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525 pages, Kindle Edition
Published January 28, 2020
“When someone shows you who they are, believe them the first time.” - Maya AngelouIf I listened to that advice I probably would've stopped after the first book. None of my issues with the series are new. They may ebb and flow, but they have been there the whole time. Everyone is always winking... everyone. I don't get it. If a certain character winked too much it would be one thing, but everyone is just winking. The dialogue and descriptions are eye roll inducing all too often. I understand this is supposed to be a litrpg book so I let the gamer terminology go, but the fact the NPCs in a medieval world also talk like teenage games is exhausting. The characters need more substance as well. Even when attempting to make Jack angry, distant, and grieving it feels far from natural and he's the point of view character. If the point of view character seems far from real it is unlikely any of the other characters will be any better.
Introduction
Viridian Gate Online #7: Nomad Soul by J.A. Hunter (released September 3, 2019) shifts the battlefield to new territory—both literally and figuratively. This time, Grim Jack trades sprawling kingdoms and deep-delve dungeons for a brutal, mobile war in the wilds. It’s LitRPG/Fantasy with a nomadic heartbeat, where survival depends on movement, improvisation, and alliances that can snap as easily as they form. The questline? Escorting an entire refugee caravan through hostile lands while enemies, monsters, and politics tear at the edges. It’s the closest the series gets to an MMO “escort mission,” but with stakes that make failure more than just an annoying reload.
Plot Summary
Fresh from the events of Doom Forge, Jack and the Crimson Alliance are tasked with protecting a group of Murk Elf refugees fleeing their war-torn homeland. The path to safety runs straight through the Wild Moors—a sprawling expanse of monster-filled, faction-contested land. Along the way, they must deal with mercenary raiders, ancient magical threats, and the logistics nightmare of keeping non-combatants alive in a PvP-enabled zone. Layer in the overarching threat of Thanatos’ forces still looming over Eldgard, and you have a mission where stopping for too long means being overrun.
The Author
By book seven, J.A. Hunter knows his own hunting grounds well—he’s locked into the VGO formula: high-stakes objectives, team dynamics, and MMO-flavored mechanics woven into the prose. While he still keeps combat front and center, this entry leans harder into logistics, travel hazards, and “soft” challenges like diplomacy. Nomad Soul is less about stacking loot drops and more about testing endurance and adaptability.
Characters
Grim Jack: Here, he’s more of a caravan commander than a raid leader—balancing tactical combat decisions with the morale and safety of civilians.
Cutter: Continues to shine as a wildcard—loyal, brutal, and occasionally the voice of pragmatism.
Abby: Gets slightly more dimension here, contributing more than just skill checks, though still not as fleshed out as core players.
New Nomad Allies: Introduce fresh dynamics, including cultural friction and competing priorities, forcing Jack into more diplomacy than he’s used to.
The antagonists: Less “big boss” focused this time and more a rotating cast of threats, from mercenary bands to apex predators.
Structure
The narrative flows like a caravan route—periods of relative calm followed by sudden, violent ambushes. It’s more linear than some earlier entries, with the mission’s end point always in sight, but the journey packed with mini-arcs: hunting food, negotiating passage, defending against raids. The audiobook pacing benefits from this rhythm, though occasional detours into side-lore slow the momentum.
Themes & Analysis
This entry digs into responsibility under constraint, community over individual glory, and the adaptability of leadership. It’s also a subtle exploration of “home” for displaced peoples—both in the literal sense for the Murk Elves and in the personal sense for Jack, who’s still figuring out where he belongs in this world. There’s an undercurrent of attrition—how constant movement and threat grind down even the strongest.
Scenes
No romance clutter here; the emotional beats center on trust-building, sacrifices made mid-journey, and tense negotiation scenes that can go from calm to combat in seconds. The caravan battles are some of the more cinematic action sequences in the series, with layered threats that require teamwork rather than solo heroics.
World-Building
The Wild Moors expand Eldgard’s geography into harsher, less civilized terrain. Hunter plays with environmental hazards—storms, scarce resources, natural predators—that feel like genuine MMO survival mechanics. We also get deeper insight into Murk Elf culture, traditions, and political fractures, adding depth to what had previously been a side-faction.
Praise & Critique
Strengths:
- Fresh “on-the-move” quest structure keeps tension alive.
- Strong integration of environmental and logistical challenges.
- More nuanced look at Murk Elf society.
- Memorable large-scale battle sequences.
Weaknesses:
- Linear path limits sense of exploration.
- Abby’s development still lags behind.
- Antagonists feel more like recurring random encounters than a single, compelling villain.
- Some lore insertions feel like travel padding.
Comparison
Compared to Doom Forge, Nomad Soul is less puzzle-driven and more about sustained endurance under constant threat. Against earlier installments like The Lich Priest, it trades divine-scale stakes for more grounded, survivalist pressure. It’s closer to an MMO’s “epic escort” chain than a raid—slower, more attritional, but no less dangerous.
Personal Evaluation
From my alpha’s perspective, I respect the grind here—it’s leadership under fatigue, where you can’t just sprint to the boss and be done. But I also felt the linearity more acutely; the predictability of “travel, ambush, recover, repeat” occasionally dulled the edge. Still, the cultural world-building around the Murk Elves added flavor, and the caravan battles had that “this could all collapse” tension I thrive on.
Conclusion
Nomad Soul is a solid, if more restrained, entry in the VGO saga. It trades puzzle-solving and god-tier alliances for the grit and grind of keeping a fragile community alive through hostile territory. It’s slower in places, but the survivalist pacing and fresh environmental focus make it worth the trek for invested fans.
Rating: 7.6/10 — A steady march through dangerous lands; less flashy, more enduring.