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Ludotopia: Spaces, Places and Territories in Computer Games

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Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.

316 pages, Paperback

Published September 27, 2019

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Espen J. Aarseth

2 books12 followers

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Displaying 1 - 2 of 2 reviews
462 reviews8 followers
May 22, 2026
Ludotopia is a foundational and thought-provoking collection that explores the role of space, place, and territory in computer games. By shifting the focus toward spatial experience, the editors and contributors offer a fresh framework for understanding how players engage with virtual worlds. With its conceptual depth and interdisciplinary approach, this volume is an essential read for scholars and enthusiasts of game studies and digital media theory.
Profile Image for Melos Han-Tani.
238 reviews51 followers
July 10, 2025
didnt read all of it, collection of papers roughly around the titular topic. a lot of useful refernces
Displaying 1 - 2 of 2 reviews