After quickly conquering the great power of the north, the Kingdom of Maluk, Grevillea and the Arachnea prepare for their next war. They set their eyes on the Dukedom of Schtraut, a country of merchants northeast of their territory that will provide a shortcut to defeating the other nations. Accompanied an elite squad of her strongest units, Grevillea sneaks into the Dukedom and begins gathering information on the country’s topography, defenses, and culture. She and her group establish themselves as members of the local Adventurers’ Guild, and they begin hunting monsters to fulfill the guild’s quests. While they work to form connections, however, Grevillea secretly prepares to bare the Arachnea’s fangs against the Dukedom...
This unusual isekai continues to be a fantastic read and quite refreshing as it reads like a real time strategy game rather than your standard RPG isekai. Combat is done in grand sweeping descriptions rather than individual one on one combats. This easily allows the reader to picture what is going on without getting bogged down in over descriptive mass combat scenes.
This novel also really amps up the sympathy for one kingdom, as you watch it slide into chaos due to some really, really bad decisions by someone who is quite selfish. You also get to see them get their karmic justice which was satisfying to say the least.
The writing is pretty good and flows smoothly. I don't know if this novel had a translator or not, but if it did, they did a fantastic job transitioning it over. The flow of the story is fantastic, the breaks between povs wasn't that bad, and all in all everything came together pretty well. I am looking forward to the next in the series.
I feel like I lost some of my momentum during this volume, though that might not happen to everyone.
On the plus side for some readers: this volume spends a bit more time getting to know one of the neighboring human kingdoms. Though the character writing doesn't go too deep in this series, so everyone is one-dimensional and everything plays out exactly how you'd expect.
On the negative side: the initial nostalgia while thinking of RTS games of old faded and nothing new took its place. The murder and mayhem went from a 10 down to a 5. The characters were superficial and their dialogue was redundantly obvious or just a running gag. The plot was just a retread of the first volume with the strategy following suit. The story didn't deliver on any expectation of truly representing a strategy game since the moves were all basic and the opponents were all self-destructive idiots.
Some extra dream sequence scenes didn't do it at all for me and I really didn't care about where that subplot was leading. The author also goes off on long monologues while waxing poetic about the current situation in the story. I wish they would put some of that effort into filling out the story scenes because this honestly feels more like a rough draft/outline than a completed story.
Transitions between scenes were clunky. Emotional reaction units within scenes were ignored. Surely if my brother had turned into a giant insect hybrid, I would have reacted to it, but the character in this story doesn't.
I'm undecided whether I will continue this series, but the next volume will probably be my last unless something drastically changes.
Am in a largely unique position of the reviewers of this work. Am a writer and presently action preferred genre. Online am DREAMSCRIBER on certain sites.
As you can guess I don't simply read, I write it.
Machinations.
The book concentrates on political maneuvering. Goes a not insignificant way to world building. The targeted domain is small and may've contributed to the paucity.
Politics are well done but the separate manga brought me in for its visceral brutality and combat. This unfortunately is reserved for the tail end of the narrative.
Scythe and fang.
Grevillea goes adventuring. MORE scenes and depth would not hurt and feels partially an afterthought. Most major battles of conquest are a paragraph.
My advice would have to scatter war battles and adventuring across the book in chunks. Excitement in deliberately spaced segments. The politics drop adrenaline levels only to pick back up in action.
Depth I spoke of: show us Grevillea or party member revered and called upon by other adventurers and how this feels then the pain when they're gone.
Back to war. Absence of scenes leaves no room for creativity - digger swarm underming earth distracted mages stand. Have more geography, grip our Mind's Eye.
Book 1 is best with the swarm in action...
Book 2 kept me anticipating when, when, page by page. Well dialogued, keeps possibilities alive for future installments. Well written isn't all it takes to enrapture me. TBH have higher hopes in volume 3.
Good book. Takes off from where volume 1 ended and I like how that form of writing is. Another country / nation fell due to it broke an agreement with her and killed someone who she liked so she killed the entire country. As it is most likely based off of starcraft 2 she is nicer than what she is based off of.
Having the monster side be the side to route for is kinda new kinda not. New to what I usually read anyhow.
Al terminanar de leer el volumen 2 decidi dejar de leer la serie. La personaje principal se ha vuelto muy malvada. En un momento de la novela consigue un aliado poderoso, y luego deja que llo maten sin mover un dedo.
This entire review has been hidden because of spoilers.
Just as quick and fun as the first one! Was really hoping to see the new units produced that were talked about halfway through but they never showed. She keeps talking about how the swarms are only usable early on but they’re still there.
This isn't a very well written series and I don't think I should be putting my free time towards reading anymore, but also Sérignan is cute and I need more.
Mucha sangre, mucha guerra. Y aquí estoy pensando que la niña emperadora peca de confiada y a veces, la niña interior estorba, aunque eso la hace humana dentro del mundo al cual llego.
Grevillea has conquered one kingdom, but rather than overreach and lose it all she opts to hunker down and build. And part of that is reconnaissance into the neighboring kingdoms. Most of them want the Swarm dead. Only a few are powerful enough to be an immediate threat, but there is much she doesn't know about this world, and going incognito seems the perfect way to find out . . .
I was hoping for more from this, given how the first half was going, but ended up disappointed that it played out almost identically to the previous book. As an actual story, and not just a retelling of some imaginary RTS game, I was hoping Grevillea would actually manage to forge an alliance---because the in-game Swarm has no concept of allies, and even if short-lived it would have been nice to see her break some of those conventions.
But it never happens at all, thanks to a comically idiotic evil.
Then if it's going to go the game-as-a-story route, at least the gameplay would be good, right? And again, not really. There's only one new unit in play here for the most part--a Masquerade Swarm that can infiltrate enemy camps due to its shapeshifting. Otherwise, despite the new units she's building, the general strategy of Ripper and Digger Swarms is unchanged, because nothing else can be fielded yet.
It still had some interesting hooks with the conversations between the two supernatural beings, and the tug-of-war happening between them. Which one is right is still rather up in the air, as neither of them seem to be entirely truthful.
Overall it was fine, but I found my interest waning due to the repetitive nature of the fights and the banal evil she's confronting. I rate this book Neutral.
Yes, it's more of the same. But now I can see some direction in the overall story. Comparing it to other titles, however, say, if Overlord is a 10/10, Her Majesty's Swarm (HMS) is a 3/10. I've also read Reincarnated as the Piggy Duke vol. 1 and 2 - that one's not exciting, but better than HMS.