The Walkthrough offers a rare peek behind the curtain of the secretive video game industry from an unlikely perspective, that of a career strategy guide writer. For eighteen years, Doug Walsh was one of the most prolific authors of officially licensed video game strategy guides. And now he's ready to talk.
One part memoir and one part industry tell-all, The Walkthrough takes players on an entertaining march through gaming’s recent history, from the dawn of the PlayStation to the Xbox 360 and Nintendo Switch. Follow along as Walsh retraces his career and reveals how the books were made, what it was like writing guides to some of the industry’s most celebrated — and derided — titles, and why the biggest publishers of guidebooks are no longer around.
Walsh devotes entire chapters to many of gaming’s most popular franchises, including Tony Hawk’s Pro Skater, Gears of War, and Diablo, among others. From inauspicious beginnings with Daikatana to authoring the books for the entire Bioshock trilogy, with plenty of highs, lows, and Warp Pipes along the way, Walsh delivers a rare treat to twenty-first century gamers. The Walkthrough is sure to satisfy the curiosity of anyone who grew up with the works of BradyGames and Prima Games sprawled across their laps.
With over one hundred books to his credit, and countless weeks spent at many of the most famous studios in North America, he is uniquely qualified to give an insider’s perspective of a little-known niche within the multi-billion-dollar industry.
Doug Walsh is an award-winning author whose books have earned consistent praise from Kirkus Reviews, Writer’s Digest judges, and readers around the world. Through his stories, Walsh combines his passion for adventure travel with a fascination for discovering how romantic relationships respond to the improbable.
Though now dedicated to fiction, Walsh’s writing career began in 2000, in the world of video game strategy guides. Or, as he likes to call them, travel guides to fictitious places. Shortly after a horrific bicycle crash brought his triathlon season to an end, Walsh signed a contract with former Penguin imprint BradyGames. Over the ensuing fifteen years, Walsh proved himself as one of the most prolific authors in the space, with over one hundred official guidebooks to his credit. His Amazon Bestselling memoir, The Walkthrough: Insider Tales from a Life in Strategy Guides, offers a behind-the-scenes look at the secretive multi-billion dollar industry.
Originally from New Jersey, Walsh moved to the mountains of the Pacific Northwest in 2002, several years after marrying his college sweetheart. He’s since traveled to over 30 countries and nearly all 50 states, acquiring the inspiration and richness he imparts on his novels. As comfortable in the wilds as in the lodge, Walsh set down his game controller in 2014 and, together with his wife, embarked on a multi-year around-the-world bicycle tour. Their journey became the inspiration behind his debut novel, the time travel romance Tailwinds Past Florence, of which Kirkus Reviews credited him for “imbuing his romance with as much action as any game he’s ever peeled back the secrets of.”
Walsh’s readers rave about the transportive nature of his stories, and the characters that they love to laugh and cry alongside. Walsh’s upcoming novel, Shadows of Kalalau, is a coming-of-age romantic thriller set in a majestic, untouched corner of Hawaii.
Learn more by joining the Doug Walsh Readers List and receive twice-monthly updates and special offers, as well as the exclusive “Annotated Guide to Tailwinds Past Florence” as a thank you. DougWalsh.com
I collect strategy guides. Not all of them. Any that cover games I enjoy. I have a guidebook for every Mortal Kombat from MK1 through MK5, including the spinoffs in between numbered entries such as MK Trilogy and Mythologies: Sub-Zero. I have guidebooks for Doom 1, 2, and 3; for most Zelda games; for Blizzard games—more than I can count.
But I do more than collect them, more than consult them when I’m stuck. When I was a kid, I would sneak guides to school, slipping them between the folders and papers of my Trapper Keeper, setting up a textbook as a screen on my desk, and I would read them, like they were stories. (In fact, some of my favorite guides were written as narratives rather than walkthroughs, which must require a deft hand.)
My history with strategy guides is what made the collapse of guidebooks in late 2018, with the closure of Prima Games, so painful. Doug Walsh’s THE WALKTHROUGH, a memoir detailing his life as the writer of more than 100 guidebooks, was chicken soup for this player’s and reader’s soul.
Walsh lends a personal touch to every story in WALKTHROUGH, detailing how guidebook-writing affected his life for bad (the hours required to put a single guidebook together were insane, which is one reason I never pursued writing guidebooks, though I dreamed of it as a kid) and for good (the money he made per book in the early aughts made me wish I could hop into a time machine and change my mind about committing to writing guides!).
More than anything, Walsh talks inside baseball in a way that made me feel like he could read my thoughts. As a reader and collector of guides from all the publishers of yesteryear, but especially BradyGames—Walsh’s employer—and Prima Games, I’d always wondered how authors and publishers made contacts with game developers; why the screenshots in most BradyGames guides seemed so muddy in comparison to the crisper images that Prima used (spotty equipment and/or video capture); what the working relationship between a guide’s author and a game’s publisher could be at its best, and its worst.
Walsh answered all of those questions, and ones I’d never thought of. As a bonus, many of the guides he wrote now sit on my shelf. I’m proud of that, and that I got to experience Walsh’s story, because he’s actually a fantastic writer. I don’t mean “actually” as a dig at Walsh. But one point he mentions is that many guidebook authors weren’t committed to their work. They’d slap something together and cash the check. Walsh is a rare breed, a writer who’s as adept at turning a phrase and describing something succinctly—a strength in writing guides—as he is at handling a controller.
I smiled through every page of THE WALKTHROUGH. The ending was bittersweet, because it was a reminder that as the games industry continues to change at a breakneck pace, not all changes are for the best, and some staples will be pulled free and left behind. We’re not even through a full calendar year without paper guides, and I’m still surprised every time I pop into a GameStop or do an Amazon search for books for 2019 releases such as Resident Evil 2 Remake and Kingdom Hearts III. To think that those books may never be written with the care and expertise of a Doug Walsh makes me sad.
THE WALKTHROUGH is not only a great story. It’s a time capsule I’ll return to when my eyes land on my strategy guides and I grow nostalgic, and want to feel like that kid who used to sneak strategy guides into class and get swept away in tips, tricks, cheat codes, and pro strategies.
I’ve always enjoyed Doug Walsh‘s strategy guides. The first one I remember distinctly as his was the Crisis Core strategy guide. It’s only partially because I loved that game oh-so-very much. Then he kind of dropped off the strategy guide planet (if I followed him on other social media venues, I would have known where he went) for a couple of years and returned right before Prima Games announced their closure. I’ve been in a period of mourning ever since, so you can imagine my delight when Doug Walsh reached out to me out of the blue.
He wanted to give me a few of his strategy guides he never opened, and he wanted me to be aware of his upcoming books. One in particular, he said, was sure to get my attention. Lo and behold, he announced The Walkthrough: Insider Tales From a Life in Strategy Guides. I couldn’t type SHUT UP AND TAKE MY MONEY fast enough. He did me one better and offered a review copy. I thought I was excited when he randomly emailed me, but no, this one topped it.
I have all this secret, insider information about what really goes on behind the strategy guide. I learned some in my various conversations with Dan Birlew over the years, not to mention my wonderful BradyGames contact that I will not name. But here it was. I put down a Warhammer 40,000 novel for this. You know how hard that is for me?
Mr. Walsh held nothing back in his memoir. And it’s DELIGHTFUL.
Extra points for being unique and informative. A regrettably short career-biography of a video game strategy guide writer, from start to present day (2019). The author, Doug Walsh, recounts how he got into the industry after quitting his dead-end graduate school program, and an accident which left him sedentary for a few weeks, which led to a serendipitous reading of a local newspaper solicitation for a part-time writing gig.
The gig wold be his first contract job to author a strategy guide for a video game. This was in the late-90s/early-2000s, at the dawn of the post Nintendo, post 64-bit cartridge era, heading towards the next-generation console boom led by Sony and Microsoft. The wrote guides to many well-known AAA titles in a variety of genres, including from the Tony Hawk series, Gears of War, and Diablo 3 to name a few.
Though what guides he wrote was not really the most interesting element of this autobiography, it was his commentary on the nature of his contracting work, how he thought of on-site gigs to places like Epic and Blizzard, and just the overall mechanics of how he went about with writing the guides (and of course beating the games to get the insight to write the guides). Specifically, I would have loved to hear more on the collaboration he had to have with the game developers to understand all of the nuance of the games, the tricks, the mechanics etc. In a way, he was basically doing software testing, except the software he was testing was infinitely more complex the the small applets most testers / writers work on.
I'm hoping for a more extensive/in-depth book in the future, we need more books on "weirder" careers, as there are already a plethora of books on the usual (lawyering, banking, consulting, coding etc.). These kinds of books provide some insight for people (especially the younger) that can be valuable for those trying to 'break-in'. Recommended for devs, video game fans, and general non-fiction readers.
A bit shorter than I'd like, and I got the impression that the author pulled some punches in terms of not wanting to name names (there is a whole bit where he calls "a certain person" a gigantic asshole, but hey maybe it's a legal issue.) It's a shame because the content was interesting enough to where I feel like even going in depth into each individual assignment would be interesting, but most were painted in very broad strokes. Still, a full extra star for that fantastic Mat Hoffman story, which will make me chuckle every time I think of it.
If you have any nostalgia for the era of printed strategy guides, this is an interesting little book. Though a bit more memoir than I'd like, it fulfilled my expectations of getting into how weird the industry could be.
Typically when you get to see behind the curtains, you're left disappointed or wanting. The magic of the backstage turns into flat wood cutouts and you can never again see the show as you did before. Add into this the weight of nostalgia for a generation who grew up as gamers, and you begin to appreciate the incredible work that Doug Walsh created with The Walkthrough.
Us gamers, by and large, can be a critical bunch. We can easily become upset when our beloved characters and franchises aren't handle in the way we think is best. But somehow, Doug Walsh gives us the gritty industry details, without tarnishing in any way the memories of our favorite games.
This is a solid read for anyone who grew up playing an NES (hello Nintendo Power Tipline), right through to the latest generation who just wants to know where it all started.
Morsom innsikt i en avdød og høyst nisje-bransje, men kunne med stor fordel vært mer kjøtt på beinet her. Underholdende skrevet, men føler at forfatter bare såvidt skraper overflaten. Holder igjen for mye av sitt privatliv til at det blir noen form for selvbiografi og mangler dypdykket til å gi noen form for interessant perspektiv på spillbransjen. Blir dog aldri kjedelig og kapittelet om Epic, Gears of War og Cliffy B er absolutt verd inngangsbilletten for gaming entusiaster :-)
Full disclosure, I’m a sucker for insider stories about the gaming industry. Even being an insider, working in games myself, reading behind-the-scenes accounts of games I’ve loved is fascinating. When I picked up The Walkthrough, it was because I was sitting next to Doug Walsh at an independent author event held in a temporarily converted martial arts studio in Redmond Washington. Doug spent years working writing strategy guides for games like Bioshock, Gears of War, Halo, and plenty of others that made me insanely jealous. This book is his story of what putting together those thick, glossy beauties, adorning the shelves of Game Stop was like.
Off the bat, I think it’s hard to write an autobiography without sounding a little pretentious, and at first, it can seem like Walsh writes in that style. However, as he gets into his interest in the gaming industry as a whole and the intricacies of what went into writing a strategy guide, I couldn’t turn the pages fast enough. Walsh’s account of his time in the industry is brief, to the point, and never ceases to be interesting. Before reading, I didn’t have the slightest idea how a guide got made, and reading Doug’s stories made me nostalgic for the days that they were still on shelves.
Overall, I was engaged every minute through Doug’s book and I would highly recommend it to any video game fan. Hell, even the young’uns out there who think strategy has always been found on YouTube might enjoy this piece of what is quickly becoming history. Walsh is an engaging writer with an interesting story, and I thoroughly enjoyed it.
Like most people who read this book, I grew up in the heyday of strategy guides and I have a fair collection of them. While the internet has nearly killed the strategy guide industry, I do miss them and found that certain types of games really benefit from a good guide. When I saw that somebody who worked as a strategy guide author wrote about their experiences, I was immediately interested and The Walkthrough didn't disappoint.
Truthfully, I wasn't expecting as high quality of writing as Walsh achieved here. Maybe it is because I studied literature and creative writing and have seen how hard it can be to achieve a high standard of writing, but either way, I was glad to see witty and concise prose. Walsh shares interesting anecdotes that both detail his career but also illuminate the challenges he faced on various projects. While he doesn't go into it deeply, he also touches upon how things fell apart for the strategy guide publishers as well. I learned quite a bit and my appreciation for strategy guides has gone up as a result of reading this book.
If you enjoy video games and have used a strategy guide, this book is well worth reading. It is quick and breezy but still has interesting details in it. While I am skeptical it will ever happen, I would love to see strategy guides come back so that future generations of gamers can enjoy poring over them. Doug Walsh had a great job and one that many of us would love to have. I appreciate his willingness to share what that dream job was really like.
I never thought about life as a video game strategy guide writer, and now Doug Walsh has answered it. He tells a breezy life story journey in well under 200 pages. It was fascinating on how he one day responded to a want ad at a gaming retail store and how it led to him being one of the most prolific retail strategy guide writers out there with over 100 guides published. The best parts are his horror stories of working with companies that provided minimal to no resources and how he somehow peresevered to meet his demanding deadlines. It has a bittersweet conclusion knowing the ending on how his strategy guide publisher is no longer in business, but for those of us that grew up playing through games with guides by Brady and Prima, this is a must-read for those wanting to know the 101 on the behind-the-scenes process of it all!
A quick and entertaining read with fun insights into the world of game development and of course, strategy guides. Starting around the Tony Hawk chapters, I liked the depth and insights the author gave, and I really enjoyed the Diablo 3 chapter. That said, there were a couple chapters earlier on that felt relatively underdone; I wanted more details. In any case, I look forward to seeing other books from this author!
Thank you to Goodreads, the publisher, and the author for a free copy of the book.
I'm not a gamer, but I remember my brother buying these books many times and me being a good caddy to his efforts of beating video games. This was interesting, however I think due to the fact that I never got involved in video games, it struggled to keep my interest. But at least I can say one thing, I'd be super intrigued to read on his experience of bicycling for two years and the adventures that came from that.
This entire review has been hidden because of spoilers.
That was fun, cool idea for a book. I read my fair share of guides back in the day. There are actually a few I wish I could get my hands on just to thumb through the art. I’m glad he took the time to acknowledge the notorious FF9 guide, as that’s one of my favorite games ever. Interesting to learn what went into the making of them. Worth reading if you’ve got the time for a quick read.
I loved this book. Being that I have played video games since the Atari 2600 was invented, I could recognize many of the games and guides mentioned. It is so great to read from the author of the game guides the experience they had and struggles in making the guides great.
You ever see a book and think OMG THIS WAS MADE FOR ME!!!
This book just misses the mark. The stories, outside of Diablo 3 are pretty much fluff. I never felt like I was getting a behind the scenes look at the process. It was more like hey I wrote this guide and I did it in this office.