What do you think?


Delvers LLC #3
Adventure Capital
By working together, Henry Sato and Jason Booth have managed to survive their unwanted trip to Ludus, an experiment planet. However, Delvers LLC has made some enemies...if monsters, bandits, mages, criminals, bounty hunters, and even dark cults can be called, "some enemies."
After their latest battle, the two have been separated and must adapt or die. Henry in particular faces a trial by fire—perhaps literally—that may be impossible for him to overcome.
The two American men will face their greatest challenges yet while working as conscripted Berber Intelligence agents. But even while outnumbered, and most likely outgunned, the former veteran EMT and resilient IT programmer will be armed with modern Earth know-how.
Unknown horrors are descending on Ludus, but Delvers LLC won’t go down without a fight.
After their latest battle, the two have been separated and must adapt or die. Henry in particular faces a trial by fire—perhaps literally—that may be impossible for him to overcome.
The two American men will face their greatest challenges yet while working as conscripted Berber Intelligence agents. But even while outnumbered, and most likely outgunned, the former veteran EMT and resilient IT programmer will be armed with modern Earth know-how.
Unknown horrors are descending on Ludus, but Delvers LLC won’t go down without a fight.
606 pages, Paperback
Published November 9, 2017
About the author
Blaise Corvin
36 books654 followersBlaise Corvin served in the US Army in several roles. He has seen the best and the worst that humanity has to offer. He is a sucker for any hobby involving weapons, art, or improv.
He currently lives in Texas, in a house full of enough geeky memorabilia to start a museum.
He likes talking about himself in 3rd person and posting pictures of himself holding tarantulas. Sometimes, he pretends he is not an idiot with a terrible sense of humor.
It's all very eccentric.
Blaise currently writes mostly in the GameLit genre and LitRPG subgenre, exciting new classifications of fiction where characters either play a game (usually VR), or live in a world with game-like elements.
Delvers LLC is GameLit, lightly LitRPG, mostly a Fantasy/SciFi Adventure. Secret of the Old Ones is hard LitRPG, complete with XP and leveling...plus has Lovecraftian and steampunk elements (because why not?).
He currently lives in Texas, in a house full of enough geeky memorabilia to start a museum.
He likes talking about himself in 3rd person and posting pictures of himself holding tarantulas. Sometimes, he pretends he is not an idiot with a terrible sense of humor.
It's all very eccentric.
Blaise currently writes mostly in the GameLit genre and LitRPG subgenre, exciting new classifications of fiction where characters either play a game (usually VR), or live in a world with game-like elements.
Delvers LLC is GameLit, lightly LitRPG, mostly a Fantasy/SciFi Adventure. Secret of the Old Ones is hard LitRPG, complete with XP and leveling...plus has Lovecraftian and steampunk elements (because why not?).
Ratings & Reviews
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Community Reviews
Displaying 1 - 30 of 92 reviews
November 27, 2017
3.5 Stars for Story & Narration by Jeff Hays.
Mini-Review:
Jeff Hays' style of narration is growing on me but it would be nice if he didn't sound like a morose robot during the narrating bits and only come to life for the character dialogues. I would say he's pretty talented as a voice actor. Wish he would pick a different style for the regular parts.
Lots of fun things happened in this book but there was zero chance that all of the plot points would be wrapped up by the end. It's not a bad place to pause in the story but it's not at all satisfying with the thought that I don't know if there is a next book to the series.
Slight character growth, a few reveals, lots of fun experiments and some rampaging fights made the story fun. If you're looking for a light LitRPG with a few fun twists, this series will work for you. For a more involved story, I would look elsewhere.
Mini-Review:
Jeff Hays' style of narration is growing on me but it would be nice if he didn't sound like a morose robot during the narrating bits and only come to life for the character dialogues. I would say he's pretty talented as a voice actor. Wish he would pick a different style for the regular parts.
Lots of fun things happened in this book but there was zero chance that all of the plot points would be wrapped up by the end. It's not a bad place to pause in the story but it's not at all satisfying with the thought that I don't know if there is a next book to the series.
Slight character growth, a few reveals, lots of fun experiments and some rampaging fights made the story fun. If you're looking for a light LitRPG with a few fun twists, this series will work for you. For a more involved story, I would look elsewhere.
April 19, 2018
The unfortunate slide continues...
Unfortunately, the author doesn't realize that characters that are all-powerful usually make boring stories. That's the problem here. In book one, the two main characters were finding their way, and had to struggle to survive. Since then, in book 2 and book 3, they are, effectively, supermen who overcome every obstacle without challenge. That makes the tension non-existent. Now, even the secondary characters possess godlike powers and are unkillable -- in one scene, a character is disembowled and as a reader you know without a doubt they won't die from it...
I literally scrolled through pages during the climax, because I just didn't care what new and unbelievable power or circumstance would manifest to have every character overcome the insurmountable problem they faced. Yawn.
Really disappointing because the series started very well, and I like the characters (as originally created) and the overall world.
Unfortunately, the author doesn't realize that characters that are all-powerful usually make boring stories. That's the problem here. In book one, the two main characters were finding their way, and had to struggle to survive. Since then, in book 2 and book 3, they are, effectively, supermen who overcome every obstacle without challenge. That makes the tension non-existent. Now, even the secondary characters possess godlike powers and are unkillable -- in one scene, a character is disembowled and as a reader you know without a doubt they won't die from it...
I literally scrolled through pages during the climax, because I just didn't care what new and unbelievable power or circumstance would manifest to have every character overcome the insurmountable problem they faced. Yawn.
Really disappointing because the series started very well, and I like the characters (as originally created) and the overall world.
November 15, 2017
Entertaining
I remain interested by this story, in large part because the characters are still interesting. The storyline is all over the place, though, and some things just don't make sense. (The whole magic school/ sub-school /hybrid school business is seriously confusing and I think the author must have left something out or made some mistake. )
Overall I think this author has promise, but would do better to focus more. What I mean is staying with one or two points of view at a time, avoid skipping over portions of the story. All of the things that happened in these three books could have been spread out over a longer story. I'm thinking of The Lord of the Rings, which had even more points of view, but was not at all confusing.
All rambling aside, this is not great literature, but I really enjoyed it, so 4 stars.
I remain interested by this story, in large part because the characters are still interesting. The storyline is all over the place, though, and some things just don't make sense. (The whole magic school/ sub-school /hybrid school business is seriously confusing and I think the author must have left something out or made some mistake. )
Overall I think this author has promise, but would do better to focus more. What I mean is staying with one or two points of view at a time, avoid skipping over portions of the story. All of the things that happened in these three books could have been spread out over a longer story. I'm thinking of The Lord of the Rings, which had even more points of view, but was not at all confusing.
All rambling aside, this is not great literature, but I really enjoyed it, so 4 stars.
October 16, 2017
Blaise does it again
What a wild ride. I can see we have quite a bit more to go on Delvers LLC. I didn't feel like we got as much character development this time. We got a few new ones and a few minor ones had some air time. litRPG, GameLit, whatever. The story's exciting. Great epic world building. Looking forward to the audio book.
What a wild ride. I can see we have quite a bit more to go on Delvers LLC. I didn't feel like we got as much character development this time. We got a few new ones and a few minor ones had some air time. litRPG, GameLit, whatever. The story's exciting. Great epic world building. Looking forward to the audio book.
October 27, 2020
Ugh, what did I just read.
Has the author even met any real people before? The characterisation has become increasingly ridiculous as the series progresses and nobody's decisions make any sense. At all. Nobody's inner monologue comes close to justifying the decisions they end up making.
I thought the series premise held some promise initially but I am bowing out after this one.
Has the author even met any real people before? The characterisation has become increasingly ridiculous as the series progresses and nobody's decisions make any sense. At all. Nobody's inner monologue comes close to justifying the decisions they end up making.
I thought the series premise held some promise initially but I am bowing out after this one.
September 8, 2018
The series could have ended here and I'd be happy.
Note: I don't think Tony's heritage was properly explained.
Note: I don't think Tony's heritage was properly explained.
September 4, 2024
Final Rating: 3.24/5.00
Starting score: 2.50
+0.25 for Aodh's major character growth and earned transformation from frightened follower into someone capable of making his own decisions
+0.22 for the Henry and Aodh survival arc, which gives their friendship real weight instead of treating Aodh as comic baggage
+0.20 for expanding Ludus through goblin culture, the Dhu, Old Ones, Berber politics, portways, and larger cosmic conflicts
+0.18 for creative progression, hybrid magic, crafting, vehicles, and characters finding unconventional uses for their abilities
+0.17 for an enormous final conflict that forces nearly the entire cast to contribute in distinct ways
+0.12 for chosen-family loyalty and believable emotional attachment inside Delvers LLC
+0.08 for humour, music, gaming language, and well-placed cultural references
+0.06 for giving Aodh and Tanushree a relationship payoff that grows directly from Aodh's changing confidence
-0.14 for Mareen's bargain being built on wording that feels too conveniently interpreted as consent
-0.11 for splitting Henry and Jason so heavily that Jason's side often feels secondary to Henry's much stronger storyline
-0.09 for power escalation, especially luck and increasingly extreme abilities, beginning to weaken uncertainty about survival
-0.08 for a sprawling structure with enough POVs, detours, and revelations that focus sometimes gets buried
-0.07 for confirmed proofreading and wording mistakes in the published text
-0.05 for intimacy still stopping well short of the explicit, developed adult writing I prefer
Calculated final score: 3.24/5.00
The frightened kid finally grows fangs
This was the audiobook where Aodh finally stopped feeling like the nervous boy Delvers LLC happened to drag along and became one of the characters I cared most about. Henry and Jason are still central to the larger story, but Aodh owns a huge amount of the emotional development here. His strange orb does not give him a conventional flashy combat class. It bends probability in his favour, sometimes so subtly that what looks like ridiculous coincidence is actually his power working exactly as intended. The explanation retroactively makes things like the conveniently discovered dagger and his repeated near-misses meaningful rather than random authorial rescue. His orb explicitly describes itself as influencing advantageous outcomes according to his needs and wishes, which finally explains why the supposedly "unlucky" kid keeps surviving situations that should kill him.
What makes the arc work is that luck does not remove Aodh's fear. He remains terrified. He doubts himself. He still thinks Henry, Jason, Mareen, Uluula, and even younger Bezzi-ibbi possess some inner quality he lacks. The shift is that he acts anyway. He guards an almost-dead Henry, faces monsters while exhausted, starts deliberately using his probability power, kills something far beyond what he believes he should be capable of killing, walks into a goblin political and religious crisis, and eventually begins accepting the parts of himself he spent years rejecting. Henry pointing out that Aodh is prejudging his own Fideli heritage using exactly the same kind of assumptions other people used against him is simple, but it works because it attacks something deeper than a stat sheet. Aodh has spent his life letting other people's fear define what parts of himself he is allowed to claim.
That is the kind of progression I want. A rank increase is nice. A new spell is nice. Watching someone who has spent half the series saying, "I can't," slowly become the person everyone else starts following is much more satisfying. "The kid didn't stop being afraid. He stopped letting fear make every decision." That is a far more meaningful level-up.
Henry and Aodh become the strongest pairing in the audiobook
Separating Henry from Jason was structurally risky, but pairing Henry with Aodh turns out to be the smartest part of the split. Henry has always been competent, abrasive, pragmatic, and more emotionally attached to his people than he likes admitting. Aodh needs exactly that kind of person. Henry does not spend every chapter telling him he is brave or special. He gives him jobs. He expects him to act. He criticises him when necessary, protects him when necessary, and gradually realises that the "kid" he keeps calling Tony has saved his life repeatedly.
Their underground survival stretch feels closer to the desperation of the first audiobook than almost anything in the previous volume. They are injured, isolated, low on supplies, surrounded by monsters, and cut off from the ridiculous collection of resources Delvers LLC normally carries. Henry temporarily loses access to the metal magic he has become dependent on, forcing him back toward improvisation with earth, light, darkness, stolen weapons, caves, traps, and raw experience. That limitation is important because Henry had begun becoming too comfortable as a walking weapons factory.
The goblin sequence is also where the series finally interrogates some of its dungeon logic. Henry kills goblins because he assumes they are hostile monsters. Then he discovers females, children, homes, religion, political factions, grief, leadership, and people begging him not to slaughter them. Suddenly the anonymous "mobs" have families. Aodh's discomfort matters because he refuses to accept that survival automatically erases moral responsibility. They may have needed to fight, but the dead were still people to somebody. That distinction gives the violence weight.
I also like that Henry eventually follows Aodh's judgment. Leadership here is not always whoever has the biggest cannon. Henry openly recognises that Aodh has earned his loyalty and that sometimes being a good leader requires being willing to follow. That was one of the strongest pieces of character growth in the entire audiobook.
The magic system becomes wonderfully strange
The Dhu material pushes the series much further away from ordinary LitRPG. The orbs are not simply magical menus handing out skills. There are systems beneath the systems, entities beneath the visible mechanics, and rules even the orb controllers do not completely understand. Henry surviving something that should have destroyed him leads to impossible abilities, direct interaction with Dhu, accidental access to darkness magic, and progression that his own orb insists should not be possible.
I enjoy that kind of rule breaking when the characters have to discover it rather than receiving a convenient exposition dump. Henry gets abilities for free because something genuinely abnormal happens to him. His orb is as confused as he is. He then does what Henry always does best: instead of asking whether the system intended this, he asks how badly he can exploit it.
That is where Delvers LLC remains fun even as the protagonists become absurdly powerful. Henry does not think like a wizard studying a traditional spellbook. He thinks like someone staring at machinery and asking what happens if he connects wires nobody intended to be connected. Magic becomes engineering. Engineering becomes weapon design. Vehicles become flying machines. Dhu become potential components in enchantment. Jason does the equivalent with spatial manipulation and teleportation. The whole system rewards curiosity more than blindly following an upgrade tree.
The danger is obvious. By this point, the Delvers are approaching fantasy-superhero territory. Henry can reshape stone, build extraordinary machines, combine schools and improvise attacks. Jason's teleportation and spatial abilities are becoming ridiculous. Aodh's probability manipulation may potentially justify almost any unlikely event. Once luck itself becomes a character ability, every coincidence becomes suspect. The book partially recognises that problem because Henry and Jason themselves start wondering how much of their entire journey might have been influenced by Aodh's power.
That question is fascinating. It is also dangerous for tension. If every impossible survival can be explained by "Aodh was lucky," death starts looking less like a threat and more like a temporary scheduling problem.
Mareen makes the decision that damaged this audiobook most for me
Mareen's desperation makes sense. Henry is becoming terrifyingly powerful. Other members of the group are accelerating around her. She wants enough strength to protect the person she loves, and she has already suffered through helplessness, grief, and loss. Her emotional motivation is established.
The actual bargain with the Deepwater Rose is where my claws hit ice.
Mareen believes she has leverage and begins negotiating. The Rose offers power in exchange for using her as an emissary. Mareen thinks aloud that the arrangement does not sound too bad, and the creature instantly declares the bargain complete. Mareen immediately protests that she never agreed. The Rose simply interprets her statement as sufficient consent and imposes the pact anyway.
That feels weak because this series has already trained me to pay attention to supernatural wording. Bargains matter. Agreements matter. Dolos exploited Henry and Jason by carefully manoeuvring them into repeated confirmation. Here the plot needs Mareen bound, so an internal musing becomes contractual acceptance.
"No. Thinking a deal sounds acceptable is not the same thing as accepting the damn deal."
The Deepwater Rose is ancient, alien, manipulative, and obviously operating by rules Mareen does not understand. That explains why it exploits language. It does not make the scene satisfying. The important dramatic consequence comes from Mareen making a catastrophically dangerous decision, yet the decisive moment is something done to her through semantic trickery rather than something she fully chooses.
The consequences are brutal and interesting. Blood magic changes how Mareen fights and even how she experiences herself. Her power becomes frightening enough that her friends no longer know exactly what they are looking at. The later rescue has genuine emotional force because Henry goes after her despite the thing she has become. I just wish the foundational bargain had been stronger. If Mareen had knowingly accepted an awful price because she was desperate enough to believe she could handle it, the tragedy would bite much deeper.
The split story works for Henry and hurts Jason
Henry gets death, survival, goblins, new magic, Dhu, Aodh's transformation, a new flying machine, Tanushree's household, engineering, religious chaos, and almost constant pressure.
Jason gets a much quieter road.
That imbalance is noticeable. Jason remains useful, intelligent, and increasingly aware of how badly complacency hurt the company, but his half of the split spends much more time travelling, dealing with politics, worrying about Mareen, learning things, and waiting to reconnect with Henry. The difference is large enough that returning to Jason sometimes feels like leaving the adventure temporarily.
The structure also keeps adding viewpoints. Sometimes that makes Ludus feel enormous because I can understand conflicts from several directions. Sometimes it scatters focus. The story wants to follow Henry, Jason, Aodh, Mareen, Uluula, Bezzi-ibbi, the Berber agents, Keeja, Philana, Dolos, antagonists, political players, and other side characters while simultaneously introducing Dhu lore, goblin religion, Old Ones, Berber succession, interdimensional portals, demon worlds, hybrid magic, new vehicles, and divine politics.
There is enough material here for several audiobooks.
The result is strange because individual scenes can be strong while the overall shape feels loose. I rarely felt that nothing was happening. My problem is almost the opposite. So many things happen that developments sometimes do not get enough breathing room before the next revelation barges through the den door.
Aodh and Tanushree finally get some actual heat
The romantic material is still not remotely the main attraction, but Aodh and Tanushree work for me because their relationship directly reflects his character development. He spends so much of his life hesitating, assuming he is lesser, and waiting for stronger people to decide things for him. After surviving an encounter that should have killed him, he finally stops waiting and acts on what he wants.
Their first proper intimate encounter has more physical immediacy than most of the series' romance up to this point. It is clearly sexual rather than being hidden behind a vague "they spent the night together." The scene also belongs specifically to Aodh. He is inexperienced, overwhelmed, excited, and very aware that life can end without warning.
It still ends quickly.
For my taste, this series repeatedly gets close to giving me the adult side I want and then races away. I like sex in fantasy. I want the chemistry, physical detail, emotion, awkwardness, pleasure, and individuality developed with the same commitment given to a battle or magic experiment. Here the emotional reason for the encounter is stronger than the erotic writing itself. It is a good relationship moment and an underdeveloped sex scene. Those are two separate judgments.
The final act is gloriously ridiculous
Once the separated pack finally collides with the larger crisis, the audiobook goes completely feral. Demon worlds, portals, cultists, demigoddesses fighting overhead, Henry's inventions, Jason teleporting through combat, Uluula carving through enemies, Mareen becoming something terrifying, Aodh controlling dead demons, and a soundtrack that often feels hilariously inappropriate for the apocalypse all combine into a battle that should collapse under its own insanity.
Instead, much of it works precisely because everyone contributes differently.
One of my favourite references is the decision to call Aodh's enormous zombie demon "Sue." Jason explicitly names her after the famous Tyrannosaurus rex in Chicago and the zombie dinosaur from one of his favourite fantasy series, an obvious nod to Sue from The Dresden Files. Henry immediately calls the idea stupid while they are literally crossing a hell world on a giant undead monster. That contrast is Delvers LLC at its best.
The music choices push the same kind of absurdity. The characters are fighting world-threatening horrors while Earth music blares through the chaos. Sometimes the series' humour damages tension, but here the ridiculous soundtrack becomes part of the group's identity. They are people from Earth fighting creatures that should not exist, using a mixture of magic, modern engineering, gamer terminology, terrible jokes, and whatever music happens to be available.
Then the ending drops one of the biggest consequences in the series. Aodh's bizarre path from frightened farm boy to religious figure, death-magic wielder, survivor, and increasingly powerful adventurer reaches a payoff that changes Berber at the political level. It is outrageous. It is also exactly the sort of outrageous development the audiobook has spent hundreds of pages accidentally preparing.
That is why I can accept it even while worrying about the power curve. Aodh does not wake up one morning and become important. He spends the entire audiobook becoming the kind of person who can stumble into something impossible and still stand there when the smoke clears.
The proofreading still needed another pass
The published prose contains real editing mistakes, not just stylistic choices. Early on there is "He legs hinged" instead of "His legs hinged." Later the text says the Berber soldiers "regularly repeatedly punched" their zebras, an obvious duplicated adverb. Other sections contain similar slips, including missing possessives, malformed sentences, and character-name typos.
These are not catastrophic. They are also not imaginary.
The underlying prose is usually easy to follow when performed aloud, and character voices remain distinct enough that I generally know whose head I am inside. Corvin is strongest when characters are solving immediate problems, bantering, improvising, or fighting. He is weaker when he piles explanation onto an already complicated system. The magic-school combinations, Dhu, divine rules, Old Ones, portways, orb limitations, and multiple layers of supernatural authority eventually create a lot of terminology to carry.
My tail starts dragging when I need to remember whether a strange ability came from an orb, Dhu, combined schools, an enchanted item, divine intervention, an Old One, or some exception nobody previously knew existed.
The audiobook performance
By the third volume, Jeff Hays was already a familiar voice for this cast, and that continuity matters in a series with this many characters, species, accents, viewpoint shifts, and abrupt changes in tone. I do not have a specific narration flaw from this listen strong enough in my memory to justify manufacturing one now. The things that stayed with me were Aodh's growth, Henry's survival arc, Mareen's decision, the Dhu, the goblins, and the insane final battle rather than a pronunciation, production, or performance problem.
So I am not adding or deducting points for technical narration details I cannot honestly reconstruct. The audiobook worked well enough as an audiobook for me to continue through all five main Delvers LLC volumes, which says more than pretending I remember the exact cadence of a line I heard years ago.
The pack is stronger, but the ice under them is thinner
This is a better character book than my old 4-star review gave it credit for in some places, and a messier one than that review admitted in others. Aodh is the biggest success. Henry and Aodh together are excellent. Ludus becomes stranger, larger, and far more interesting. The magic system evolves from game mechanics into something almost cosmic. The final conflict is enormous and memorable.
The weaknesses matter just as much. Mareen's bargain feels forced. Jason gets overshadowed. The cast is becoming so powerful that increasingly extreme enemies are required just to keep danger believable. The number of POVs and plot threads stretches focus. The adult material still refuses to go as far as I want it to. The editing has visible cracks.
Yet the thing holding the whole structure together is still the pack.
Henry goes through hell for Aodh. Aodh keeps standing because Henry once treated him like he mattered. Jason's first instinct is still to protect his people. Uluula fights like a frozen blade when somebody threatens hers. Mareen's worst mistake comes from wanting enough strength to protect the person she loves. Even Vitaliya, as overbearing and maddening as she can be, throws herself into danger for Aodh.
That kind of loyalty matters to me. A real pack is not people who stand together only when everybody is healthy, sensible, and easy to love. It is the ones still standing beside you when the snow turns red and the whole den is on fire.
This audiobook leaves Ludus far more dangerous, the Delvers far more powerful, and nearly everyone carrying new scars. I kept following those tracks through the remaining main books. The storm had become too large to ignore.
Starting score: 2.50
+0.25 for Aodh's major character growth and earned transformation from frightened follower into someone capable of making his own decisions
+0.22 for the Henry and Aodh survival arc, which gives their friendship real weight instead of treating Aodh as comic baggage
+0.20 for expanding Ludus through goblin culture, the Dhu, Old Ones, Berber politics, portways, and larger cosmic conflicts
+0.18 for creative progression, hybrid magic, crafting, vehicles, and characters finding unconventional uses for their abilities
+0.17 for an enormous final conflict that forces nearly the entire cast to contribute in distinct ways
+0.12 for chosen-family loyalty and believable emotional attachment inside Delvers LLC
+0.08 for humour, music, gaming language, and well-placed cultural references
+0.06 for giving Aodh and Tanushree a relationship payoff that grows directly from Aodh's changing confidence
-0.14 for Mareen's bargain being built on wording that feels too conveniently interpreted as consent
-0.11 for splitting Henry and Jason so heavily that Jason's side often feels secondary to Henry's much stronger storyline
-0.09 for power escalation, especially luck and increasingly extreme abilities, beginning to weaken uncertainty about survival
-0.08 for a sprawling structure with enough POVs, detours, and revelations that focus sometimes gets buried
-0.07 for confirmed proofreading and wording mistakes in the published text
-0.05 for intimacy still stopping well short of the explicit, developed adult writing I prefer
Calculated final score: 3.24/5.00
The frightened kid finally grows fangs
This was the audiobook where Aodh finally stopped feeling like the nervous boy Delvers LLC happened to drag along and became one of the characters I cared most about. Henry and Jason are still central to the larger story, but Aodh owns a huge amount of the emotional development here. His strange orb does not give him a conventional flashy combat class. It bends probability in his favour, sometimes so subtly that what looks like ridiculous coincidence is actually his power working exactly as intended. The explanation retroactively makes things like the conveniently discovered dagger and his repeated near-misses meaningful rather than random authorial rescue. His orb explicitly describes itself as influencing advantageous outcomes according to his needs and wishes, which finally explains why the supposedly "unlucky" kid keeps surviving situations that should kill him.
What makes the arc work is that luck does not remove Aodh's fear. He remains terrified. He doubts himself. He still thinks Henry, Jason, Mareen, Uluula, and even younger Bezzi-ibbi possess some inner quality he lacks. The shift is that he acts anyway. He guards an almost-dead Henry, faces monsters while exhausted, starts deliberately using his probability power, kills something far beyond what he believes he should be capable of killing, walks into a goblin political and religious crisis, and eventually begins accepting the parts of himself he spent years rejecting. Henry pointing out that Aodh is prejudging his own Fideli heritage using exactly the same kind of assumptions other people used against him is simple, but it works because it attacks something deeper than a stat sheet. Aodh has spent his life letting other people's fear define what parts of himself he is allowed to claim.
That is the kind of progression I want. A rank increase is nice. A new spell is nice. Watching someone who has spent half the series saying, "I can't," slowly become the person everyone else starts following is much more satisfying. "The kid didn't stop being afraid. He stopped letting fear make every decision." That is a far more meaningful level-up.
Henry and Aodh become the strongest pairing in the audiobook
Separating Henry from Jason was structurally risky, but pairing Henry with Aodh turns out to be the smartest part of the split. Henry has always been competent, abrasive, pragmatic, and more emotionally attached to his people than he likes admitting. Aodh needs exactly that kind of person. Henry does not spend every chapter telling him he is brave or special. He gives him jobs. He expects him to act. He criticises him when necessary, protects him when necessary, and gradually realises that the "kid" he keeps calling Tony has saved his life repeatedly.
Their underground survival stretch feels closer to the desperation of the first audiobook than almost anything in the previous volume. They are injured, isolated, low on supplies, surrounded by monsters, and cut off from the ridiculous collection of resources Delvers LLC normally carries. Henry temporarily loses access to the metal magic he has become dependent on, forcing him back toward improvisation with earth, light, darkness, stolen weapons, caves, traps, and raw experience. That limitation is important because Henry had begun becoming too comfortable as a walking weapons factory.
The goblin sequence is also where the series finally interrogates some of its dungeon logic. Henry kills goblins because he assumes they are hostile monsters. Then he discovers females, children, homes, religion, political factions, grief, leadership, and people begging him not to slaughter them. Suddenly the anonymous "mobs" have families. Aodh's discomfort matters because he refuses to accept that survival automatically erases moral responsibility. They may have needed to fight, but the dead were still people to somebody. That distinction gives the violence weight.
I also like that Henry eventually follows Aodh's judgment. Leadership here is not always whoever has the biggest cannon. Henry openly recognises that Aodh has earned his loyalty and that sometimes being a good leader requires being willing to follow. That was one of the strongest pieces of character growth in the entire audiobook.
The magic system becomes wonderfully strange
The Dhu material pushes the series much further away from ordinary LitRPG. The orbs are not simply magical menus handing out skills. There are systems beneath the systems, entities beneath the visible mechanics, and rules even the orb controllers do not completely understand. Henry surviving something that should have destroyed him leads to impossible abilities, direct interaction with Dhu, accidental access to darkness magic, and progression that his own orb insists should not be possible.
I enjoy that kind of rule breaking when the characters have to discover it rather than receiving a convenient exposition dump. Henry gets abilities for free because something genuinely abnormal happens to him. His orb is as confused as he is. He then does what Henry always does best: instead of asking whether the system intended this, he asks how badly he can exploit it.
That is where Delvers LLC remains fun even as the protagonists become absurdly powerful. Henry does not think like a wizard studying a traditional spellbook. He thinks like someone staring at machinery and asking what happens if he connects wires nobody intended to be connected. Magic becomes engineering. Engineering becomes weapon design. Vehicles become flying machines. Dhu become potential components in enchantment. Jason does the equivalent with spatial manipulation and teleportation. The whole system rewards curiosity more than blindly following an upgrade tree.
The danger is obvious. By this point, the Delvers are approaching fantasy-superhero territory. Henry can reshape stone, build extraordinary machines, combine schools and improvise attacks. Jason's teleportation and spatial abilities are becoming ridiculous. Aodh's probability manipulation may potentially justify almost any unlikely event. Once luck itself becomes a character ability, every coincidence becomes suspect. The book partially recognises that problem because Henry and Jason themselves start wondering how much of their entire journey might have been influenced by Aodh's power.
That question is fascinating. It is also dangerous for tension. If every impossible survival can be explained by "Aodh was lucky," death starts looking less like a threat and more like a temporary scheduling problem.
Mareen makes the decision that damaged this audiobook most for me
Mareen's desperation makes sense. Henry is becoming terrifyingly powerful. Other members of the group are accelerating around her. She wants enough strength to protect the person she loves, and she has already suffered through helplessness, grief, and loss. Her emotional motivation is established.
The actual bargain with the Deepwater Rose is where my claws hit ice.
Mareen believes she has leverage and begins negotiating. The Rose offers power in exchange for using her as an emissary. Mareen thinks aloud that the arrangement does not sound too bad, and the creature instantly declares the bargain complete. Mareen immediately protests that she never agreed. The Rose simply interprets her statement as sufficient consent and imposes the pact anyway.
That feels weak because this series has already trained me to pay attention to supernatural wording. Bargains matter. Agreements matter. Dolos exploited Henry and Jason by carefully manoeuvring them into repeated confirmation. Here the plot needs Mareen bound, so an internal musing becomes contractual acceptance.
"No. Thinking a deal sounds acceptable is not the same thing as accepting the damn deal."
The Deepwater Rose is ancient, alien, manipulative, and obviously operating by rules Mareen does not understand. That explains why it exploits language. It does not make the scene satisfying. The important dramatic consequence comes from Mareen making a catastrophically dangerous decision, yet the decisive moment is something done to her through semantic trickery rather than something she fully chooses.
The consequences are brutal and interesting. Blood magic changes how Mareen fights and even how she experiences herself. Her power becomes frightening enough that her friends no longer know exactly what they are looking at. The later rescue has genuine emotional force because Henry goes after her despite the thing she has become. I just wish the foundational bargain had been stronger. If Mareen had knowingly accepted an awful price because she was desperate enough to believe she could handle it, the tragedy would bite much deeper.
The split story works for Henry and hurts Jason
Henry gets death, survival, goblins, new magic, Dhu, Aodh's transformation, a new flying machine, Tanushree's household, engineering, religious chaos, and almost constant pressure.
Jason gets a much quieter road.
That imbalance is noticeable. Jason remains useful, intelligent, and increasingly aware of how badly complacency hurt the company, but his half of the split spends much more time travelling, dealing with politics, worrying about Mareen, learning things, and waiting to reconnect with Henry. The difference is large enough that returning to Jason sometimes feels like leaving the adventure temporarily.
The structure also keeps adding viewpoints. Sometimes that makes Ludus feel enormous because I can understand conflicts from several directions. Sometimes it scatters focus. The story wants to follow Henry, Jason, Aodh, Mareen, Uluula, Bezzi-ibbi, the Berber agents, Keeja, Philana, Dolos, antagonists, political players, and other side characters while simultaneously introducing Dhu lore, goblin religion, Old Ones, Berber succession, interdimensional portals, demon worlds, hybrid magic, new vehicles, and divine politics.
There is enough material here for several audiobooks.
The result is strange because individual scenes can be strong while the overall shape feels loose. I rarely felt that nothing was happening. My problem is almost the opposite. So many things happen that developments sometimes do not get enough breathing room before the next revelation barges through the den door.
Aodh and Tanushree finally get some actual heat
The romantic material is still not remotely the main attraction, but Aodh and Tanushree work for me because their relationship directly reflects his character development. He spends so much of his life hesitating, assuming he is lesser, and waiting for stronger people to decide things for him. After surviving an encounter that should have killed him, he finally stops waiting and acts on what he wants.
Their first proper intimate encounter has more physical immediacy than most of the series' romance up to this point. It is clearly sexual rather than being hidden behind a vague "they spent the night together." The scene also belongs specifically to Aodh. He is inexperienced, overwhelmed, excited, and very aware that life can end without warning.
It still ends quickly.
For my taste, this series repeatedly gets close to giving me the adult side I want and then races away. I like sex in fantasy. I want the chemistry, physical detail, emotion, awkwardness, pleasure, and individuality developed with the same commitment given to a battle or magic experiment. Here the emotional reason for the encounter is stronger than the erotic writing itself. It is a good relationship moment and an underdeveloped sex scene. Those are two separate judgments.
The final act is gloriously ridiculous
Once the separated pack finally collides with the larger crisis, the audiobook goes completely feral. Demon worlds, portals, cultists, demigoddesses fighting overhead, Henry's inventions, Jason teleporting through combat, Uluula carving through enemies, Mareen becoming something terrifying, Aodh controlling dead demons, and a soundtrack that often feels hilariously inappropriate for the apocalypse all combine into a battle that should collapse under its own insanity.
Instead, much of it works precisely because everyone contributes differently.
One of my favourite references is the decision to call Aodh's enormous zombie demon "Sue." Jason explicitly names her after the famous Tyrannosaurus rex in Chicago and the zombie dinosaur from one of his favourite fantasy series, an obvious nod to Sue from The Dresden Files. Henry immediately calls the idea stupid while they are literally crossing a hell world on a giant undead monster. That contrast is Delvers LLC at its best.
The music choices push the same kind of absurdity. The characters are fighting world-threatening horrors while Earth music blares through the chaos. Sometimes the series' humour damages tension, but here the ridiculous soundtrack becomes part of the group's identity. They are people from Earth fighting creatures that should not exist, using a mixture of magic, modern engineering, gamer terminology, terrible jokes, and whatever music happens to be available.
Then the ending drops one of the biggest consequences in the series. Aodh's bizarre path from frightened farm boy to religious figure, death-magic wielder, survivor, and increasingly powerful adventurer reaches a payoff that changes Berber at the political level. It is outrageous. It is also exactly the sort of outrageous development the audiobook has spent hundreds of pages accidentally preparing.
That is why I can accept it even while worrying about the power curve. Aodh does not wake up one morning and become important. He spends the entire audiobook becoming the kind of person who can stumble into something impossible and still stand there when the smoke clears.
The proofreading still needed another pass
The published prose contains real editing mistakes, not just stylistic choices. Early on there is "He legs hinged" instead of "His legs hinged." Later the text says the Berber soldiers "regularly repeatedly punched" their zebras, an obvious duplicated adverb. Other sections contain similar slips, including missing possessives, malformed sentences, and character-name typos.
These are not catastrophic. They are also not imaginary.
The underlying prose is usually easy to follow when performed aloud, and character voices remain distinct enough that I generally know whose head I am inside. Corvin is strongest when characters are solving immediate problems, bantering, improvising, or fighting. He is weaker when he piles explanation onto an already complicated system. The magic-school combinations, Dhu, divine rules, Old Ones, portways, orb limitations, and multiple layers of supernatural authority eventually create a lot of terminology to carry.
My tail starts dragging when I need to remember whether a strange ability came from an orb, Dhu, combined schools, an enchanted item, divine intervention, an Old One, or some exception nobody previously knew existed.
The audiobook performance
By the third volume, Jeff Hays was already a familiar voice for this cast, and that continuity matters in a series with this many characters, species, accents, viewpoint shifts, and abrupt changes in tone. I do not have a specific narration flaw from this listen strong enough in my memory to justify manufacturing one now. The things that stayed with me were Aodh's growth, Henry's survival arc, Mareen's decision, the Dhu, the goblins, and the insane final battle rather than a pronunciation, production, or performance problem.
So I am not adding or deducting points for technical narration details I cannot honestly reconstruct. The audiobook worked well enough as an audiobook for me to continue through all five main Delvers LLC volumes, which says more than pretending I remember the exact cadence of a line I heard years ago.
The pack is stronger, but the ice under them is thinner
This is a better character book than my old 4-star review gave it credit for in some places, and a messier one than that review admitted in others. Aodh is the biggest success. Henry and Aodh together are excellent. Ludus becomes stranger, larger, and far more interesting. The magic system evolves from game mechanics into something almost cosmic. The final conflict is enormous and memorable.
The weaknesses matter just as much. Mareen's bargain feels forced. Jason gets overshadowed. The cast is becoming so powerful that increasingly extreme enemies are required just to keep danger believable. The number of POVs and plot threads stretches focus. The adult material still refuses to go as far as I want it to. The editing has visible cracks.
Yet the thing holding the whole structure together is still the pack.
Henry goes through hell for Aodh. Aodh keeps standing because Henry once treated him like he mattered. Jason's first instinct is still to protect his people. Uluula fights like a frozen blade when somebody threatens hers. Mareen's worst mistake comes from wanting enough strength to protect the person she loves. Even Vitaliya, as overbearing and maddening as she can be, throws herself into danger for Aodh.
That kind of loyalty matters to me. A real pack is not people who stand together only when everybody is healthy, sensible, and easy to love. It is the ones still standing beside you when the snow turns red and the whole den is on fire.
This audiobook leaves Ludus far more dangerous, the Delvers far more powerful, and nearly everyone carrying new scars. I kept following those tracks through the remaining main books. The storm had become too large to ignore.
August 25, 2018
The split
Wasn’t a really good idea to split the main characters because it split the story. While Henry story was interesting and cool Jason was absolutely boring he did nothing other than the final fight Jason accomplish nothing and the way he reacted to Mareen situation was terrible I honestly don’t feel bad for her because of the fact that she knew it was a terrible idea and their was no need for her to do that either they weren’t desperate to do something so stupid. Instead of her working hard and trying her best to be more powerful she tried to take the easy way right after her friend told her it was because she worked so hard that she was strong. The fact she knew is was a terrible idea and that no other ever had a happy ending after doing that should have clue her in. It was more like betrayal cause she didn’t care to even ask Henry for his opinion she didn’t care that at end of the day Henry was the one who was going to get screwed and when Jason said Henry would try to get revenge I don’t understand it was a deal and she knew going in it wasn’t going to be good to begin with make no sense for him to do that she was selfish.
Wasn’t a really good idea to split the main characters because it split the story. While Henry story was interesting and cool Jason was absolutely boring he did nothing other than the final fight Jason accomplish nothing and the way he reacted to Mareen situation was terrible I honestly don’t feel bad for her because of the fact that she knew it was a terrible idea and their was no need for her to do that either they weren’t desperate to do something so stupid. Instead of her working hard and trying her best to be more powerful she tried to take the easy way right after her friend told her it was because she worked so hard that she was strong. The fact she knew is was a terrible idea and that no other ever had a happy ending after doing that should have clue her in. It was more like betrayal cause she didn’t care to even ask Henry for his opinion she didn’t care that at end of the day Henry was the one who was going to get screwed and when Jason said Henry would try to get revenge I don’t understand it was a deal and she knew going in it wasn’t going to be good to begin with make no sense for him to do that she was selfish.
May 22, 2022
I still think the skill progression in this series is too slow.
First of all I like the characters in this book. The MC‘s are not very bright, the rest of the characters are very quirky quite an eclectic group and a little bit broken. I like the quirk in the book that it’s a matriarchy society and that there are more women than men running the show. The book has good character development but slow on the skill progression in my opinion. There could be a bit more action and some dungeon crawls. Most of all of this book is about the love of friends and family the compassion people have for one another. You get to like the characters and see how they develop and you feel is actual friendship and love between them. It’s all about family. Good book going on to read next.
First of all I like the characters in this book. The MC‘s are not very bright, the rest of the characters are very quirky quite an eclectic group and a little bit broken. I like the quirk in the book that it’s a matriarchy society and that there are more women than men running the show. The book has good character development but slow on the skill progression in my opinion. There could be a bit more action and some dungeon crawls. Most of all of this book is about the love of friends and family the compassion people have for one another. You get to like the characters and see how they develop and you feel is actual friendship and love between them. It’s all about family. Good book going on to read next.
December 5, 2017
Intense Action
This latest book raises the bar on character growth. Their decisions (and the resulting costs) are explored, along with excellent POV changes to accentuate the thoughts behind those actions. This even includes the stray interactions between Higher Powers. The action is amped up yet again with some humor, and quite a few “Wait, what?” moments to keep you guessing. The characters (new and old) remain unique, interesting, and their actions fit them. The editing is also very solid. It’s hard to ask for a better story. Definitely recommended and a series worth reading.
This latest book raises the bar on character growth. Their decisions (and the resulting costs) are explored, along with excellent POV changes to accentuate the thoughts behind those actions. This even includes the stray interactions between Higher Powers. The action is amped up yet again with some humor, and quite a few “Wait, what?” moments to keep you guessing. The characters (new and old) remain unique, interesting, and their actions fit them. The editing is also very solid. It’s hard to ask for a better story. Definitely recommended and a series worth reading.
July 15, 2022
Very interesting, lots of curveballs
I have enjoyed the author's writing style and the way the story progressed. There was lots of action, as well as romance, inventions and leveling up. Our heros prevailed despite overwhelming odds (again) which furthered Dolos' incomprehensible schemes. There were some awesome curveballs thrown that really took me by surprise. While lots of goals were accomplished, there are still a few villains lurking about that need to meet their demise including the criminal mastermind who has yet to be identified. Keep up the good work Blaise and after finishing this series, l will look for mord of your work.
I have enjoyed the author's writing style and the way the story progressed. There was lots of action, as well as romance, inventions and leveling up. Our heros prevailed despite overwhelming odds (again) which furthered Dolos' incomprehensible schemes. There were some awesome curveballs thrown that really took me by surprise. While lots of goals were accomplished, there are still a few villains lurking about that need to meet their demise including the criminal mastermind who has yet to be identified. Keep up the good work Blaise and after finishing this series, l will look for mord of your work.
Read
September 5, 2020Enjoyable Read
Fantasy LitRPG light
The third book, we begin to see New ways to mix or create magic on this world. Henry and Jason are adapting to this world and are adjusting to the idea they can't go home. This being LitRPG, the characters gain powers in a quantifiable way. With that comes growth. Maureen has made a devil's to protect her husband. There will be a price down the road, and this devil seems to think she can challenge Dolls. Read the first two books if you haven't yet. Recommended.
Fantasy LitRPG light
The third book, we begin to see New ways to mix or create magic on this world. Henry and Jason are adapting to this world and are adjusting to the idea they can't go home. This being LitRPG, the characters gain powers in a quantifiable way. With that comes growth. Maureen has made a devil's to protect her husband. There will be a price down the road, and this devil seems to think she can challenge Dolls. Read the first two books if you haven't yet. Recommended.
November 1, 2017
I thought this would be the last in the series. I'm glad to see this isn't the case. I'm also glad to see there were fewer (relatively speaking) grammatical errors in this one. It could still benefit from some good proofreading before releasing, but at least these were bearable (missing pronouns, a few cases of wrong verb tense), but even with that, it was still an enjoyable story, and I look forward to reading more in the series.
February 12, 2018
This book is more of a return to form. The plot progresses, there are interesting fights, and more interesting characters, things, and places. There are a couple of small issues that keep it from being a full 5 stars.
1. The ending felt a bit rushed.
2. Henry's personality feels off, he comes off more like Jason in this than his original characterization.
3. The divine point of view, ie Dolos, while funny, detracts from the atmosphere Corvin seems to be trying to build.
1. The ending felt a bit rushed.
2. Henry's personality feels off, he comes off more like Jason in this than his original characterization.
3. The divine point of view, ie Dolos, while funny, detracts from the atmosphere Corvin seems to be trying to build.
July 26, 2018
The trek to Berber
The Delvers, led by Jason and Henry, meet up again just as Jason and his crew are in deep trouble. They have to fight through a demon portal, rescue Mareen, fight their way across a demon world to another demon portal. This one is attacking the Berber capital by opening in the palace and putting the queen in danger. After their epic battle all they want to do is relax, sleep and build themselves up again but the Great God Dolos has his own agenda!
The Delvers, led by Jason and Henry, meet up again just as Jason and his crew are in deep trouble. They have to fight through a demon portal, rescue Mareen, fight their way across a demon world to another demon portal. This one is attacking the Berber capital by opening in the palace and putting the queen in danger. After their epic battle all they want to do is relax, sleep and build themselves up again but the Great God Dolos has his own agenda!
October 29, 2017
Good enough
The story goes on. Nothing new just a few adventures here and there, even in another world. Still cannot place Dolos anywhere, but finally we get to see something from the past and the whys. The Mcs still op like hell, seems it pays off to think out of the -box. If you liked the previous ones, you ganna like this one also.
The story goes on. Nothing new just a few adventures here and there, even in another world. Still cannot place Dolos anywhere, but finally we get to see something from the past and the whys. The Mcs still op like hell, seems it pays off to think out of the -box. If you liked the previous ones, you ganna like this one also.
November 17, 2017
Stunning.
Total win. Not quite sure how your brain works to write something that fun but that was hilarious. Totally enjoyed the parts when [spoilers] and also when [spoilers]. And loved the [spoilers]. And the [spoilers] were freaking awesome! Plus when [spoilers]....
Totally worth your time.
Total win. Not quite sure how your brain works to write something that fun but that was hilarious. Totally enjoyed the parts when [spoilers] and also when [spoilers]. And loved the [spoilers]. And the [spoilers] were freaking awesome! Plus when [spoilers]....
Totally worth your time.
December 25, 2017
Very limited & narrow character growth. The story is very split & often times I question as to how certain scenes are particularly necessary for the overall plot or character growth. Rather than progressing the story it was dragged out.
On a more positive note the consequences of character actions & decisions were portrayed fairly well & there were a few fun moments that got me to laugh.
On a more positive note the consequences of character actions & decisions were portrayed fairly well & there were a few fun moments that got me to laugh.
January 21, 2018
Amazing
Alright I started the litrpg genre at random a few months ago and I've really been enjoying it and this one has got to be one of the most amazing series I've found so far. Characters are amazing and the banter that happens keeps it light at times so it's not to opressivly dark. Can't wait for more
Alright I started the litrpg genre at random a few months ago and I've really been enjoying it and this one has got to be one of the most amazing series I've found so far. Characters are amazing and the banter that happens keeps it light at times so it's not to opressivly dark. Can't wait for more
April 12, 2018
3.5
Knocked down based on language, as it’s not really for “all readers.” A good follow up to the rest of the series and it’s interesting where the “world” is headed.
Full disclosure, Orson Scott Card got way too philosophical for me later in the Ender series. I’m curios if the other will go down this road, or keep to the highly intriguing but not way out there...
Knocked down based on language, as it’s not really for “all readers.” A good follow up to the rest of the series and it’s interesting where the “world” is headed.
Full disclosure, Orson Scott Card got way too philosophical for me later in the Ender series. I’m curios if the other will go down this road, or keep to the highly intriguing but not way out there...
September 21, 2018
I love this series of books but disliked how one of the main characters acted in this book. The wife of Henry was fairly stupid in this book. I guess it was done for later plot stuff to occur, but it just seemed stupid. It made me like and respect that character much less. Aside from that down point in the book, this was still a great story. I can't wait for more story in this series!
November 25, 2018
A very entertaining book.
I really liked this book and I enjoyed how the author has worked in the number of characters that are interesting and important to the story.The company has not grown to large to remember who does what. It has grown to where you are kept entertained and excited by the growth of the characters.
I really liked this book and I enjoyed how the author has worked in the number of characters that are interesting and important to the story.The company has not grown to large to remember who does what. It has grown to where you are kept entertained and excited by the growth of the characters.
December 20, 2018
Awesome
I loved this book. Out of the first three books this has been the best one so far. Just like the second book this featured some great character development. This book made me care about Aodh and his progression is amazing. I am very interested to see what happens with Mareen.
I loved this book. Out of the first three books this has been the best one so far. Just like the second book this featured some great character development. This book made me care about Aodh and his progression is amazing. I am very interested to see what happens with Mareen.
January 23, 2019
so I started this book around 9pm (after the rather late night and lack of sleep) then finished it and suddenly realised how tired I was... I still checked to see if book 4 was out yet before I went to bed though... I really hope it isnt too long before it comes out I would hate to forget the stuff I already read and have to speed read through it all again before getting to the next one :)
October 25, 2019
Adventure Capital
Another great book in a great series. Blaise has so many characters in the book but he does an excellent job of rotating to the different points of view of the characters and showing their physical growth and emotional weakness. Every new scene has a new and exciting monster or baddie to conquer.
Another great book in a great series. Blaise has so many characters in the book but he does an excellent job of rotating to the different points of view of the characters and showing their physical growth and emotional weakness. Every new scene has a new and exciting monster or baddie to conquer.
October 16, 2017
Great next chapter
I'm a fan of pretty much all of this series. This is a good continuation. The side chars get to shine a good bit in this arc. Waiting for the audio book and of course the next installment.
I'm a fan of pretty much all of this series. This is a good continuation. The side chars get to shine a good bit in this arc. Waiting for the audio book and of course the next installment.
October 18, 2017
Some info dumps and plot reveals.
Several good info dumps and anticipated plot reveals. The good character development and storyline / subplots advancement. Terrible, but enjoyable cliffhanger.
Several good info dumps and anticipated plot reveals. The good character development and storyline / subplots advancement. Terrible, but enjoyable cliffhanger.
October 19, 2017
Stuff gets real.
The third installment of the series is the best yet. Still plenty of development and some exploration, but primarily a book of asskicking. It's everything I wanted in a Delvers book.
The third installment of the series is the best yet. Still plenty of development and some exploration, but primarily a book of asskicking. It's everything I wanted in a Delvers book.
October 23, 2017
Non stop
As the review head implies, the action in this book is non stop, usually when a series divides into a split story it jumps back and forth a lot which I tend to dislike, the continuity was excellent, waiting for the next book.
As the review head implies, the action in this book is non stop, usually when a series divides into a split story it jumps back and forth a lot which I tend to dislike, the continuity was excellent, waiting for the next book.
October 26, 2017
Best book in the series so far
I have enjoyed delvers llc from the first book, but it really took off in this installment. Lots of action, twists in the plot and characters. Loved it.
I have enjoyed delvers llc from the first book, but it really took off in this installment. Lots of action, twists in the plot and characters. Loved it.
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