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Easy Learning Design Patterns Java Practice: Reusable Object-Oriented Builder Clean Code

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Experience about the design of object-oriented software, the design patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like Java

1. Strategy Pattern Principle
2. Strategy Pattern Case
3. Composition Pattern Principle
4. Composition Pattern Case
5. Singleton Pattern Principle
6. Singleton Pattern Case
7. Template Pattern Principle
8. Template Pattern Case
9. Factory Pattern Principle
10. Factory Pattern Case
11. Builder Pattern Principle
12. Builder Pattern Case
13. Adapter Pattern Principle
14. Adapter Pattern Case
15. Facade Pattern Principle
16. Facade Pattern Case
17. Decorator Pattern Principle
18. Decorator Pattern Case
19. Prototype Pattern Shallow Clone
20. Prototype Pattern Deep Clone
21. Bridge Pattern Principle
22. FlyWeight Pattern Case
23. Chain Pattern Principle
24. Chain Pattern Case
25. Command Pattern Case
26. Iterator Pattern Case
27. Mediator Pattern Case
28. Memento Pattern Case
29. Observer Pattern Case
30. Visitor Pattern Case
31. State Pattern Case
32. Proxy Pattern Case

188 pages, Kindle Edition

Published April 24, 2019

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About the author

Yang Hu

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