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106 pages, Paperback
First published November 1, 1998
Then, as it struggled to say farewell, the Great Deku Tree died.Wow. No mention of Navi and Link's hesitation nor Mido's rant as they leave. The emotional impact of the scene is completely removed. Rich's problem is that he doesn't use enough descriptive text to makes us feel anything for the characters. An example of this that made me raise a brow is when Princess Zelda comes in near the end of the story. We see in the game that she grew into a beautiful young woman, but Rich describes her as such:
Link now knew he must travel to Hyrule Castle.
As Sheik finished speaking, an odd-looking Princess Zelda appeared.WHAT?! ODD-LOOKING? That's the best way he could describe her? Not even beautiful or enchanting but ODD-LOOKING? What was he thinking?!
"OK, you can go," he said. "Just be careful."No questioning of Link or Zelda's letter. It's small stuff like this that really takes away some of those rather more memorable moments from the game. Rich does this with some setting details too, making it confusing to follow the scene. If you haven't played the game, it's even harder to visualize anything. Rich seems to assume anyone who wants to read this book has played or is playing the game. This frankly defeats the purpose of a novelization. Why read a book that's pretty much a half-assed and butchered summary of the game? He can't even get the basic details correct!
After he defeated Gohma, Link received a Heart Container, which increased his health.Are you kidding me? What does that even mean outside the game's context?! Are we going into metafictional territory?! Why include such a detail?! This completely suspends our belief of the story. How did he expect anyone to take this seriously?! This makes me question what Rich was trying to accomplish with this book. It feels like a guide meshed with novel. Though, really, this would make a poor guide since it's vague as hell.