This tome details over 60 aliens, beasts, and daemons of the Calixis Sector, and how to destroy them in the name of the Emperor. Each creature comes with plots and places for GMs to use in their campaigns, including overviews of some of the most infamous Calixian Deathworlds.
This is a Monster Manual-style sourcebook for the Warhammer 40,000 setting role-playing game Dark Heresy. It features a variety of "monsters" that can be used as adversaries (and unlikely allies) and includes a variety of entries ranging from mutants, heretical technology constructs, alien flora and fauna, Xenos (such as Orks, Eldar Dire Avengers and Rangers and Tyranid Genestealers and Lictors) and daemons (such as Fleshhounds and Juggernauts of Khorne). Each entries features background information and gaming stats, and some also feature some sample adventure hooks for the Game Master to incorporate a monster into their games and/or a fluff piece written by Inquisitor Forlorn Gelt on the monster. The book concludes with a short chapter that offers some good Game Master advice on making adventures and game play considerations.
The book provides a great range of monsters of varying power levels (I actually used the Ork Boyz and Nobz straight from this book to run my first Deathwatch role-playing game mission and they proved challenging enough, likewise the Genestealers are tough opponents, which makes sense considering they are the main enemy of the Terminators in the Warhammer 40,000 Space Hulk board game). After running Dark Heresy for nearly a decade, I have found that having a wide selection of enemies from the various Dark Heresy, Deathwatch, Rogue Trader, Only War and Black Crusade books offers the best way to match up the power levels of the player characters with enemies for an encounter, but that is a lot of books and you could (with modifications) be able to get away with this just this book.
If I was going to make a critique (a minor one), it would be that I wished there were some more iconic Warhammer 40,000 Xenos included. It was nice to see the Enslavers (they have been around since the original Warhammer 40,000 Rogue Trader book) but I think the addition of Kroot, Eldar Guardians and perhaps Necrons would have been some great additions (these can be found in other later books).
If you are interested in learning more about my almost decade long (and still going) Dark Heresy/Deathwatch campaign check it out on Obsidian Portal: https://faith-and-betrayal.obsidianpo...