Alan — a beardless, hatless, self-taught wizard — has never travelled far from his home village of Dankmire, but the announcement of the Grand Wizard’s Mythic Quest is too enticing to ignore.
Alan dreams of loot and glory. His questing group awaits his arrival at The Adventurer’s Hub where they mean to answer the call to adventure and accept the Mythic Quest.
With the appearance of a mysterious, floating orb, the course of Alan’s adventure is forever altered, and his lack of skill, experience, common sense, and beard are put to the test.
Adventure, light entertainment, a sprinkling of humour, and the Grand Wizard’s Mythic Quest await.
For loot and glory!
For Loot & Glory II
Alan broke the world. His group’s actions during their last adventure destroyed order and ushered in an age of chaos.
Reluctant to re-enter the world he ruined, Alan refuses to answer the call to adventure, but the stream of destiny cannot be fought nor dammed. A friend’s quest to locate and absorb great sources of power, with the hope of regaining her lost life and memories, urges Alan onward.
A visit from a creature from beyond the Smiling Sea, where no life is supposed to exist, prompts Alan and his group to embark on an impossible quest.
A series of mad boss fights ensue as the group uncovers new answers to old questions.
For Loot & Glory III
Following the conclusion of their previous adventure, Alan’s group struggles to distinguish victory from defeat, success from failure. The outcome of their great quest has left them battling uncertainty, distracting from the powerful new adversary they also must battle.
The simple days of loot and glory are a distant memory, and allies must unite to confront a great foe. Things are heating up — Alan’s fearsome fireballs for instance — and the will of destiny is unclear.
All things must end. The adventure draws to its inevitable conclusion, and satisfaction is far from guaranteed.
Matt is an Australian author, editor, and ghostwriter with a degree in critical and creative writing. He writes humorous speculative fiction with one goal in mind – to entertain.