Anyone who's somewhat familiar with 20th century European history will probably have come to the conclusion that, past a certain point, Romania was not a really . . . great place to live. With having a fascist dictator who thought Hitler had the right idea to the Soviets taking over and draining the country dry like a tick with voracious appetite to follow up dictator Nicolae Ceausescu finally forcing people to say "enough of this nonsense" and straight up executing him and his wife via firing squad after a revolution (albeit not before lots of other people were killed first), its like the government was in a contest to see how many possible ways there were to brutally oppress people, with the only prize the opportunity to just keep on doing it.
So of course its the perfect alternate world setting for magical fantasy!
Paul Park is no stranger to things going poorly in fantastic settings . . . the only book I was of his "Coelestis", dealt with colonialism and didn't have the most upbeat of endings if I recall correctly. I've read nothing else of his since, although years ago I spotted this when it came out and thought it looked interesting. Since the cover copy mentions that the story continues in "The Tourmaline" I waited until I had that as well and then apparently didn't notice that the story keeps going for two more books which I don't seem to have and will eventually get around to fixing, if not for no other reason than finishing what I start.
The premise is . . . not exactly simple. Teenage Miranda was adopted when she was very young and has only scattered memories of her life before coming to Massachusetts with her new parents. She's a fairly typical teenager, hanging out with her best friend Andromeda and sort of hanging out with socially awkward and one handed classmate Peter Gross. But she keeps getting hints that she wasn't a typical baby and in another placed called Roumania the Baroness Ceausescu is going forth with complicated plans to, ah . . . well, I'm not exactly sure what her plans are.
As you can probably figure out, the magical world of "Roumania" is Miranda's real home and its not too long before she gets summoned back there with her two friends so they can spend a good portion of time being very confused and running for their lives, all the while receiving various hints on what they should be doing when people aren't trying to shoot and/or capture them.
Its a bit of a strange novel, an attempt to give us a fantasy world where magic isn't blatant, without wizards and elves and all the other genre trappings. Where magic does exist its fairly subtle and ranges from actual magical spells to speaking with the dead to strange creatures or weird dream worlds. In fact, if you were skimming the proceedings you might not even realize its supposed to be a fantasy book at all. Instead, at times it almost works better as a straight alternate history, with Roumania as a major European power in a world where England doesn't seem to exist (it appears to be underwater) and Germany is their main opposition. In fact, early on the prospect of some good old fashioned 19th century political maneuvering between the elector of Germany and the Baroness with Miranda as the pawn in between them holds more potential interest than the idea of some kind of background magical war erupting, as Miranda's real aunt appears to be trying to get her in a position to do something (and her mother is imprisoned in Germany) that will probably involve her becoming a symbol to everyone, or something.
Unfortunately, despite having lots of elements of things I like in novels it just doesn't hang together for some reason. Early on when we don't know what's going on we're in the same boat as Miranda and her crew and that feels right, as she's walking into a fight that started before she was born and she can't play catch up because everyone she meets knows a different piece of the whole story. But as the book goes on the stakes don't become any clearer. The baroness and the elector appear to be engaging in some kind of high level game (and the elector is doing his own dance with the government, who appears ready to invade) but the end result isn't clear at all and so after a while you're not entirely sure what the fuss is about.
Not knowing what the rules are with magic doesn't help either . . . magic appears so rarely that its hard to tell what's magical and what's just plain weirdness. Park does weirdness well but when nothing is explained properly there's only so much "going with it" you can manage. Having Miranda bring her two friends is fine, but then people start referring to her two friends by the names of comrades of her fathers and then one of her friends turns into a dog . . . its supposed to be elusive and mysterious but it winds up being a bunch of confused people remaining confused.
Perhaps the most off-putting aspect of the novel is how . . . flat it feels. Park is a good writer and when things get subtly weird his prose can elevate scenes to a dreamlike state but for the most part the book feels trapped in a grey haze, not so much dreamlike as drearily narcotic. Everyone feels like they're floundering around and scenes often just sit there, never springing to life. Everyone in the book feels like they're going through the motions without any verve and it puts a weird distance between you and the characters, like you're seeing them under soundproofed glass. The pace never seems to rise above "languid" and so you keep reading hoping for some definite direction to approach. I'm not looking for a mysterious wizard to give her some jewelry to toss into a volcano but after several hundred pages I'd like to feel like the characters are working toward a concrete goal other than pure survival.
And as usual with this kind of publishing strategy, the book doesn't properly end when its supposed to, basically finding a stopping point so you can pick it up in the next volume . . . but it doesn't feel like a series where each novel has its own B-plot that ties into the overarching A-plot as much as this was just the point where the publisher wanted to cut it off. Call me old fashioned but there's something to be said for giving a reader an individual reading experience between the covers, with some cliffhangers to entice them to grab the next volume. Here, they're just hoping you'll be intrigued enough to keep going but unless you're locked into this book's vibe I wouldn't take that as a given.