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Introduction To Game Design & Programming In GameMaker Studio 2: Learn The Basics Of GML To Start Making Your Own Games

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y Introduction To Game Design & Programming In GameMaker Studio 2 was my most popular book of 2019.

Since I wrote this book in late 2018, there have been quite a lot of changes to GameMaker Studio 2.

This new book will cover some of the updates and new functions.

It’s based on the previous version, with relevant updates to the code covered, explanations, and to the projects.

Covers all the basics you need to start making your own games.

500 Pages.

Chapter 1: Starting With An Idea

Chapter 2: Initial Planning & Preparation

Chapter 3: Software & Financing

Chapter: 4 Game Assets

Chapter 5: Refining Resources

Chapter 6: Beta Testing & Debugging

Chapter 7: Programming

Chapter 8: Final Testing

Chapter 9: Publishing & Game Promotion

Useful Ideas To Add To Your Game

1: Download Levels

2: Shop System

3: Unlockable Levels

4: Parallax Effect

5: Farming & Automated Characters

6: Avatar Creator

7: Sprite Control

Appendix 1: Variables

Appendix 2: Conditionals

Appendix 3: Drawing

Appendix 4: Drawing Continued

Appendix 5: Keyboard Input & Simple Movement

Appendix 6: Objects & Events

Appendix 7: Sprites

Appendix 8: Health, Lives & Score

Appendix 9: Mouse

Appendix 10: Alarms

Appendix 11: Collisions

Appendix 12: Rooms

Appendix 13: Backgrounds

Appendix 14: Sounds

Appendix 15: Splash Screens & Menu

Appendix 16: Random

Appendix 17: AI

Appendix 18: INI Files

Appendix 19: Effects

Appendix 20: Loops

Appendix 21: Arrays

Appendix 22: DS Lists

Appendix 23: Paths

Appendix 24: Scripts

503 pages, Kindle Edition

First published February 11, 2019

17 people are currently reading
7 people want to read

About the author

Ben Tyers

68 books2 followers

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