What do you think?
Rate this book


NEW-Uses C++ as the underlying programming language. Introduces useful classes for graphics but does not force a rigid object-oriented posture .
NEW-Earlier and more in-depth treatment of 3D graphics and the underlying mathematics .
NEW-Updates al content to reflect the advances in the field .
NEW-Extensive case studies at the end of each chapter .
NEW-A clearer flow of ideas from first principles to the techniques of graphics .
NEW-A powerful Scene Design Language (SDL) is introduced and described; C++ code for the SDL interpreter is available on the book's Web site .
NEW-An Appendix on the PostScript language shows how this powerful page layout language operates .
Lays out the links between a concept, underlying mathematics, program coding, and the result .
Includes an abundance of state-of-the-art worked examples
921 pages, Paperback
First published May 15, 2000