Ember: 'The Hunger Games' of LitRPG
Travis Bagwell has taken LitRPG to a whole new level. As a 10-year MMO gamer vet turned LitRPG reader, I feel like I have some street creds in assessing Travis Bagwell’s prowess and innovations to the LitRPG genre of storytelling. Few titles have impressed me enough to write such a comprehensive review. Among my favorites include ‘How to Defeat a Demon King in 10 Easy Steps’, ‘Ready Player One’, and ‘Survival Quest’, so if you hated those books you may not find my review as relevant.
The Tarot Trilogy, Book 1 ‘Ember’ is my first experience into the author’s Awaken Online (AO) universe (12 books total have been written as of this review). AO is a fictional MMORPG game world accessed by each player’s VR headset in the real world. Each player chooses a class and levels up by gaining experience and distributing stat points, gradually making their character stronger and able to tackle more difficult aspects of the game world. As other LitRPG games have done, players feel a certain amount of real-life pain when taking damage or dying as well.
From the opening prologue, Mr. Bagwell immerses the reader into a compelling narrative about love and loss that is relatable to virtually everyone. He carries these heartfelt moments throughout the rest of the novel and to be honest, few LitRPG’s have moved me to misty eyes, which ‘Ember’ accomplished. I truly felt for the main character of the trilogy, Finn, as he struggled to rebuild his life post-incident. The desire of course is for Finn to come out of his grief and find meaning in life once more, and in a way that is what ‘Ember’ is all about. Mr. Bagwell’s writing style and Finn’s idiosyncratic feelings and actions-and how he decides on his actions-make for a very compelling narrative to this end:
1. Unlike other LitRPG novels, the author writes ‘Ember’ for grown-ups. Case in point: Finn is old, like, a grandpa. His in-game character is younger of course but from the prologue we see Finn having been around the block a time or 2 in life, which means we can thankfully skip all the awkward teen drama BS that inevitably pop up in other LitRPG novels with a teenager for a hero. He’s blunt, to the point, and kind of a no-nonsense pragmatist, and it made the story a lot more enjoyable for me because of it.
2. Finn’s daughter plays alongside him in-game throughout the book, which was a fresh new take on an otherwise male-showmanship-centric-get-the-hot-babe genre. The dad-daughter dynamic provides considerable comedic relief as well.
3. Finn’s loss feels real and authentic and its repercussions are used as a basis to drive the story forward in a meaningful way vs. other hack and slash LitRPG titles that just make you feel like you wasted time with a shallow story.
4. Finn is smart, like genius smart, and Mr. Bagwell writes Finn in a way that doesn’t take this for granted. Each situation Finn encounters is approached from an analytical and scrutinizing mindset. As Finn’s cohort in the book remarks: “You approach this game much differently than the other mages, like it’s real. There’s something about the way you tackle a problem or challenge that’s, well, inspiring.”
5. Finn has a fanatical personality, a trait that might not describe the average reader but warrants respect, even awe, to gamers - especially to those who rise to godlike heights in their respective game.
6. Right out of the gate Finn develops a very believable vendetta against those who he feels have wronged him. This is the other main driver that’s introduced for the story but doesn’t get much actual play in the first book.
It is pretty clear that Mr. Bagwell has read a lot of LitRPG (as well as Hunger Games, The Matrix, Dune, etc.). He has incorporated many of the more promising aspects of these stories into ‘Ember’. As Picasso was purported to have said: “Good artists copy, great artists steal.”
1. Most LitRPG’s gloss over the character stat allocation process. Starting stats and what they do (strength, dexterity, vitality, intelligence, etc.) are often explained but they get lost sight of as the story progresses. Mr. Bagwell keeps up with Finn’s stats every so often in creative ways and it gives a clearer picture of how Finn is progressing throughout ‘Ember’.
2. Most LitRPG’s dehumanize NPC’s which makes the interactions with them in the story seem less valuable or relevant. In ‘Ember’, the author makes it very unclear who is actually an NPC, in part because “quests” aren’t driving the story, so no one is being given them, and because the game world is built on a super-adaptive AI, they act like normal people too. Furthermore, they’re relabeled as residents (versus travelers, who are the actual players of the game). Finally, there is a distinct and steady undercurrent of xenophobia against the player-travelers as they progress through their stories, a probable plot element of things to come. It adds another layer of depth and tension to ‘Ember’.
3. The author focuses the combat system in ‘Ember’ on PvP and, as Finn’s daughter puts it, with the “homicidal mage prison” aspect of the Mages Guild, the reader definitely gets the sense that the players are in a Hunger Games of their own: culling less skilled players at the threat of the game’s AI forcibly removing their chosen classes (inferred). Even the duels have skin in the game (I’m so punny), since in-game pain translates to a certain % of real-life pain via the VR equipment. The tension around these duels is palpable, not simply a 45-minute re-spawn and corpse looting at stake but actual Pavlovian fright and fear towards the pain a player might receive.
4. The combat described in the game, while macabre at times, is described in real world terms. Attacks at other players are not simply “the fire mage hurled a fireball and her opponent loss 250 HP” but (not actual dialogue in the book but in the same vein (hahaha, so punny)) “the fireball melted the opponent’s right arm, eliminating the ability to cast with that hand and leaving her screaming in agony, awaiting the deathblow.” This was actually a refreshing change for me from how the usual fantasy violence is written.
5. In some LitRPG’s, learning and using spells can be described very monotonously: a spell is learned from a scroll, it can be cast if enough mana, and then it’s on cooldown. In ‘Ember’, other considerations are taken into account such as whether it’s advantageous to multi-cast with both hands vs. wielding a wand or sword and casting with only one hand, whether to cast and release vs. cast and charge vs. cast and channel a spell, what is the spell’s effective range, can a spell be used in other ways (e.g. Magma armor can protect against a certain amount of flat damage but the caster’s arm is also layered in a thick, molten sheath which can be used to break apart an ice wall like a battering ram). This makes for a much more engaging read.
6. The author has incorporated the ‘death cam’ mechanic commonly used in the FPS’s as a way to further explore Finn’s analytical capabilities after his PVP matches. Here, Finn can really critique his and his opponent’s fighting styles, including strengths, weaknesses, and what-ifs, which makes for a more enjoyable interlude between combat encounters.
7. The author’s use of expletives is tasteful without being too excessive. A well-timed F*** after an unfortunate incident can easily summarize a sentence or two of otherwise lackluster narrative (E.G. “Huge mutant heat-seeking killer beetles??! F***!”)
Dislikes:
1. The title of the book is jumbled and confusing. “Awaken Online Tarot Trilogy Book 1 Ember” Huh?? For anyone new to the series it will sound like a cluster. The books title is ‘Ember’ and all the rest is background info.
2. The name of the trilogy, Tarot, gets mentioned once or twice throughout ‘Ember’, and didn’t add much to the story in my opinion. A better series title could have been chosen.
3. Although limited by his fire mage affinity’s skill level, I would’ve liked to have seen more spells that Finn had at his disposal, the caveat being that I was amazed at how many things the author found to do with each spell beyond its “normal function”, such as imbuing a melee weapon with fire meant that Finn could move the weapon via pyrokenesis.
4. The likelihood that Finn was able to block any attack that came at him by holding up his arm imbued with his Magma Armor spell seemed remote.
5. It seemed like multiple players were cheating throughout the book-long tournament by receiving outside help, gear, and spells (and I think this was an intentional plot element), but I would’ve liked to have seen less cheating for the sake of the story.
6. A minor annoyance but everyone’s in-game names were the same as their real-life names.
7. Finn was oblivious to certain aspects of the game, which, although might’ve been an intentional plot element, was infuriating as a gamer. E.G. he almost never paid attention to his level-ups or the gear he equipped but focused singularly on how to best execute his offensive and defensive capabilities.
8. *No crafting or quests were present to my knowledge in ‘Ember’. *Since Ember is the first book of a 3, this might resolve itself in the other 2 books (Flame and Inferno). E.G. the lack of crafting in ‘Ember’ is prominent in ‘Flame’
I am very excited to continue with the series and explore Mr. Bagwell’s other AO works as well. Overall 4.5 stars.
Tl; dr: the author has made significant improvements to LitRPG by forgoing the usual tropes of the genre and turning the gaming world into less of an actual game and more of a real-life fight-to-survive experience. The reader will find familiar themes in popular works such as the Matrix, Dune, and Hunger Games as well which, when applied to LitRPG, makes for a unique story untold in such a particular way in the genre.