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The Cthulhu Hack: Mother's Love

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Mother's Love presents three investigations within the setting of H P Lovecraft's Mythos, written for The Cthulhu Hack, set in the late 20th and early 21st Century.

1) Deep Roots, written by Chloé Germaine Buckley and Jonathan Buckley
In 1950s Canada, officers of the law and Childrens Services investigate a double murder and kidnapping that seems to connect back to an abandoned orphanage, in the backwaters of lumber country.

2) Gift of the Flesh, written by Kathryn Jenkins
A team of animal activists seek to infiltrate the abattoir of a company growing rich on the sale of luxury meat products, with evidence of shady practice and possible bribery of European food standards regulators.

3)Ggantija, written by Keris McDonald
In celebration of the 400th Anniversary of Shakespeare's Death, theatre director Peter Catterick organises a special performance of The Tempest held in the Neolithic Temples at Xaghra. But rehearsals descend into dark events and suddenly the actors find themselves pursued by something far worse than critics or paparazzi...

All three investigations can be run in a couple of sessions or you can pace them to run as one-shots or the basis for longer term play.

No pregenerated characters required—just use the standard core system for fast character creation and be playing in minutes.

Mother's Love includes:

- three full-length investigations, including background, timelines, GM guidance, non-player character write-ups, maps, handouts and more
- a 12-page section of handouts, featured in the core PDF, for ease of presentation / printing

While written for use with The Cthulhu Hack Core Book, the simple mechanics and presentation make these adventures easy to adapt to other investigative systems.

76 pages, Hardcover

First published April 1, 2019

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Chloe Germaine Buckley

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Displaying 1 of 1 review
Profile Image for Dom Mooney.
222 reviews7 followers
June 3, 2019
A collection of three adventures based around the Shub Niggurath mythos. The first scenario (Deep Roots) is the one that is perhaps most easily dropped into another campaign (even a Delta Green one). The other two feel far more like one-shot con games. The adventure in Malta was my favourite of the whole book. Production values are extremely high on this with a lovely hardcover and good artwork.
Displaying 1 of 1 review