1 star, I put a book down. 2 stars, I wouldn't read again and won't pick up a sequel. 3 stars, I won't read again, but maybe the sequel would move forward.
So, part of my choices for picking up light reading material for flights across the Atlantic was based on an influx of light-hearted approaches to super-heroes and to this new genre of Lit-RPG. Tamer, seemed to be a bit of both. The book starts out with a setup that makes you empathize with the main character's situation, and even (probably non-intentially based on lack of references later in this or the sequel) seems like it is setting the ground for some various plot devices or sub-plots. Then, boom! Victor, our main character and hero is dropped into the main setting of trying to survive, learning of his new (or always existent but undiscovered) power, and meeting his companions for the series. OK, now we are into the story and let's see where it takes us.
The story itself, minus the harem/sexually referential subplot, and actual Lit-RPG mechanics is a light survival epic of a young man learning he has skills and outlook that can be improved to become an actual survivor in a hostile world. Think Jeremiah Johnson but with dinosaurs on an inhospitable tropical island. So what is wrong with that? Nothing, until you add the harem and the Lit-RPG mechanics. Let's start with the latter first.
Part of the attraction (I think?) of the Lit-RPG genre is either that it exposes to the reader the method and machinery that an author uses to create continuity and development of growing characters, apart from their emotional and personal maturity OR, it exposes a mechanic for the gamer-reader who wants to further understand and ponder how a semi-aware character might use their knowledge of being in an in-game situation to excel. In the case of Tamer, the MC understands that there is such a connection, considering he (and the other characters) are able to access a HUD with descriptive statistics and attributes that change based on their actions. The narrative even goes so far as to describe Victor as a frequent, if not avid, gamer who recognizes the similarities of his situation to the strategy games he often plays and that he can use this awareness to his benefit. Then he doesn't. He spends very little time investigating his HUD, questioning his companions in relation to theirs, or even considering the mechanics of his strategy except for some effort to start on a prioritize and build strategy. His companions each have specific and practical skills and attributes (based on what is revealed of their HUD details) that should be used to make the team successful. Then they are seldom referenced again, except to explain why the group wasn't doing very well earlier, and how Victor's organization skills and the ladies' (I didn't mention all his companions are beautiful alien ladies) fondness and confidence in him now make them willing to use them more effectively to be successful.
While we are on the other members of the team, let's talk harem and sexual reference. A significant number of male-centric Lit-RPG titles seem to be focused on the harem, and how the hero moves from being meh or even downright unpopular with women, to becoming the stud-muffin getting all the girls. How does this happen. Well in Victor's case (as with many other stories), he's the last (as far a anyone knows) male on the planet. Add to that his heroic deeds that save the women, and the fact that they are sexually liberated so that he can be virtuous, non-aggressive, and even clueless while still having someone moving the sexual tension along, and he's sure to have a bevy of adoring love interests to choose from in no time. But why choose? Why not just let the women be open minded about sharing? Except for the (slight spoiler here) one that you can tell that Victor really is going to fall for. She can't be as easy a hook-up (I won't say conquest, because the author Earle is careful to make Victor non-aggressive sexually because, you know, he's a nice guy.. So how to make her play hard to get? Well she could be written as having different values (from the sexual openness point of view) as the other women...or we could just give her a significant other and she won't be unfaithful....yet.
We'll stop there, because all this seems to be negative criticism. And it is, but only to point out that this book could be better. And maybe the subsequent novels will be. So if you like a plot that move forward well enough, have limited development and focus on the Lit-RPG mechanics, and don't mind limited development and depth of characters, just so you can have a good-guy hero with some tame sexual encounters that let him continue to be the nice-guy, you'll get through this novel and maybe even go after the sequel. I did.