A foul omen looms over the city of Riddleport. What could the dark blot over the city of swindlers and thieves mean? Apocalyptic whispers fill the street, priests search for signs from their gods, and rumours of strange happenings shake the city. Could this ominous portent be the work of a scheming crimeboss, mysterious cyphermages, or a petty pirate lord? Or does it prophesize some new menace come to Golarion? A step into Riddleport's high-stakes underworld of sin and debauchery reveals that not all in the pirate's paradise is as it seems. Only PCs can foil a terrible new plot that reaches from below to take fold of Varisia's city of sin.
This volume of Pathfinder begins the Second Darkness Adventure Path, and includes:
- "Shadow in the Sky", an adventure for 1st-level characters, by Greg A. Vaughan. - An exploration of Riddleport, home to gamblers, outcasts, pirates, and the seediest scoundrels in Varisia, by Greg A. Vaughan. - A chance to make your fortunes at the Gold Goblin gambling hall and check out four new games from one of Riddleport's rowdiest gaming dens, by Mike Selinker, E. Jordan Bojar, Gwen Page, and Greg A. Vaughan. - A new entry in the Pathfinder's Journal by jay Thompson. Eando Kline, deep within the roots of the orc city of Urgir, discovers that the gate to the Darklands is not unguarded. - Four new monsters by Greg A. Vaughan.
After reading some of Pathfinder's newest content, I found it somewhat refreshing to go back to the early days of Varisia's development and exploration. Riddleport is a seedy, complex city with some decent worldbuilding going into it, and detail of said city is perhaps the best selling point of this Adventure Path.
The adventure arc itself is interesting, but I found the PC's relationship with Vancaskerkin was somewhat bland and left to the DM. Not necessarily a problem, but there was ample opportunity for more interesting options or more plot threads to follow up on.
I do, however, like general gambling house atmosphere. It does seem like an odd angle into the overall campaign plot, but it does serve as a reasonable lead-in, financially, for the PC's employer.
Not sure if I'd run this. Jury is out and hangs on book 2.
Shadow In the Sky introduces us to Riddleport, and honestly, that's the best part of the adventure. The Shenanigans, the intrigue, the scum and villainy, Saul Vancaskerkin? Wonderful
1 Star taken away because the actual main plot this chapter leads into is honestly pretty boring in comparison to the wacky gambler's den we started in.