This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future!
This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting.
This book provides a summary of Pathfinder's core campaign setting and... that's about it. It's not bad. It's significantly better than D&D's Sword Coast Adventurer's Guide but I feel like it could be more in depth and, well, useful.
Golarion is the *best* fantasy-kitchen-sink setting on the market. Better than the Forgotten Realms hands down. And it enters Pathfinder's 2nd Edition strong with the Lost Omens World Guide. This book is a primer on every major power player, nation, faction, hero, and villain of the two continents on either side of the Inner Sea. The plot has advanced from Pathfinder's 1st edition and all of the Adventure Paths from that edition are canon. Numerous entries in the book note a band of adventurers clubbing down a major threat. But don't think there's no adventure hooks. Every region is given conflicts internal and external that could easily become the fodder for homebrew adventures. These plot hooks include high fantasy fodder like a lich tyrant on the move again to political intrigue to less world-at-stake fantasy like recovering a flooded sector of a city overrun with water-bloated zombie school children.
Each country gets a page or so of write up giving its current circumstances and major figures. Side bars run on each page giving further notes on political structure and economics and in-depth biographies of those figures. It packs a lot of information in a concise package. With the recently released Mwangi Expanse book and the upcoming book all about Absalom it seems they do intend to go more in-depth in to these various local regions. So while this book is brief and mostly serves as a primer and ideas-mine for these regions there are forthcoming exhaustively detailed publications.
Each region comes with special character background particular to that region. Also included are spells and feats and dedications (Pathfinder 2nd Edition's substitute for multi-classing). It really fleshes out a character if you're playing on Golarion and not a homebrewed setting. And while a lot of these are grouped together at the end of the chapter, a lot are also dropped in where appropriate and while this might make finding them difficult and/or annoying, Pathfinder is also 100% no-joke open source with all the stuff available and searchable on the Archives of Nethys SRD.
But, mostly I want to rave about how brilliant Paizo is at layout. They are uncontested masters of putting a book together. Lengthy descriptions and political intrigue can be really dry. So, Paizo has given each page maximum visual interest if your brain finds itself too far out in to the weeds with the main text. Every page, and I do mean EVERY page, has art on it. A character study, a mood setting vista, an illustration of an important cultural piece. Something. Most pages have side bars on a narrow subject if you need to focus down on something over the tsunami of information in the main text. Citations to other parts of the book, or indeed other books entirely, are given with exact page numbers. God, Paizo is good at this. The book is densely informative but it isn't too much of a chore to read as when your eyes want to wander there's something wanting to catch them with open arms and give them a break. It's a masterpiece of book design and while the rumors of Wizards of the Coast buying out Paizo are patently false, I almost wish they were true so that D&D books would get better craftsmanship and editing.
A nice, brief overview of Golarion and Garund straight to the point but at the same time not shying away from providing a plethora of adventure hooks and ideas.
A great source for inspiration, and I wish I had the same type of book for Tian-Xia/Kelesh/Vudra in terms of length (the Tian-Xia World Guide being more on the exhaustive side of things).
I love this world! It has something for literally everyone. Wanna go fight Drow in the Darklands? Wanna go to space? Wanna meet an AI God or go swashbuckling in the inner sea like the pirate you are? Golarion has all the opportunities you will ever need
I'm new to Pathfinder with the second edition, so I found this to be a good amount of information to fill me in on the history of Golarion and provide plenty of adventure hooks specific to the different regions.
Great introduction to the Inner Sea of the Golarion setting. If you are a fan of the Golarion setting/lore, interested in playing in the Golarion setting, or looking for ideas in your own campaign setting - this is a fun and fast read.