The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago — a derelict carrying something bizarre, twisted, and alien. What the ship's frozen crew brought back with them was bad enough — what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.
It's all a bit much.
You don't get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one, and you just might walk away very rich. Oh, who am I kidding?
With two decades of experience in the comics and video game industries, author Andrew E.C. Gaska is the Senior Development Editor at Lion Forge LLC. Having previously freelanced for Lion Forge’s Labs division as a script, pitch, and proposal writer, he now generates original IP for the brand, developing both comics and animation projects while working closely with creative teams to guide their vision to fruition.
He is founder/creative director of the guerrilla integrated-media studio BLAM! Ventures, and for the past three years has worked as a freelance franchise consultant to 20TH CENTURY FOX, writing series reference bibles, maintaining continuity, streamlining in-universe canon, and creating detailed timelines for the legacy franchises of ALIEN®, Predator®, and Planet of the Apes®. He was also a sequential storytelling instructor at the School of Visual Arts in New York and for seventeen years served as a visual consultant to Rockstar Games on the Grand Theft Auto series, Red Dead Revolver, and all other releases.
Known as ‘Drew’ to his friends, his online sci-fi and sociopolitical essays on social media and at rogue-reviewer.com draw controversial debate and discussion from all sides. His graphic novels and prose works include Critical Millennium™, Space:1999™, Buck Rogers in the 25th Century®: The Draconian Fire Saga, Conspiracy of the Planet of the Apes®, Tales from the Forbidden Zone: The Unknown Ape™, and the upcoming novel, Death of the Planet of the Apes®.
Drew resides in Gulf Breeze, Florida with his affectionately glutinous feline, Adrien. Find out more about his upcoming projects at www.blamventures.com
I solo played this scenario, and it took me about 30 hours over 19 days. It was great fun and will remain one of my favorite memories as a fan of the Alien franchise. The Alien RPG is fantastic.
I am currently looking forward to starting Destroyer of Worlds.
This one is a nice, classic ALIEN adventure with full cinematic gameplay experience. Just needs a little polished sentences to be understood better. I've lost myself into the text most of the time, which causes a slow-down while running the game first time.
A great scenario in the vein of the original Alien. This is pretty much a pure horror story, with loads of atmosphere. The GM definitely needs a thorough understanding of the material. It also requires the GM to juggle several npc's and their motivations at once. As long as the GM is prepared and allows the adventure to unfold slowly at first, this is pretty much a sure win at the table for Alien fans.
This scenario for the Alien RPG looks like it is going to be a lot of fun to take the PCs through space horrors. It’ll be much nicer to be the Game Mother (Monster) than to be a player. They don’t stand much of a chance. They have my sympathies.
Excellent beginner story for Alien, the RPG by Free League Press. Search what appears to be an abandoned ship, only to find unbelievable horrors and surprises waitng.
An excellent cinematic scenario for the Alien RPG. Really works well for a new GM to work within the world and flesh out an experience like the first film with a derelict ship and alien life forms running around. Works best with the Starter Set, but running the module on its own is excellent as well.