Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Ludotopia is a foundational and thought-provoking collection that explores the role of space, place, and territory in computer games. By shifting the focus toward spatial experience, the editors and contributors offer a fresh framework for understanding how players engage with virtual worlds. With its conceptual depth and interdisciplinary approach, this volume is an essential read for scholars and enthusiasts of game studies and digital media theory.