This richly-illustrated, 400+ page supplement for any 5e game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey―illustrated by some of the finest artists working in fantasy today. The Tome of Beasts brings more than 400 new monsters to 5th Edition. Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!
These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.
A wealth of monsters and creatures to throw at your party…
Tome of Beasts (2016) for 5th Edition is the original monster manual by Kobold Press…
Since the days of this edition, I’ve been a big fan of third party product…be they alternate campaigning settings, sourcebooks, or one off adventures. Even if they have typically not lasted, I could usually find some decent ideas to borrow for my game.
While this book is meant to partially support KP’s Midgard setting, they have many critters ive utilized for spellsammer, the Feywild, and Eberron. I’m sure I’ll continue to use this for a long time. There are also some new races to use for PCs and NPCs.
While the backmatter organizes the manual by CR, it does not organize them by creature type or environment. Those are two elements to I find useful when trying to pick out a new enemy to use.
Beyond that, it’s a very useful contribution to my library.
This was a Christmas gift and it turned out to be perfect for a few reasons. First, my D&D group includes 5 DMs that share a homebrew world and we all have the official D&D manuals, which is great, but sometimes we've seen or at least heard about creatures and there are fewer surprises. The creatures in here are a great way to liven up a setting and make combat encounters feel revitalized.
Many of the creatures in here, the Ale Drake being a prime example, are so evocative that just by reading the creature's stats, I'm inspired to write an adventure for my group based around it. This resource has been very inspiring.
I have to say that I deeply regret saving some money and buying the "pocket edition". That being said, who has pockets this big??? A larger font, hardcover tome would have been much better and match my other gaming books.
This book has some good monsters, some weird and forgettable ones, does a great job of providing some epic creatures and some tiny pests. The art is good but not great. Fleshes out some Fey creatures for campaigns, as well as some Lovecraftian baddies.
Some of the fluff blurbs are great, some are phoned in.
Again, this will be counting toward my goodreads goal this year for as much time as I spent with it. Bless Kobold Press, you've made my homebrew world so much more dangerous. Highly recommend, as much as the opinion of an aspiring baby DM yet to do anything legitimate can matter.