How-to books, you are my comfort reads and my delight. This one is jollier than most, written in Chris Fox's trademark no-nonsense and diffident style. This is much appreciated, given that the how-to genre is prone to pontification of the 'my way is the right way and the only way' dictat variety. Fox doesn't do that, and includes many practical exercises which, of course, I have yet to do because I read how-to books not in order actually to 'do' anything but in order to be entertained and comforted. They are like cozies to me! (Addendum: I do actually and ultimately follow a lot of how-to advice.)
Some initial take-aways:
• Combo of pantsing and plotting, with the weight on plotting.
• Types of conflict: physical (action), moral (choice), psychological (arising from self). It's best to mix all three.
• He calls 'beats' 'pulse-points'.
• A pov character is the one with most to lose in a scene.
• What scene to add? Always choose the ones that makes things worse.
• Four categories of flaw: moral, psychological (emotional baggage, skeletons in closet), physical, social (what prevents them from fitting in?).
• Worldbuilding: family trees, timelines, random poetry written from pov of protagonist are all worldbuilding. Know the things your characters would know.
• Two structures: three-act structure (best for static characters) and Dan Harmon's story circle (best for characters who grow).
• As so many other authors, Fox celebrates the 'hero's journey' unthinkingly. Sigh. The masculinist diagram chosen to illustrate this tiresome analogy shows, of course, a man with a knapsack. At least, Fox explains it quite well.
• In story circle, the protagonist sacrifices something to get something. Fox calls this 'Take & Pay'.
• Types of scene: action, surprise / revelation, need / question (protagonist needs to obtain an object or info), reversal (near the end; rather Aristotelian -- this is a peripeteia).
• Most new authors tend to go with our first idea. 'Resist that impulse.'
• Why do how-to authors always appeal to a 'survival instinct' from our time 'on the plains of Africa over a hundred millennia ago'. Please. Anthropologists, archaeologists, linguists, any academic researcher at all will refute this with evidence.
• Bad characters will seem likeable by comparison with even badder characters.
• When characters won't behave. Character bloat (too many of them --merge some.)
• Google artwork to represent characters visually to yourself.
• Obstacles? Look for resources to overcome them (a book, a video, a convo with an author).