Following the Crisis, DC Comics revitalized the Man of Steel for a new generation. This is the first collection of that revitalization, which is no less exciting today, because it laid the foundation for the modern Superman (and if there's one complaint about this volume it's that the quality varies, from Byrne's great Man of Steel and usually great Superman through Wolfman's unsettled Adventures to Byrne's color-by-numbers Action Comics teamups).
Man of Steel (MoS #1-6). A generation on, it's almost impossible to conceive how entirely revolutionary John Byrne's take on Superman was. He recreates everything about the character, making Clark is something more than a milksop, reimagining Lois and Lana as their own people, and reenvisioning Luthor as a tycoon, not a mad scientist (the last thanks to a foundational idea by Marv Wolfman). The result brings Superman down to Earth in multiple ways, by making him a more realistic character and his world closer to ours. This is the comic that skillfully set the template for at least a decades worth of story, and it remains an intriguing new beginning even today [5/5].
Metallo (SM #1). It's nice to see Byrne revamping another classic foe in Metallo, though this is mostly a dull fight rather than the more interesting Man of Steel intrigues [3+/5].
Team-Ups (Action #584, 585, 587). In the early post-Crisis days, Action was briefly the Superman team-up comic, here with the New Teen Titans, the Phantom Stranger, and Demon. It's interesting to see Superman dipping into a variety of genres, and to see what people look like post-Crisis, but other than that these one-and-done stories with no ongoing plotlines aren't that interesting, other than the fun time-travel hi-jinks of the last issue [3/5].
Luther (SM #2). Byrne moves the focus from Metallo to Luther and the result in an amazingly brutal story about who the new Luther really is, even while pretending to be an above-board business man [5+/5].
Hamilton (Adventures #424-425). Marv Wolfman gives us three stories in his debut. The icky manipulations of Lane by Luther are the highlight, presenting another face of the new villain (and really highlighting Wolfman's strength in conceiving this new Luther). Next up is the introduction of Emil Hamilton, which gains weight by his return use later. (Speaking of great new characters, we also get Cat Grant!) Finally, we have Qurac and the Freedom League, which looks a little dated (and even racist) now, and also just isn't that interesting [3+/5].
Legends (SM #3, Adventures #426, Action #586). I'm still waiting for the complete Legends compilation, but in the meantime, this is a nice three-issue arc from it, presenting Superman on Apokolips. Good characters, a nice fight with Darkseid, and the inevitable team-up with the New Gods, which works better than the other team-ups because it's actually a part of something [4/5].
Bloodspot (SM #4). Byrne's return to the Luther plot after the Legends interruption has the possibility of being good, but Bloodsport is oh-so-90s (albeit a few years early) and then it turns into a heavy-handed Vietnam memorial [3/5].
Mind Games (Adventures #427). Though he slightly continues the Qaraci plot, for most of this issue Wolfman teases us with another mysterious organization (The Circle) with no resolution [3/5].
Personal Best (Adventures #428). Wolfman continues to fill out Superman's cast with Bibbo Bibbowski and Jerry White, who'd both have notable appearances over the next few years. The main plot feels very Golden Age, with Superman constantly threatening people for witnesses as he fights against the mob. Overall, it's an interesting take on post-Crisis Superman. Perhaps this is Wolfman's intent going forward? We'll see over the rest of the year [3+/5].
Actually, one other complaint: why is DC insisting on putting out these newsprint quality small hardcovers rather than glossy deluxes? The Man of Steel revival certainly desreves the latter.