KSilverpeak picks up shortly after the end of Grayhold, with the party having picked up new allies in the Greenheight Vale Gnomes, after assisting them with a pest problem. The Party then make their way to another village, where they come across the Firbolg clan of the Brownpaws. Without going into great detail and giving away the story here, this leads to an in-depth adventure cycle, and not only leads to some interesting story, but some new outcomes for Hall and Skara Brae. More importantly, the party picks up a new party member as a result of this encounter.
After this part of the story, Hall and the group head to the city of Silverpeak, as Hall and Leigh both need resources for their respective new projects. However when they reach Silverpeak, they find that they are caught up in a feud between two warring thieves guilds.
This leads the Party into a set of ongoing adventures that are not just the standard combat orientated conflicts, but a complex series of political missions that Hall finds that he is struggling to deal with. No longer is this just a game, but it has become very real life, with the situations he is facing being far more complex than the previous games he has played. He also has to remember that things are different now, it is not like previously where you could just respawn if things went wrong when you did a mission and it went wrong, now people die, and he, unwittingly, has become the leader of their party, and so is now responsible for the lives within the group.
I don’t want to give away spoilers for what takes place with the storyline for the series of missions that the group needs to follow within Silverpeak, but it does make for not just the usual ‘hack’n’slash’, but rather a really well thought out and fascinating series of events.
The other aspect of this new environment that the characters now find themselves in, is one of character development. We see the story told through the eyes of Hall as the main character, and as the leader of this rather odd group. As Hall notes, previously, he would have taken a very different path with his character development, choosing skills and attributes that suited combat so that he would be best suited for that role within the game. But with this new situation, the characters now being a part of the game, having to live their lives there, Hall starts to look at how he needs to develop his character differently, the skills he will choose, not just going for agility and strength, but looking at charisma as well, so he will be able to be a better negotiator for his village of Skara Brae etc, or looking at survival skills, so he can survive out in the wilds when they are a long way from a village. It is this attention to detail within the story that has made this one of the more interesting in the genre of LitRPG in which a character has become stuck in the gaming world. One other thing I have really liked is how Hall is constantly looking out for the younger Roxhard, who, although is a several hundred year old Dwarf in game terms, was actually only a 14yr old boy when the ‘Glitch’ happened. Hall makes the effort to look after him as Roxhard struggles with not just the reality of their situation, but concepts of ‘ego’ within the gaming world as well.
Another fascinating aspect of the story, is how the Player Characters treat the Non-Player Characters or NPCs. Hall and Roxhard treat them just as they treat everyone else, Sabine is not so generous (although, she is not so generous with anyone really), whilst there are other factions with the game that have started to come to light, that see themselves as ‘Overlords’ of the NPCs, and treat them like cattle or playthings, killing them for fun. Hall however, sees them as equals, and has formed a strong bond with Leigh, the Druid that he met early in Book 1. It is really intriguing seeing the different moral code that Players have with regards to others, given that they are not much different in the greater scheme of things.
One of the important aspects of both a Fantasy and a LitRPG book is the quality of the combat sequences, as well as the level and quality of ‘RPG’ information supplied during the story. The combat sequences in this series have been nothing short of masterful, with exceptional detail, so good, that you feel like you are there with the characters, going through the combat, feeling the blows and taking the hits, or feeling the energy of spells. It is just brilliant.
I have to admit to not being a huge fan of LitRPG, I love Fantasy, and I have been a fan of RPG since I was a kid, but have not been sold on the blend. But this series has been a really fantastic blend, melding the two with consummate ease, so that the story is not overly interrupted, but you still get a nice mix of the RPG element.
This has been an outstanding sequel to what was a fantastic first book to the series, and I have become thoroughly engaged in the series (having already started book 3, and owning both ebook and audiobooks for the remainder of the series). If you love a good Fantasy or like your LitRPG – then this is one not to be missed!!