"Just because you can, doesn’t mean you should” is the kind of designer wisdom given past, present and future. "Graphic Design Rules" is full of essential knowledge and elaborations of this for junior level, designer wannabes, and specifically the self-taught designer. They may not know what the rules of type, color or composition are, and lean towards subjectivity in their own design POV. Newbies often focus on looks or aesthetics over conceptual ideas, which is what gives a design meaningful richness. For others that haven’t learned to obsess about visual details, it’s important to know why certain ways work better over another. But how does one know the difference between innovation or a hot mess? How can one break the rules if one doesn’t even know them?
That's what this mentor in a book helps to articulate in a world where computers, internet and digital tools are so accessible, that everyone thinks they're a graphic designer (but not everyone should be). Key insights from experienced designers and educators Sean Adams, Tony Seddon, Peter Dawson & John Foster offer clear conversational guidance, more relatable over conventional textbooks. Broken into 6 categories, each designer contributes rationale of essential Design Dos and Don’ts from typography, layout, color, imagery to production and the vital "Practice of Design” chapter. Useful examples support solid design experimence against bad decisions with detrimental results, or memorably expensive lessons. It’s not hard for a seasoned pro to nod or smirk knowingly as they read this, or give up too soon thinking they know it all. As a refresher it wouldn’t hurt and there’s always something new to learn.
Once a designer has understood and adopted these pearls of wisdom that they no longer need this guidebook, then the authors' work will not have been in vain. As a revised edition, it begs two more bits of design advice: #1: Just because it was quoted years ago by a famous designer, doesn’t mean it’s true now (Massimo Vignelli’s 12 typeface limit doesn’t hold up anymore). #2: Design thinking is a skill to be honed and worked upon often like a muscle….so use it well, use it often, and use it with discernment. P. S. Ironically, for a book about Graphic Design Rules, this is FULL of unfortunate hyphenation errors throughout—a cautionary rule highlighted on page 87.