It took me a around 50-100 pages to get into this novel to the point that I knew I would finish reading. The story and character arcs are largely entertaining, but Dakota is a bit of a damsel throughout, and rarely packs efficiently for the journeys or quests she and Tolby set out on. Because of this: I felt like some of the action-sequences and time-bending loops were a whirlwind, although the conventions of weaponry and time travel were sound. The plot and settings are—in essence—your tale of outlaw space buddies searching for the treasure of a mythical generation-ship that long ago went offline, and is seemingly linked to the last remnants of two galaxy-conquering super-races the Protogenors and the Kilbani space tigers: of which Tolby is the last known male survivor.
While being chased by well-armed space pirates, an inter-dimensional space squid, and ratter-locust-orcs in-space, Dakota and Tolby find their 'lost ship' and board just in time to be split apart, so that Dakota can meet Empress and the other secretive occupants of the generational ship, which turns out to be a hundreds of years old museum. This is where Dakota is endowed with her time traveling capabilities and readers are given the conventions by which the technology will work in creating alternate (Storage) galaxies and jumping back in time (but never forward). It mostly works well, but as I said earlier, some scenes descend into a bit of a frenzy with characters going down alternate paths and being sucked into portals.
This tactic is often employed by Dakota, to varying degrees of success for her and her buddies, but why have the most time spent strolling through the museum and perusing the gift shop if none of these items are ever going to be implemented into escaping from a fire-fight? I don't know, maybe the Kilbani were fans of life-sized pin art. Dakota could have created portals for ratters to fall through and see them impaled upon later. That would have been more interesting for me than just pistols and a portal gun to flank the enemies by either position or their time. After a certain number of jumps the through-lines became convoluted to keep track of, especially for where I was expecting the story to go. The Vela as a ship is explored in-depth over the 175 some odd pages that is spent aboard it, but for being the premier setting compared to the planet from the first scene and the space station where Pizlow is met—there could have been more variability.
The existential threat to Dakota of being blown up on the ship by Pizlow wasn't that 'threatening' by the time she was endowed with her portal gun, and by the time Tolby's 'last male heir' storyline is worked in, I wasn't that entranced in their history. I understand that not every space-opera can or should involve the destruction of Earth or a weapon wiping out all life in the galaxy, but that being said the stakes just didn't feel high enough. That being said, I do agree that the characters were witty and the banter was well done. I found Apocalypse How to be a solid escape for the time I spent reading, and that's what I was looking for—but it there wasn't anything too unique or groundbreaking. I may or may not return for the sequel.