while the first book (excellently, might i add) established almost everything we know of the tmnt, the issues in volume 2 firmly cemented itself into what it truly wants to be. it wears its influence on its sleeve, and it wears it proud. in this volume, we get some wonderful frank miller and jack kirby inspired art and stories, a dave sim "cerebus" crossover that was pretty okay but i've never gotten into cerebus so maybe i'd like it more if i read that, and of course, various japanese influences. each issue is different, but it never gets so different that it becomes jarring or out of place, and it has a nice pacing that feels more right at home in this collection than it would in individual issues, as it starts small, low stakes, self contained stories, before ramping up for 2 of them and ending on a calm sort of "epilogue" for the final issue of the trade.
the first issue of the collection is a michaelangelo one-shot. it's a nice simple story, low stakes and fun. it feels like its the first time mikey's childish side is really explored as he saves christmas. its fun
the next issue, issue 8, is probably the weakest one imo. some lady steals a time sceptar, meets the turtles, they go back further, meet cerebus, fight a bad guy. i kinda ditched this book for a while and forgot about it because of this issue.
the donatello one-shot brings things back however. this is a loveletter to jack kirby, and they aren't subtle about it. its a fun adventure with donatello fighting jack kirby monsters as "kirby" helps by drawing some jack kirby stuff, and it ends on a nice little note
issue 9 is an.... interesting story. it's a prequel story focusing on splinter as he meditates and trades minds with a dying japanese samurai that wants to help his grandson find his way. not my favorite issue, but not a bad one
the leonardo one-shot is where this book really begins to excel however. it does a cool gimmick where the top 3/4 of a page is leonardo wordlessly fighting with foot clan ninjas, even starting right in the middle of the action as the last 1/4 of the page on the bottom is the rest of the gang having fun, getting ready for christmas and wondering where leo is.
issue 10 is my favorite issue so far, everything built up in the leonardo one-shot is concluded here. im not even gonna say anything else, this issue was just so good dude
and issue 11, the final one is a rather calming final issue where april is writing in her journal in the aftermath of the previous 2 issues. we see time go by, we see the characters cope with their struggles, they're not even in new york anymore but a farm in new england. its a slow burn issue as we see the characters through april and its a nice little character study
reading these trades is my first time really reading any tmnt books besides a reprint of the first issue i had as a kid, and reading the annotations at the end of each issue, its kind of sad to see that almost immediately after the last issue in this trade, eastman and laird had a bit of a falling out that affected the books after issue 11. i almost dont want to read the other ultimate collections with how eastman mentions them. "this is the end of the eastman and laird golden age" "this is the last time we would work on tmnt like this-fully connected-still a single mind working the story. even with return to new york and city at war, it was different. not in a bad way, but not in a good way either, it just wasn't the same anymore"
eastman and laird apparently worked separately on tmnt after issue 11, eastman does one issue, laird does another. knowing that makes this feel like a sort of end to me at least. things are still unresolved, but i feel like if i do read the next few trades it won't have the same punch these past 11+ issues did. the "eastman and laird golden age" (as eastman put it) is the culmination of everything eastman and laird love, carefully crafted as a team effort between the two.
but, as they say
life at best is bittersweet