man"- "an uncontrollable-Hulk" - with monster killer rampages and loss of conscience/control when they "awaken". Main character even files off (rasps) his canines, even though almost everybody in the small town, and then later on knows he is a "half-Orc". It is a "de-naturilized" "half-Orc" that is always afraid to use his strength and power. But again it's just an Orc. Not like he becomes a Demon Lord, a super strong Ogre, Dragon, Hydra, etc. Stronger monsters with higher abilities. So, main character, lets other people walk all over him, bully and beat him up, so as not to "awaken"/transform into a kind of "half-Orc"-Hulk. The action and story are rather flat and slow moving. The main character is super slow in learning in a world that learns with skill books (automatically) and just by practicing the spells, abilities or skills. In other words, it couldn't be easier to level-up and improve. Main character is a push-over, slow, lacks character and is weak and most of the time afraid. Lugor wants to become an adventurer, but in this place adventurers need to train and study in the Adventurer Academy. Because Lugor does not have a profession (Job), he cannot develop into an adventurer. Lugor's Mom has an Inn in this small village. Because Lugor is weak and the townspeople are not strong, monsters like spiders, goblins and other "awakened" "half-Orcs" bring constant mayhem. To date, (August 2022) there are only 2 volumes. Because of the snail pace of the story development. Both volumes will probably cover only three or four events. This first volume ends with the end of the year competition that the students at the Adventurer Academy have. The author makes really small Adventurer Teams of three. Usually Adventurer Teams are of six to eight members, 10-12 members, 24 members or whole teams of 96-120 members to delve into dungeons or defeat "strong Floor Bosses". This fantasy novel series is not an isekai (teleported/reincarnated into another world), nor is it a harem. It does not have adult situations or profanity so that is super positive. For a story to be a good story, sex, violence, and profanity are not necessarily needed.
A Solid First Book in this Genre Lots of editing errors, duplicate start of sentences, incorrect word usage (span instead of spun/spin, etc. etc.). But if you can get by those, has something to offer.
No back ground or explanation of how or why the world works in a LitRPG Fashion is the big hole in the story, but you can ignore that.
Some of the game mechanic ideas are cool.
Lugor, half-orc by blood, adopted by a human mother, is stuck in a small town with middling prospects. Rich kids get to go try out for adventuring school, but he is a blacksmiths apprentice with no chance of that, until his blacksmith is called on to teach at adventuring school.
Through a series of normal coming of age angst conflicts plus a dollop of "I'm special cause I'm the hero" and literal divine intervention, Lugor ends up at the school. Along the way he has made a friend, a dark elf, Shiva. Soon after they arrive, they team up with a dwarf who is afraid to be underground, Sandal.
Some fun magic and adventuring school hijinxs in the spirit of Harry Potter. Befriending a group of lizard man students. Could have easily filled several more chapters, or books, with more details but instead the story suddenly fast forwards six months to graduation, where all the teams fight for honors at graduation. By now Lugor and his team have made some good enemies, and with lots of clever planning bordering on cheating, they win the day.
Several fun support characters make appearances, including a half-water spirit who teaches the kids dance to make them more nimble in combat, a surprisingly approachable Champion / hero of the realm, Maric, Matthias the Duelist, and Lugor's grumbly blacksmith teacher Garrol.
Cool Premise. Worth reading. Not very polished though.
I have a lot of negative things to say, but don't let that dissuade you if you're on a litRPG kick. I really enjoyed this book. Felt a smidgen rushed but this was still probably top 5 of litRPGs so far. It skips straight over any attempt to explain why they're in an rpg-esque universe which really just turns into its own type of world building. Theres no long drawn out, or incredibly brief explanation of so-and-so getting stuck in a game because of x. There isn't a game as far as the characters are concerned they're in reality, which, I ended up liking a lot. If this is really the end of the portion of the series inside of the academy I'm a bit dissapointed because they could've spent years learning details. less of an academy and more of a boot camp I guess. boot camp is cool, thats what real militaries do so it makes sense, but academy feels like a misnomer. I'll concede that "adventurer bootcamp" sounds lame though. It could have used with fleshing out the crafting a little more there was essentially a several month flash forward where all of them are suddenly really good at what they had just started learning. It is worth mentioning that the protagonist isn't remarkably over powered which makes the book a lot more tollerable than most. Probably the only failure of the book is neglecting to build a real revelation around acquiring the reflect skill. It would've been more powerful if he had acquired the skill with more difficulty than just "I saw this one, and this one, and combined it after a lot of work"
To tell you the truth, I almost gave up on this LitRPG book by the end of the first chapter. I am really glad I decided to read chapter 2. I am not sure what changed but I was quickly hooked by the story at that point. This adventure starts with Lugor, a half Orc/half Human, working at his mother's inn part time while also being an apprentice as a blacksmith. This is not the life he wants, he wants to be an adventurer. The trouble is, as a half Orc, he would be shunned by the people if his heritage came out. Most people remember the death and destruction caused by the Orc and Human war in their recent history. Worse still, the leader of the Orcs was a half-blood like Lugor. One day the town is attacked by a large group of Goblins being led by a Mage that is also half Orc. Although Lugor plays a major roll in saving much of the town and its people, he still feels rejected. He sets off for Adventurer Academy find some help to protect the town if the Goblins regroup. That trip is where the real adventure begins.
For a first book in a series, one of the main things you are looking for is a connection, a link to the characters that makes you want to keep turning the page again and again, and if you get this right all the way to the final page. Where you find yourself torn between receiving the hoped for welcomed ending for the characters that you wished for. But, not too good as you need a guide line to pull you into book 2 and simply wishing that that couldn't be the last page as you want the story to go on.
In my humble opinion, Daniel has completely delivered in that aim. He has delivered characters that you care for and a story that though has left many questions and avenues yet to be travelled and answered, doesn't leave you feeling short changed. When you also realize that this isn't just a first book in a series, but also the author's very first story. You feel that you might just of found something quite special indeed.
The book isn't bad, just a bit childish in the way it approaches the plot. It's very harry potter-like despite the main character being 20 years old when the book begins, and his teammates are described as similar-aged, yet they all act like 12-14-year-olds at best. This could have easily been solved/forgiven if the characters were 14-16, if done with that perspective the dialogue would be downright witty for a 14-16 y/o in my opinion but when you consider they're all supposed to be adults (by the real worlds perspective) then it makes them seem very immature. Overall I still liked the book and will read book 2, but I wouldn't consider this anything to write home about. Might be a good read for your younger brother/sister if they enjoy this genre and are around 12-16.
This was a good debut novel and a good start overall to a series. The characters were unique, likable, and and occasionally realistically flawed. The world building is interesting, if a little basic, but the class progression system is probably the most unique and interesting part of the system set up. It allows the characters a great level of flexibility and autonomy over class progression. I'm looking forward to the second book and seeing how the author handles a *spoilers* village building system.
The rating in my head went back and forth while reading it.
The story is fun. The plotline reads like an anime, almost. It's an easy read inbetween heavier books, lacking much depth.
The writing was too casual for me, and the events too fast-paced. Instead of defecation, the author uses 'started going number two.' Main character told an antagonist to 'eat a dick.'
For the writing alone I didn't want to rate high, but the ending really pulled everything together.
I gave this book a 4 our of 5 on Goodreads, I really really loved this book. But the "5" is reserved for books that manage to blow my mind with something. Still, for me the "4" is considered an Excellent Book! And I will recommend this book to everyone that I know!
Mistakes: This is littered with errors that really mess up the flow of the story. Plot: Half monster half human sets out to become a hero after a God gives him the best class. Skills are pulled out of thin air as needed. Characters: Can't really care about the people when they can pull needed skills out of thin air. You know that the author won't let them die, so why care about them? 4.5/10
I enjoyed the characters and many of the small things that made the story fun. It did feel like something is missing though. Maybe because the hero acts pretty chill in response to a loved one's bring in an incredibly dangerous predicament. Maybe it's because the world/lore feels very small. These in no way detract from a good read though, and I'll be happy to read the next one in the series.
A very good story and if sometimes a bit obvious there is some great humour and the use of SBT does wonders for this as the audio is very good . Being the anti-hero type is quite good and i loved the supporting cast and skills being used and the additional crafting element is good. The narration helped this along from 4 to 5 stars although my biggest gripe is the chapter end/ stars as the sound effect can be a little loud and sometimes grating
3.5 Stars, pretty good but pretty standard as well. I will continue with it as it does show promise but i did have some issues with it on some of the paths it tried to go down. I think at some points is was trying to do to much to fast and at other times not doing anything. As strange as that is it just jumps at times to different story lines and ends up being just a little bit of a mess at times. I will say it was better than I expected and it does show some promise as a series.
A young half-orc needs to hide his heritage, wants to be an adventurer and finally gets to teh adventurer academy, meets friends and shows that he can be a hero. Loved this - lighthearted story with some nice dungeons, some inovative problem solutions (only mention the first boss encounter) a good group social interaction and so on. Solid good entertainmant! Cannot wait for the next book of this series.
I liked the sample, the rest... I got annoyed by the characters having to *sometimes* call out their skills to use them, the vacillating between juvenile and adult, and the unexplained skill in tactics that the MC had. But worse was the verb errors and editing hiccups. Overall, it’s a fun story. Worth a follow, just don’t expect a lot.
Nice book, story progress at a nice pace, not too slow nor too fast. cliche is still achieved but it happens when i thought we were past it. This is a serious story about a young man who has lived his life in fear of his heritage coming to stand for himself after a series of events. looking forward to book2. there is no Harem, no overpowered MC because yes, MC has advantages but that's it.
This entire review has been hidden because of spoilers.
The story was good the game play elements weren't overpowering. The there was little vulgar language. My biggest complaint was spelling and grammar issues. Led instead of laid. Span instead of spun. Hanged instead of hung. Only people are hanged. A few incomplete sentences in the character dialogs.
This book is a good read if you enjoy litRPG, especially those with a vr aspect. The plotting is well done and the worldbuilding is fairly good. There a few editing errors that I recommend the author fix if possible, but nothing that detracts from the story. I'll definitely be reading the next installment!
Not a bad book, minor issues like missing punctuation and stuff but nothing that took away from the story.
I'm starting to like LitRPG that just starts in the world. This book still had the requisite stats and everything, just without all that annoying OOG stuff.