The first thing I do when faced with a 'choose your own adventure' book for review is to get a piece of A4 and a pen, so I can map all the branches as I go along – to work out methodically that I've covered every eventuality, to check the complexity of the stories on offer, and to see how many paths there are. So blow me when I turn to practically the first of these offerings – a romance saga in miniature from 1930 to be used as a moralising party game, more or less – and find it has a map already planned out. OK, it didn't tell me what the dashed lines meant, but it did show there was more interest on one side of the plot, and so on – which to be honest was patently honest from what was going on.
What was going on was our heroine Helen was stuck between the risque Jed, who was not liked by her parents (while she was not liked by his doting mother, either) and the elders' choice, Saunders, who was staid and sensible and earning, and did nothing for her beating heart at all. I was able to choose the route to my choice of first ending on the map, knowing which way to go, and found the story about eight pages long – these chapters can cover years, if not decades, in just a paragraph or two. (It later proves that many of the story options end with a single page of precis.) Map in hand I was able to backtrack and cover a lot more – the divorce, the last-gasp, beneficial option to go skiing or not...
And what we do learn going through the map is that this is not Jed vs Saunders – it is Jed vs not-Jed. It's quite odd how she leaves one but the other never turns up again. But still, it was interesting enough to follow the "Sliding Doors" options offered to the woman on these pages. Yes, it gains a lot seeing this kind of book in such an early form, but Helen already has sixteen potential endings, one way or another, and it's not just the intrigue of encountering such a pioneering game book – although that does also help.
I say this is a moralising task when 'playing' this read – and it seems to be that, even given the vintage of it. That first path I mentioned, to the quickest ending down one route, left Helen "safe" – and I don't think you are wrong to read the disappointment into that. This "safe" is not the best thing. That said, the main arc of this side of things is that Saunders comes back in to try and replace Jed, so perhaps the less dodgy man is the one to prioritise after all. But then, her not taking that proposal leads to so much…
The book completes the options for Helen, and then gives us separate chunks regarding Jed, and Saunders, which have a lot of overlap, but almost seem to run in alternative universes so separate are they – which is only fitting. The piece manages to have a lot of vintage sexism about the intended roles and characteristics and suchlike of the two genders, but also manages to get a lot of mileage from Jed being a mummy's boy, and Saunders merely gaining small-town glory when more was on the cards, due to him in his world marrying quite the snowflake.
What this is then is quite varied – perhaps not allowing for the most coherent story arcs, but certainly providing some debate for one's soiree. I'd certainly recommend a look at this (unless you know already that quite flippant use of suicide is really not your thing), for while it may forsake some subtlety and some logic in the more melodramatic storylines, it's still an ever-interesting thing; perhaps rightly a novelty to have a non-genre game book, but a pleasant novelty nonetheless. You don't really need to have a dinner party of friends to inflict it on, either.