The Cities of Sigmar are blazing strongholds of light and hope amidst the deadly wilds of the Mortal Realms.
Battletome: Cities of Sigmar is your guide to the mightiest bastions of Order in the mortal realms – and the grand armies of humans, aelves and duardins that bravely fight to defend them. Inside, you'll discover just what life is like for the Mortal Realms’ “ordinary” inhabitants – the countless sub-cultures, guilds and tribal groups that band together to fight for Sigmar and the pantheon of Order. Rich art, lore and seven short stories penned by renowned Black Library author Josh Reynolds bring the world of the Cities of Sigmar to life.
Meanwhile, a vast set of allegiance abilities and faction rules allow you to field powerful combined forces of Order units themed around the seven most famous Cities of Sigmar. Perhaps you’ll harness the myriad war machines of the Greywater Fastness, or field a rapid-strike force from Tempest’s Eye – the choice is yours, and with warscroll battalions, artefacts and dozens of warscrolls to choose from, the possibilities are endless. What’s more, you'll find loads of top painting tips, colour schemes, bespoke missions, Path to Glory rules and more – this is the ultimate resource for any Cities of Sigmar collector!
Games Workshop Group PLC (often abbreviated as GW) is a British miniature wargaming manufacturing company. Games Workshop is best known as developer and publisher of the tabletop wargames Warhammer, Warhammer 40,000 and The Lord of the Rings Strategy Battle Game.
It pains me to give this only *** but I’ve spent a lot of time with this Battletome and I’ve come away disappointed. The fluff is great. Josh Reynolds’ short stories are all excellent and engaging and very Old World flavored Warhammer and I love the whole concept of how these Cities operate in the Mortal Realms. And, of course, I’m happy all these models and units got saved from the scrap heap but... but... the rules are not the best. And the deeper you dig into them, the more irritating they become. Only two of the five Cities present are truly viable, competitive choices; most are of the beer & pretzel variety, which is fine but still further limited by the panoply of unit choices being difficult to unlock if you want a certain build (like all Dispossessed) that the Tome doesn’t actually support despite containing all those units. And then all five Cities only come from two Realms making for a redundancy of artefacts taken. And the utter lack of usable battalions is crippling for Matched Play. Again, for a fun one-off or for Narrative Play, it is fine but not as great as it could’ve been.
A noble effort to simultaenously transfer a lot of still-produced Games Workshop products from the (at least for now) defunct Warhammer Fantasy Battles setting to the Age of Sigmar fantasy setting. Full disclosure, I find the Age of Sigmar setting a rather generic fantasy setting - another Warcraft or Magic: The Gathering mishmash without the strong 'dark fantasy' core that gave WHFB a unique appeal (despite its own frequent derivative aspects), and this book struggles against the tide of legacy models whose presence in the 'new setting' is awkward, when that new setting itself is ironically so generic that the presence of "Emperor Karl Franz" (a character who does not exist in the Age of Sigmar)-emblazoned steam tanks, fightin alongside blood cultist evil elves and stoic dwarfs just emphasises that genericness.