Under Gabriel's leadership and with the help of his unique powers of magical manipulation, the Shadow Foxes were growing to be a powerful and well-regarded guild. So much so that the great mages' school that runs every aspect of life in his new home calls upon them with a new contract, the most dangerous kind.
An escort quest.
Now, Gabriel's powers will be put to the test as his guild has to shepherd a beautiful young cat-girl mage through rampaging marauders, a rather tasteful magical ogre, some rather tasteless orc pirates, flesh-eating pixies, and a looming threat that holds the secret of a forbidden magic.
The author kept me engaged with the story and the characters are continuing to get more backstory as the story unfolds. The pacing was good and made the story fly.Overall I enjoyed it alot.
I just blew through books 1-4 in this series so, to save time I am going to give them all the same review. First, if you enjoy straight-forward D&D style stories you should be able to enjoy these books. They aren't great but good enough.
I'm a pretty critical reader and so my criticisms follow. If you enjoy simplistic D&D style books you may want to skip the rest of this review and just try out book 1 in this series.
In book 1, the MC is transported to a D&D style world by a goddess. The goddess chose the MC because he would become a "manipulator" in the new world. Manipulators are magic users who can sense and interact with manna directly. This means a manipulator can prevent , for example, a fire mage from casting spells. As a result manipulators were hunted to extinction by the other mages years ago.
This leads us to the first truly stupid aspect of this book. The MC's big plan to not be killed by other mages is to tell people he is an air mage. However the MC puts no effort into this. For example, the MC doesn't learn what an air mage can do and attempt to mimic that. Neither does the MC put any effort into finding a place he can live safely. He just stays put in the city he is dropped into in spite of it being the center of power for the mages that want to kill him. The MC doesn't really even attempt to learn how many continents or seas there are. Nor does the MC attempt to learn how mages detect manipulators or even the general abilities of mages. I kept expecting the mages to discover the MC by simply scrying for him.
In the early books the author's failings at writing fight scenes isn't obvious since it doesn't apply to the MC & co. attacking a dragon. In book 4, however, the MC & co. fight a bandit gang and it seems pretty clear that the author doesn't really think about these scenes. For example, the bandit leader starts the fight not by attacking anyone but by pointlessly throwing a smoke bomb. This is supposedly a prepared ambush so why didn't the bandit have his entire gang kill the MC & co. from cover with spells, arrows and bolts? Instead the bandit leader throws the smoke bomb and disappears from the fight while all of his fellows are killed. Then, rather than running away, the bandit leader pointlessly attacks the MC, an attack which, even if successful, would still get the bandit leader killed by the rest of the MC's party. (There is an even worse scene where the MC and co. attack an entire ballroom full of 100 people but, fortunately for the MC, they each wait their turn to be killed.)
The MC never experiments with his magic. Over and over again the MC is in a fight, wants something to happen, it happens and that's it. For example, in book 1 the MC breaks his knife in a fight and out of desperation creates a manna blade for his knife. Afterwords does the MC attempt to lengthen the blade or change its shape in any way? No. Does the MC attempt create an entire manna knife so he doesn't have to carry around his broken knife for 4 books? No. Does the MC attempt to create the knife away from his body so he can strike enemies from a distance? No. This is just stupid and shows a lack of imagination on behalf of the author.
The MC also never practices knife fighting and yet he can fight better than trained guards and people who grew up knife fighting. This makes no sense but then it makes no sense that the MC only ever carries a single knife. The need to hide his magic in no way prevents the MC from learning other weapons.
Bottom line: There is a lot of unnecessary stupidity in these books but, if you can turn off your brain and enjoy a D&D style story you should be able to enjoy these books.
Gabriel and his Shadow Foxes Guild, are getting more competent and recognized as they are successful in doing good deeds. I like the action, humor, and romance. Can Gabriel and the Foxes defeat an evil powerful mage? I look forward to the next book.
A Satisfying Continuation That Sticks to the Blueprint (3.5/5 Stars)
Hey, fantasy fans. If you're clicking on a review for God of Magic 3, chances are you've already blasted through the first two books of Logan Jacobs's power-fantasy series. You know exactly what you're getting: more of Gabriel, the overpowered mage, and his loyal companions taking on bigger threats in a world that can't seem to stop throwing monsters and mayhem their way. This third installment delivers precisely that—a fast, fun, and familiar adventure that doubles down on the elements that work while offering few surprises. It's the literary equivalent of ordering your favorite comfort meal; you know the flavor, and it hits the spot every time.
Key Themes The Consolidation of Power and Influence: Gabriel is no longer just a powerful stranger; he's becoming a regional force. This book explores the realities of managing that influence—defending territories, making alliances, and dealing with the political attention that comes with being a known "God of Magic." The theme shifts subtly from personal survival to kingdom-building.
Found Family Under Greater Scrutiny: The bonds within Gabriel's core group are rock-solid, but their unconventional family unit now exists in the public eye. The story touches on how they present themselves to the wider world and defend their chosen way of life against more traditional societal structures.
Creative Problem-Solving at Scale: The series' hallmark—Gabriel's ingenious use of his multi-elemental magic—remains front and center. The challenges are larger, often involving protecting groups of people or entire locations, forcing him to think on a macro scale while his companions handle tactical threats.
Character Analysis Character development follows the established, functional pattern of the series.
Gabriel: He's fully settled into his role as the leader and protector. His growth here is about refinement—mastering more complex spell synergies and making strategic decisions that affect his growing circle of dependents. He's confident, capable, and the unwavering center of the story.
The Core Companions (Lavinia, Aerin, Marora, etc.): The established team operates like a well-oiled machine. They get moments to showcase their enhanced skills and unwavering loyalty, but their personal arcs are minimal. New allies may join the periphery, typically filling a specific strategic niche or adding a new dynamic to the group's interactions.
Antagonists: The threats escalate logically, featuring more powerful monsters, rival factions threatened by Gabriel's rise, or ancient evils stirred by the changing balance of power. They serve as worthy obstacles to test the team's ever-growing strength.
Writing Style & Pacing Logan Jacobs maintains his signature straightforward, action-first prose. The writing is clear and efficient, prioritizing visceral combat descriptions, magical spectacle, and dialogue that drives the plot forward. The tone remains consistently adventurous, with a focus on triumphant victories and the rewarding feel of power progression.
The pacing is, as expected, relentless. The narrative moves briskly from one significant encounter to the next, with very little downtime. This makes for an effortless, bingeable read—you can easily finish it in a sitting or two. However, this speed continues to be a double-edged sword; it ensures constant entertainment but leaves little room for atmospheric world-building, narrative suspense, or deep emotional reflection.
What I Liked/Disliked Liked:
Reliable Series Comfort: It delivers exactly what fans of the first two books expect: satisfying magical combat, team camaraderie, and steady progression.
Increased Scope: The problems feel more consequential, moving beyond dungeon crawls to issues that affect the wider region, which adds a fresh layer of stakes.
Polished Execution: The formula is well-honed here. The action sequences are easy to visualize, and the power dynamics are clear and fun to follow.
Disliked:
Extreme Predictability: The plot structure and character beats are almost mechanically familiar. There are no narrative risks or twists that challenge the established formula.
Static Character Depth: While likable, the main cast doesn't evolve in meaningful ways. Their personalities and relationships are stable from start to finish.
The Formula Shows Its Seams: For readers not fully committed to the power-fantasy genre, the repetitive cycle of threat → overwhelming magical response → victory → reward might start to feel transparent.
Conclusion & Recommendation Final Verdict: 3.5 out of 5 stars. God of Magic 3 is a successful, if unsurprising, sequel. It’s a book that understands its purpose: to provide more dependable, action-packed fun for readers who are already invested in Gabriel's journey.
You should read this book if: You enjoyed Books 1 and 2 and want the next chapter. It's perfect for when you're in the mood for a guaranteed good time with an overpowered protagonist, creative magic, and harem-fantasy elements. It's a safe bet for fans of the genre.
You should skip it if: You haven't read the previous books, or if you're looking for complex storytelling, deep character development, or any deviation from a very well-established formula. This is a series for enthusiasts.
Think of it as a season finale that sets the stage for more. It reinforces the series' strengths, raises the bar for future threats, and provides a complete, satisfying arc within its own pages. If you're this far into the journey, Book 3 will not let you down—it just won't astonish you, either. It’s comfort food for your fantasy shelf.
I think this is my favourite series by Logan, followed by Arena and God Conquerer. The magic is well defined, and the MC usually takes an understandable course of action (if rather direct). He is building a harem of skilled girls, who slowly make their way into his bed without impacting on each other. The MC does seem to be pushing his luck constantly using banned magic, he really need to learn to hide it more or it will turn into a fugitive style story. Thoroughly enjoyable.
I really despise harem books, it’s unnecessary, sexist and really improbable. Always the hero surrounds himself with nearly only women and that’s just ridiculous. Having said that the rest of the story I enjoy and I just skip the harem parts as much as I can. It’s a shame because the story is interesting and the characters are not bad, but the harem aspect puts this series far below what it could have earned without all the male fantasy B.S.
I think these are good books that could have been great books otherwise.
This story is ramping up. The shadow foxes are making their way in funny and awesome ways. I think it's most impressive how I'm manages to develop the characters in a way that keeps interest in them, while balancing the MC in a way that allows for his potentially OP abilities to be relevant and effective and tempered by his lack of experience and knowledge in this new world. Keep the story coming. Looking forward to the next book.
[Edit: my attention span failed again and I realize that I earlier wrote a review for this and 4. No matter, this still works.] I tried but failed to get into the author's "Arena" series, but the relative paucity of pop-culture references makes GoM more palatable for me. There is still too much attempted comic relief with the foppish orc, but the MC isn't a smart-ass and I appreciate that. There seems to be a whole sub-genre of books with smirking "alpha" types and I can't stand those people irl so reading about them is grating.
Seriously, the fashionista BS is a distraction to what is a fairly interesting story; I'm sure some people might be put out if that was excised, but I doubt that number is large. Anyway, an entertaining book, so the 4 rating stands for overall experience. If you liked the earlier books you'll like this one.
A nice continuation but expected more growth of MC
The book has all the good elements to read a good guild fantasy story. And the characters are cool. The new characters and back stories are also good. One little disappointment for me is I expected MC to become more awesome, but I get the point taking it slowly.
Look, I can say “rollicking” if I want to. Especially when a story rollicks as nicely as this one does. Fast paced action, lots of adventure and magic, more than occasional doses of humor (ogre tea, anyone?) and of course a little bow-chikka bow-wow. Great fun. Rollicking, even.
Amazing and can’t wait for the next installment! The guild grows bigger and bigger with each book and glad to see the group getting recognition for their good deeds.
The intrepid guild members are off again, this time hired by a young girl mage to help her recover books from an ogre as part of her final exam. Simple? Of course not. A good read.
Another great book about Gabriels adventures. I liked the new characters and I kinda hope that in the next book Gabriel and Yvonne or whatever her name is, will hook up.
Always looking forward to the next book. The MC is fantastic and really holds the story together. The other characters are well written and gives the story a well rounded feeling
The action has certainly heated up. I really enjoyed reading this book. The pirates add a bit of black humour. Unfortunately, with a bit of gore. PG13 this one.
Another fine book. A problem with this series is there doesn't seem to be a larger, over arching story arc. I'm also not a big fan of the random sex scenes.