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Metal by Tutorials: Beginning Game Engine Development with Metal

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Dear friend,thanks for coming to our store.The size is Chinese size, please select it carefully, thank you!

Package:Other accessories not include

Material:
Size details:
China S=US XXS:Length:20.47"(52cm),Bust:35.83"(91cm);
China M=US XS:Length:20.87"(53cm),Bust:37.40"(95cm);
China L=US S:Length:21.26"(54cm),Bust:38.98"(99cm);
China XL=US M:Length:21.65"(55cm),Bust:40.55"(103cm);

735 pages, Paperback

Published December 2, 2019

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14 people want to read

About the author

Ray Wenderlich

99 books18 followers

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Displaying 1 of 1 review
7 reviews
January 15, 2022
Dedicated graphics API books are hard to come by these days. While you can cobble together the information from the web, it is convenient to have it compiled in one book.

The content is beginner-level, but its topics have just enough depth to motivate you to find out more on our own. The hands-on approach kept me engaged throughout. Graphics programming has an enormous learning curve, but the information here can help you clear the initial hurdle.

I would strongly recommend supplementing this book with a dedicated game math resource. If you're not as math-proficient the online book https://gamemath.com/ is a very good resource.
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