Three friends unite to awaken a city of VR addicts. As deeper schemes begin to surface, they are forced to question the nature of reality itself. Product A 200 page graphic novel, written and illustrated by Dan Berry, compiling Chapters 1-4 of the VERDACOMB series. 8.5 x 11 inches. Each hardcover edition includes 18 pages of concept art in the back, along with a USB wafer containing the five song Volume One Soundtrack! Each 2GB USB wafer contains Chapters 1-4 PDFs, the complete Volume One Soundtrack (5 MP3s), and a bonus Concept Art PDF. Volume One Soundtrack Composed by fi-nite.
I picked up Verdacomb at C2E2 back in 2018. I always enjoy visiting the artist alley tables and grabbing some original comics and graphic novels from new creators, even if sometimes it takes me awhile to get to them on my to-read pile. The fun thing with this one is it came in a cool hardcover format with the first four issues collected, and when I bought it the author also included a flash drive with some an accompanying original score to get more in the feel of the world. I read this in bed while my wife was sleeping, so I didn't do the tunes while reading but I am listening to them as I write this review.
For anybody who reads Verdacomb, I'd recommend reading the back of the trade or a description of the series first. The story moves very quickly, and there's a lot of movement in it without a lot of exposition to orient you to the world setting. I was reminded of Ready Player One where we're set in a future where one online entertainment seems to dominate everything. Here, people use various devices (including eye implants) to stay plugged in and the major entertainment is called the Harvest Game. It's a death match between "organic battle mechs" that's actually rigged,
The two main characters are Berdini, who tries to expose the situation and Denuva who is the point of view character for the first issue and looks a bit like Josh Brolin in The Goonies. The back of the book also discusses Napeen who seemed like an interesting character in the beginning but never really got developed by the end of the book. The spine of Verdacomb has a "1" on it, and the end of the book has a teaser for Chapters 5-8 coming in the future. One of the risks with buying independent comics if if you'll ever get the end of the story. I did a search online and Chapters 5 and 6 are available in different formats at the Verdacomb webpage, but it doesn't look like the end of the story has been or is being finished.
My highest praise on this book goes to the art, specifically in terms of layouts and colors. The large hardcover format really helped for immersing myself in the world, and I'm not sure if would have the same effect digitally. This was a very quick read (about twenty+ minutes) and that was even taking my time to enjoy the art. The idea is pretty fun, but what's on the page is just a beginning of it and it's not fully realized enough to recommend on its own without a resolution.