Dylyn and Moira become weapons against the Red when a gate is opened in the Guildhall of the Visioners. As their bodies and minds transform, they must join with other survivors to learn how to use their new powers to save their world from ruin. Red is an action packed adventure of battle, magic, and epic power.
This is a book of high concepts and some glorious writing that suffers deeply from a lack of editorial control and overall planning. This obviously self-published volume (lacks any imprint, all of the verso pages have page numbers at the binding, justification is occasionally random), displays a sudden deterioration in proofreading in the final chapters, which is distracting. Still, the rather generic plot device of a parasite dimension and the similarly tired concept of a school for wizards are shaken up in this fast paced novel which never drags, even at the expense of dropping some important details deep into the page count. For example, I wasn't aware that one protagonist, Dylyn, was an instructor at the school until embarrassingly near the end. There is so much potential on top of the actual accomplishment here that the book is terribly readable just to spot places where some interesting idea is just left behind. Even the novel's slippery sense of time works in its favor. The rotating viewpoints (which as a rule annoy me to death) are handled well here and expand the narrative efficiently and fluidly. If I have one complaint overall it is mostly that I would have loved for this novel have found a mainstream publisher that would impose a level of editorial control over the copy and formatting, but also so that this book would find the wider audience is so sincerely deserves. Had I not picked this out of a Little Library there is no chance I would have ever read it, and that is something I would now regret. A fine book with some excellent and dramatic cover art.