I received this as an ARC through work and having no finished it in a day, I'm honestly quite surprised I enjoyed it as much as I did. I don't mean that to be any sort of back handed compliment, rather my surprise comes from the not so high expectations for an Assassin's Creed novel.
I've followed the Assassin's Creed franchise from the very first game, from its ups (AC 2, Black Flag, and Rogue) to its downs (AC 3, Liberation, and Unity), and despite varying levels of the franchise's quality, it's hard to not get wrapped up in its wild, zany fiction: that mankind was once slaves to a race called Those Who Came Before (aka Precursors), beings that created what we know to be Roman mythology. When humanity rose to dominance after overthrowing their masters, Precursor influence and artifacts gave rise to two factions: the Templar Order, who believe in freedom through control, and the Assassin Brotherhood, men and women who see the Templars as evil. Both groups vie for power by securing artifacts called Pieces of Eden, seemingly mundane objects that have extraordinary powers.
Each Assassin's Creed game has a formula: the Assassin's/Templars uncover the existence of a Piece of Eden and want to find it to further their agendas. To do so, they round up someone who shares the genetic memory of an individual from the last that came Into contact with the Piece of Eden in some shape or form. In the games, it was Desmond Miles, the nobody bartender and son of an Assassin. In Last Descendants, five troubled teenagers are the keys to finding the latest Precursor treasure.
Their quest is set against a specific historical backdrop (another franchise formula element): the Draft Riots of 1863. When President Lincoln institutes an unpopular draft to conscript soldiers during the Civil War (which is the first time the franchise has explored this moment in history) five unrelated people, a cop, Assassin, Templar, two house servants, and an opera singer, find their lives intertwined during a tumultuous time in New York City. Now the novel doesn't explicitly say where it falls within the timeline, but it's assumed to be set after Unity because there are mentions to Abstergo's home version of the Animus, the technological marvel that lets people experience the lives of their genetic ancestors. Led by Monroe, an IT guy for a local high school, he rounds of Owen, Javier, Grace, David, Natalya, and Sean because they've previously inhabited lives that came with a unique Piece of Eden. Armed with troubled pasts, the teens bring their emotional baggage with them in their jaunts to the past.
What this novel does really well -- I mean REALLY well -- is talk about the user experience of the Animus. When playing the games, I always assumed that Desmond was taking direct control of his ancestor's movements and making conscious decisions. Not so, it seems. The Animus is really like Being John Malkovich. The user merely watches events unfold as they did and cannot act because the past cannot be changed. The user can try to influence behavior, but it fest chronicles them from the memory. It's a good way to explain away any plot holes. The only issue is with David, whose ancestor is displayed through extrapolated memories that make his interactions a bit more loose. Honestly, his existence is hard to justify in the story and the explanation is rather convoluted. I had a not so easy time with the back stories of the characters in general. They seemed mostly unnecessary and exist as a Means to give each kid some flavor. There is a little payoff at the end of the novel, but the open ended nature of the conclusion left me feeling a little frustrated.
The novel also pays tribute to its franchise. Frequent callbacks are made to previous adventures and Rogue gets some love (yay! On of my top favorite games in the series) with one of the Templars being the grandson of Shay Cormac, the Assassin turned Templar. Even with its nods and winks, the book doesn't try to rely on past games to tell its story, making it feel all the more original.
All in all, the Last Descendants was an entertaining enough popcorn movie of a novel. It matches the tone of the video game franchise, though using teens to hunt for Pieces of Eden seems a bit irresponsible, while retaining its notable hallmarks of building the central story around a major historical event (no celebrity-style shoulder rubbing with historical figures though) that was fictionally influenced by two battling secret societies.