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Real-Time Shading

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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc

368 pages, ebook

First published January 1, 2002

5 people want to read

About the author

Marc Olano

6 books

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Author 10 books33 followers
August 3, 2007
Horrible; there is no information in this book whatsoever.
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