The conflict between the Lords of Law and Chaos, and the mediating force of the Cosmic Balance, is the central pole around which all of the Eternal Champion stories revolve. These beings, while godlike in power and scope, are “gods” in much the same way as the Greeks saw their divinities, i.e. as entirely human in their workings, full of lust and wrath, and as political an animal as any in existence. It is the conflicts between these beings that drives the Multiverse ever onwards, inspiring human agents to feats of tremendous heroism and despicable depravity. They are, in short, the prime motivators of the Balance, at once separate from it and forever enmeshed in its boundaries.
The first section is for players. It lists most of the cults of Chaos active in the Young Kingdoms, and the nature of the average cult member. It also gives detailed instructions for making and playing a member of that cult. There are new spells, demon breeds, and goals for new characters.
The second section is for the Gamemaster only. It has further background on the cults, plot hooks and assorted tools for integrating the cults of Chaos into an ongoing campaign. Players should stay away from this section, as the knowledge contained therein is only for minds that have undergone certain
preparations. Gamemasters will also find new enchantments, spells, and demons for their own use, either as player-character rewards or new and terrible foes.