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Changeling: The Dreaming

Changeling the Dreaming 20th Anniversary Edition

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20th anniversary edition of the Changeling the Dreaming Core Book

Unknown Binding

First published September 13, 2017

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Displaying 1 - 13 of 13 reviews
Profile Image for Brian.
670 reviews87 followers
April 18, 2018
Changeling: the Dreaming was always the weird one of the big five World of Darkness games. Where Wraith: the Oblivion was often seen as too dark to be played, Changeling was too light and happy. A picture of a bear holding a balloon? Please, such trash is obviously fit only for children, like the ignorant swine who still play Dungeons & Dragons, and unworthy of the true aesthetes of the roleplaying world, the philosopher-kings of Vampire: the Masquerade.

Obviously, this is nonsense. In some ways, Changeling is the single darkest World of Darkness game, because there is no winning. There is only what you do before Winter comes.

Changeling is a game about playing faeries...sort of. The titular changelings, called the Kithain, are half-faerie, half-human, faerie souls merged into human bodies in order to survive the tides of Banality. They are organized into kiths based on various human myths (or possibly the other way around?), like the satyrs who embody wild excess and hedonism; the beautiful sidhe, who embody nobility and glory; the swift-footed eshu, who embody the dreams of what is beyond the horizon; or the trolls, who embody honor and implacable duty. They organize themselves into a feudal society, with a mostly-sidhe nobility on top, but this was not always the case. Increasing Banality caused most fae to flee the mundane world into Arcadia, their stronghold in the depths of the Dreaming, and slam the gates shut behind them. Those fae who remained developed the Changeling Way, reincarnating in human bodies to survive, until humanity landing on the moon caused enough wonder among mortals that the gates of Arcadia opened once more and the Shining Host came riding forth from Arcadia. And then ended up in a war with those who remained behind, because this is a World of Darkness game, and where would that be without fighting The Man? A peace treaty allowed the sidhe to take many of their old possessions back, but not all, and now things are mostly peaceful.

But all of this is invisible to the mundane world. Changelings have horns and blue skin and furred legs and seal pelts, but these are all formed of Glamour, the power of dreams. In the game's terminality, they're "chimerical," set apart from mundane reality. A stick might be a bright sword, threadbare clothes a suit of gleaming platemail, and a changeling might ride a chimerical horse where a mortal would merely see them floating in the air, though this last would cause trouble for them as the mortal's sheer disbelief hurt or even killed their mount. This has always made it harder for changelings to interact with the rest of the World of Darkness, but the chimerical/wyrd distinction is a fundamental part of the game and there's no way to remove it. And this book helps explain edge cases, like the classic "troll walking through a door" problem. Trolls are often a foot taller in their chimerical seeming than their mortal bodies are, so do they need to duck when walking through doors even if their mortal body wouldn't hit their head? If they don't duck, is that denying their faerie self? No, says the book, because what's most important is intent. The troll intends to walk through the door, and the Dreaming will accommodate that. Mortals would see them walk through, changelings would see them duck through, but in either case, they'd end up on the other side.

The main enemy of changelings is the aforementioned Banality, and one thing that Changeling: The Dreaming 20th Anniversary Edition does is clarify what exactly Banality is and how it works. In old Changeling books, Banality was many things, most of which made no sense and few of which could be reconciled against each other, the rest of the gameline, or common sense. Banality was the routine and mundane, but how did that square with human history and faeries surviving in a world where the overwhelming majority of humanity were routine-bound agricultural workers--not to mention the boggans, an entire kith focused on well-managed households? Banality was the inability to dream of a better life or to pursue one's dreams, but how to reconcile that with the way that for much of human history, society was stratified to a much greater degree than it is today? Banality was science coldly locking down all possibilities into a single truth, but the sidhe returned because of humanity landing on the moon. Banality was lack of belief in the supernatural, but almost half of Americans believe ghosts are real. Much like Mage: the Ascension and Paradox, games of Changeling often devolved into arguments about what is or is not Banal and there were no clear guidelines to help determine it.

It's still a little confused--there's a reference to doing one's taxes being Banal--but it's much clearer now that it was previously. Banality is apathy. Even great sorrow is at least a feeling at all, whereas Banality is the lack of emotion, the lack of drive, and the lack of dreams. Banality is workers in a corporate office not interacting with each other, performing tasks in their cubicles that, in their hearts, they know aren't necessary for society. Banality is a young man giving up his dreams to be an opera singer because his parents tell him there's no future in that and studying finance instead even though it bores him to tears. Banality is an O.L. staring out the windows of the Chūō Main Line on the way home from work, going to her apartment and mechanically eating cup noodles, watching T.V. without really seeing what's on, and doing the same thing over and over again.

Unfortunately, this sets up the problem that depression becomes banal--a lack of emotion, detachment from life, etc. Changeling had an unfortunate characterization of mental illness in the past, with the entire field of psychology sometimes cast as the enemy who were out to get changelings by telling them that they were delusional. And there are some remnants of that in the section about the kinain, the children of changelings who can see bits of the Dreaming. I'm not sure how to avoid that in a game that's literally about people who see things no one else can and talk to things that "aren't there," and while it's minimized in the 20th anniversary edition, it's still there.

There are also individual banality triggers, like killing a changeling's chimerical seeming, using cold iron as a weapon, ripping Glamour from a mortal, or using their own Banality to resist faerie magic. And each changeling has their own personal source of Banality, including examples like stopping a group of children from playing, breaking an object of great beauty, or...wearing a suit and tie. Oh, Changeling.

As a 20th Anniversary book, much of the book is a collection and codification of material in previous books. Changeling magic is expanded, with Arts devoted to the four seasons, the weather- and fire-control Arts from Blood-Dimmed Tides, and a specific offensive Art called Dragon's Ire. The other related faeries and not-quite-faeries have their own appendix like the nunnehi, the Native American faeries; the inanimae, the spirits of the natural world; the Menehune, the native faeries of Hawai'i; and the hsien, the little gods of Asia who were cast out of heaven. These don't really fit the same paradigm as the European-derived Kithain--especially the hsien, who aren't faeries, don't have faerie powers, don't interact with the Dreaming, and don't suffer from Banality--but they were part of the old Changeling line in Land of Eight Million Dreams and in the interests of completeness, they have their place here. And I did finally learn the reason why the Fair Folk in Exalted are divided into animal-themed commoners and elemental nobility, because it's an homage to the hsien.

However, the reason I can't give Changeling: The Dreaming 20th Anniversary Edition five stars is that after reading it, I still have no idea what a game of Changeling should be about. Very few people played Vampire as a Storytelling Game of Personal Horror, but it was extremely clear that it was about the internal struggle of the vampire against the Beast and the external struggle of the young against their elders and the Camarilla against the Sabbat. Mage and Werewolf similarly had clear and obvious conflicts for the characters to participate in. In Changeling, there's no conflict against Winter--Banality will inevitably win. Every changeling will eventually lose their personal battle and become Undone, their faerie soul in a coma until the mortal body dies and it is free to move on to another incarnation. I've known several games that ran Changeling as fantastic adventures in the Dreaming, but the rules are set up to discourage this. Spending too long away from the mundane world risks Bedlam, an incurable state where the changeling can no longer tell fantasy from reality, and the Dreaming itself reacts against changeling's latent Banality by scouring their memories clean when they leave. Starting changelings will remember only fragments of any trip into the Dreaming, and changelings with higher Banalty have all memories of their time in the Dreaming erased. There's the background of a conflict between commoners and the nobility, but the Kithain's social structure is intact and functioning, so those who choose to fight for their freedom (or fight to put the peasants back in their place) are effectively outlaws. The impression I get is that games should be about what changelings manage to do with the little time they have, how much wonder and Glamour they can bring to a world growing cold, but this is never discussed in much detail.

I prefer Changeling: The Lost to Changeling: the Dreaming, but that's not why I gave Changeling: The Dreaming 20th Anniversary Edition four stars. It comes so close to finally clarifying some of Changeling's most confusing aspects, but can't quite stick the landing. Why exactly is modern life so much more Banal than the past? What are the threats changeling face that they can effectively combat? What do changelings do as changelings other than sit around in freeholds and play dress-up as nobles and commoners? What is all this for?

Maybe I just failed my own Banality check.
Profile Image for Mathieu.
380 reviews20 followers
June 22, 2018
Reading a 20th-anniversary, updated edition of my favourite RPG is a dream come true, even if it does not entirely compare with my dream-version.

The merits of this edition is a clear writing style and clear mechanics, and we can see the efforts put behind the book with a desire to answer past critics on the game supposed lack of playability.

It is sometimes done to the detriment of wonder and magic, though, which should remain the most important consideration and aspect of Changeling. I much regret this. Many new rules strip a little bit away the magic (for instances the new Boons and Frailties of some kiths).

Finally, what is the most problematic for me is the integration of several elements of Darks Ages: Fae, because it was not a game about Changeling: the Dreaming in a medieval setting. So integrating the mean a kind of disrespect for the original work, superseding it with a new one, which was not a better one in my opinion. In a likewise manner, I regret the disappearance of the Second Coming and the Week of Nightmares (it would have been quite easy to maintain the idea of a Week of Nightmares without linking it to any vampire stuff), because it means that the sidhe have a very different story.

Finally, despite these reserves, this is a fine new edition, and its greatest achievement is the compilation of all kiths, Adhene, Phyla, etc., as well as all Arts in one book (though I regret that some Arts are missing).
Profile Image for Corto.
16 reviews4 followers
August 14, 2018
No se me había ocurrido añadir los juegos de rol a goodreads y realizar reseñas hasta ahora (a pesar de que tenía un suplemento de Star Wars Saga añadido desde el principio de los tiempos (como usuario en la plataforma) a la lista de libros que quiero leer) pero aquí estamos. No esperéis una gran reseña porque sigo siendo yo pero allá vamos.

Por el momento la edición 20 aniversario me ha gustado. Siendo como es recopilatorio, pulido de reglas y actualización creo que cumple con creces. Puedo decir que la campaña que estoy llevando como narrador va bien (la gente se lo pasa bien, que es lo importante, o eso me dan a entender). Puede que esté siendo un poco tramposo porque no he hecho una única lectura de principio a fin sino un montón de lecturas individuales buscando distintos puntos, ver los cambios con su anterior edición y prepararme la partida pero creo que he cubierto el 80% del libro (con más o menos margen de error). Quizás en un futuro, cuando tenga tiempo, haga una lectura más exhaustiva pero ahora lo que toca es Wraith 20 aniversario.
Profile Image for Benjamin.
1,440 reviews24 followers
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May 21, 2021
I picked this bundle up from the Bundle of Holding because it was one of their quick sales dedicated to raising money for a creator who was having hard times.

This bundle included

* The Changeling: The Dreaming 20th Anniversary Edition core rulebook (plus the Concordia Map and the free World of Darkness 20A Character Sheets)
* The C20 Player's Guide and C20 Ready Made Characters
* Book of Freeholds
* Yours to Keep: A C20 Jumpstart

And also a novel, Jackie Cassada's C20 novel The Cup of Dreams and the story collection (Anthology of Dreams), neither of which I skim-read for this review.

Not that this will be much of a review, in any traditional sense. Most of the time I just sort of shrugged my way through this updated, revised, and newly compiled book about faeries and the quests they go on to protect themselves from dark fairy monsters, or from the menace of the banal every day, or from the court politics they get up to.

I'll say this: I would've thrilled to this book when I was younger. Heck, I did, I thrilled to all the World of Darkness books, with their edgy grimness, fancy vocabulary, visions of ironic detachment and monstrous hungers. I loved the hidden world mythology, the "if you could only see the truth that I see" take on the world. I liked the politics, the backstabbing, the hidden houses and terrible crimes of the past that still haunt to this day.

But just from a time management standpoint, I do not have the energy to learn dozens and dozens of fairy kinds and all their different magics. In other WoD books, the core would usually present some core choices; and then other books would, say, detail the world of vampires in Asia and the different types of vampires they had there; or in the case of Changeling, the different types of Faeries in Hawai'i or Ireland. But in this anniversary edition -- created through Kickstarted, which is to say, for fans already -- it's all in this book and it's all overwhelming.

There's also something at the core of the Changeling game that I find... problematic, which is the idea that banality (usually work, science) is opposed to glamour (art, magic, the unknown). There's something about that setup that strikes me as juvenile, in a bad way. Don't get me wrong, if that's a theme you want to explore, then here's a game for you, and I'm the last person to decry gaming as mere escapism. (As LeGuin more than once pointed out: it is the duty of the prisoner to escape.) And I think there's a possibility for something to be juvenile in a good way: that is, a way that doesn't accept the world as is, but imagines a greater one.

Maybe that's why this game is gnawing on me a bit, because I feel like there's something here that I would be interested in, but this isn't quite it.
Profile Image for Marco.
633 reviews1 follower
October 17, 2019
Changeling has never been my favourite amongst the World of Darkness games, though I have both played and run it. Still, I backed the 20th Anniversary Edition on Kickstarter.
I have had the physical copy since about forever now and that is just about how long it took me to read through it. I still like the game and the ideas behind it but somehow Changeling does not captivate me the way other WoD gamelines do.
Also, I found that some of the artwork could have been better, considering that this is a crowdfunded edition meant for the ages.
Profile Image for Francisco Becerra.
872 reviews9 followers
August 12, 2021
My first kickstarter, and one I couldn't miss. The 20th annyversary edition of one of my all-time favorite RPGs. the one that taught me that there were no barriers in narration. The one that kindled inside me the spirit of foverer try to see things as a kid, to not forget wonder. This particular edition perhaps doesn't ignite that magical power with such force as the 1st, but this cleans up all imperfections of previous editions, and streamlines seamlessly the playing mechanics. Also, it delivers all things important form previous supplements. I simply love it.
Profile Image for Craig Page.
15 reviews11 followers
October 14, 2021
Someone once told me that Changeling The Dreaming is the game about gamers. Most of the Kiths are the various styles and ways gamers roleplay. Some want to be social, some want to explore and tell stories, some wanna hit, some wanna heal. Dreaming allows that all.

I did a Blockbuster Dreaming Larp in Atlantic City a few years back and it really hammered that point home.

If you are a fan of roleplay games, Table or Live Action, please get this book.
Profile Image for Fernanda.
120 reviews1 follower
December 24, 2017
And I'm so ready to start storytelling, I will never get tired of the world of Changeling and all its magic and beauty.
Profile Image for Kevin Jones.
117 reviews
October 11, 2019
Read this to understand the lore behind the LARP game I am participating in. Very interesting! I will be playing a Satyr as I enjoyed their lore the most and identify as a Satyr in this RPG. We are going to work with the new rules that is supposed to be out this year, but this was mainly to get some background that the beta slice for the new one did not have in it.
Profile Image for Guillermo.
Author 5 books8 followers
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December 2, 2022
Un gran juego, aunque tiene algunas cosas del sistema que no me agradan, cómo son los disparates que no parecen ni coherente con lo que se pretende hacer.

Por cierto, cuando describen algunas zonas del mundo, la situación de los reinos de Sudamérica es mortalmente pobre
Displaying 1 - 13 of 13 reviews

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