Star Trek Voyager Violations computes on almost all levels
It is a great plot especially for Star Trek Voyager.
Someone steals the main computer processor.
Which makes the Starship a lame, limping duck, stuck in the Delta Quadrant, far from home.
Voyager was the fourth Star Trek television series, which melded the Lost In Space concept onto the venerable franchise. The ship and crew are about 70 odd years at high warp away from Earth, which means no backup is readily available. This was the first Trek series that I ever saw every episode of, mostly because I just loved the idea.
But back to Violations. Susan Wright wrote this paperback, which came out in 1995, probably before the first episodes even aired of the series. So we are dealing very very early on in the characters journey, which is always interesting in the novels.
Here, Voyager enters an area of space run by a government of pirates. They arrange a trade of information, star charts for worm hole locations, but instead they swipe the computer processor. Without this key technology, the ship plods along and barely functions. And they will almost certainly never make it home.
Captain Janeway and her crew manage to get Voyager to the Hub, a huge space station that is run by the pirates, who have their own complex series of government and commerce, all very mercenary of course. Everyone gets assignments, all to keep Voyager somehow running, but also to retrieve the computer processor.
Wright does a really good job of getting all the characters right, or at least as right as they can be this massively early on. And she gives everyone something to do. Assignments are given, and as plans of course go awry, who does what shifts naturally. No where did any part feel forced or stupid throughout the main body of the story.
One particular highlight is The Doctor and everything around him. How does he function amidst all this? A logical fans theories of how to resolve this situation are addressed very well here. And yes, this is so early on that The Doctor hear is named, as shown in the show bible, an idea the series dropped entirely.
Another good part is showing how the crew cope with this calamity, by cobbling together other bits and pieces of technology to somehow getting somethings to somewhat function. If you despise technobabble, Violations might not be for you, but I do not mind it.
The only real drawback here is the ending, which is filled with political intrigue and such. Now, this is not a spoiler, since Star Trek deals with politics all the time, but here it feels murky and rushed and frankly I couldn’t care less.
Star Trek Voyager Violations is a great adventure showcasing all the cast in a real dangerous crisis. It was fun and interesting and really could have been an episode of the series.