In the Palace of the Emerald Champion is a bonus adventure for the Legend of the Five Rings Roleplaying Beginner Game. It is designed to follow the events of The Topaz Championship, the adventure included in the Beginner Game.
During the events of The Topaz Championship, the Player Characters (PCs) underwent their gempuku, or coming-of-age ceremony, which consisted of a series of contests concerning athletic skills, martial prowess, and knowledge of Rokugan’s history and culture. While there, they encountered a mysterious ghost and uncovered a plot to disrupt the tournament.
Their heroic actions attracted the notice of the Ruby Champion, who recommended them to become Emerald Magistrates. Now it is time for the PCs, who have become full samurai, to go to the palace of the Emerald Champion to begin their training and assume their new duties to the Emperor. The castle is filled with intrigue and danger, however, and their training may be the least of their worries.
If you are planning to act as Game Master, then read on to find out more. You should read through the entire adventure before beginning your first session. However, if you are planning to be a Hero Player in the adventure, please stop reading now in order to avoid spoiling any surprises.
Overall, this is a pretty good adventure for the Legend of the Five Rings (5th Ed.) Role-playing (L5R) game. It is presented as a continuation of the introductory adventure presented in the Beginners Game box but could easily work without the need to have played that adventure previously. Because it’s still a tutorial adventure, it offers rule explanations and GM advice, which is a good thing. It especially helps facilitate understanding on different skills, rings, and Target Numbers for various checks.
This adventure is a murder mystery. Without going into the details, it’s presented in a sand box format with a cast of possible suspects and other interesting individuals, various clues to be found and angles for different plot directions. It also emphasizes the actual “truth” and the “truth” that would be better in the eyes of the Emerald Empire’s best interest. This is a good lesson for the player characters, offering intrigue and drama and forcing them to accept or fight against what they should do and/or what is expected. Of course, this assume that players are interested in the predominant intrigue drama style of game play expected of an L5R game. Players looking to just hack and slash enemies of different challenge ratings might not enjoy this as much.
¡Atención! ¡Alerta de destripes!: Esta aventura continúa los eventos acaecidos durante la Caja de inicio de La leyenda de los cinco anillos. Por favor, si no has jugado dicha aventura, te recomiendo encarecidamente que no sigas leyendo esta reseña o estropearás la diversión.
En el palacio del Campeón Esmeralda da por hecho que los personajes ya se han convertido en samuráis de pleno derecho y van a continuar su formación como magistrados Esmeralda en el palacio del Campeón Esmeralda, pero además la Campeona Rubí les encarga investigar la muerte del anterior campeón, al que conocieron como un fantasma en la anterior aventura.
Esta historia sigue mostrando cómo es el mundo de Rokugán y dando unas directrices de cómo puede ser una aventura (acción, investigación, intrigas, etc.) y cómo encaja lo sobrenatural con lo mundano en este mundo de fantasía basado en el Japón feudal. Creo que puede "enganchar" a los jugadores a esta ambientación dándoles más pinceladas de qué sucede en este mundo. ¿Qué aventuras contarán estos jóvenes samuráis?