The Enemy in Shadows Companion is an indispensable guide to the first part of the epic Enemy Within campaign, the classic WFRP adventure that inspired a generation of gamers. Packed with additional rules, optional NPCs, tantalising adventure hooks, and wise words of advice for new and veteran GMs alike, it is the perfect addition to enhance your experience of the Enemy Within, or any other WFRP adventure.
Enemy in Shadows Companion includes:
Exclusive insight and commentary from Warhammer Legends Graeme Davis and Phil Gallagher. The Empire: a look at the foremost power of the Old World, its politics and influence. Travel in the Empire: road travel, mounts, vehicles, and the hardy Road Wardens who struggle to keep the byways of the Empire open. A plethora of new NPCs to aid, hunt, frustrate, and scoff at your players. The Purple Hand: An in-depth look at that most insidious of cults, including a full new Career, The Cult Magus of Tzeentch. 25 new Chaos spells for the mad, the desperate, and those unafraid to wield true power. Three classic encounters, including the beastly Pandemonium Carnival and its terrible menagerie of monsters, not all of whom are caged. The classic adventure The Affair of the Hidden Jewel, a dramatic tale of heroics and intrigue with fully updated rules. The Enemy in Shadows Companion is the perfect addition to any group playing through the Enemy Within or any other campaign in the Empire.
Graeme Davis was born at an early age and has lived ever since.
His enduring fascination with creatures from myth and folklore can probably be blamed equally on Ray Harryhausen and Christopher Lee. He studied archaeology at the University of Durham before joining Games Workshop in 1986, where he co-wrote the acclaimed Warhammer Fantasy Roleplay game among others.
He has worked on over 40 video games, countless tabletop roleplaying game products, and a few more sensible books in the realms of history, mythology, and folklore. Most recently, he has written multiple titles for Osprey Publishing's Dark Osprey and Myths and Legends lines.
Marketed as a companion to the Enemy in Shadows adventure, it's also a good general sourcebook for Warhammer Fantasy Role Play. The overall theme is travel upon the roadways of the Empire.
The first main section contains some designer's notes on the Enemy in Shadows, including a description of some of the easter eggs to be found in it.
The next part of the book includes a more general overview of the Empire than what is provided in the core rules, a description of the Empire's roadways, new rules for animals and vehicles, new rules for travel, and a description of the Empire's road wardens.
The next section features several options to shake up and customize Enemy in Shadows, and includes a lot of NPCs that could either be used with that adventure, or on their own. Suggestions as to how to fit them into Enemy in Shadows are included.
The fourth section focuses on chaos with new rules for mutants, expanding on those from the core book, and more in depth coverage of the Purple Hand cult, including new chaos spells and a new Cult Magus profession.
The last main section includes several short encounters and adventures originally published for previous editions, now updated for 4th, and with some suggestions as to how to fit them into Enemy in Shadows.
Finally, after a short index, is an appendix of the six pre-generated characters that appeared in the original The Enemy Within adventure, now updated to 4th Edition. If you plan on using pre-generated characters, then these make for an interesting alternative to the ones from the Boxed Set (which are the ones featured in most of the artwork in this book). The new characters from the Boxed Set are largely an extraordinary bunch, featuring a high elf and three humans of noble birth, as well as a Dwarf Slayer, and a fairly ordinary halfling just to round things out. The original characters were a much more ordinary crew of lower and middle class characters including a boat hand and an apprentice artisan. Even the token elf is a Wood Elf instead of a High Elf, and the spellcaster is a middle class wizard's apprentice instead of a noble born wizard.
Enemy in Shadows should run very differently just based on which group of pre-generated characters are used.
If you like Warhammer Fantasy 4th Edition, then this book is probably worth getting, even if you don't plan on running or getting Enemy in Shadows.
Both enriches the corresponding Enemy Within episode and provides ample material even if you are not using that adventure. Full review: https://refereeingandreflection.wordp...