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Reality Bytes: Innovative Learning Using Augmented and Virtual Reality

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Transform teaching and learning with AR and VR in your classroom. We're at the dawn of an incredible transformation in education. Augmented reality and virtual reality--technologies that were once the province of science fiction and fantasy--are faster, better, and more affordable than ever. These tools have the potential to not only inspire students but to redefine how we teach and collaborate. But widespread adoption of AR and VR in K-12 classrooms requires taking risks, investing money and time, and training educators. Reality Bytes makes the case for taking this leap by showing how educators are using these amazing technologies, and it provides a powerful framework to help anyone, in any school, join them. The innovative educators profiled are already designing learning experiences using AR and VR that supercharge student motivation, encourage creativity, and make otherwise impossible educational adventures accessible to all. You can do the same, using easy-to-implement resources that will revolutionize how you approach instruction. Equip your students with the skills they'll need in the future--today. Reality Bytes opens the doors to tools for meeting every student no matter where they are. This book outlines the power that AR and VR have in building empathy and growing critical worldviews and perspectives. Christine, Jesse, and Micah cast an exciting vision for the future of education!
--Ken Shelton, educational strategist, equity and inclusion consultant Creating engaging lessons that successfully integrate technology can be challenging. Reality Bytes is here to help with tons of images, classroom stories, and ideas that will help you create student-centered lessons that allow your students to experience content in a whole new way. No matter the grade level, there is something for everyone in this wonderfully immersive book.
--Alice Keeler, teacher, edtech expert, Google Certified Innovator While you won't see Winona Ryder's name on the cover of this book, you will find some star power in it--the power to create star learners in our classrooms using cutting-edge tools! Reality Bytes will you give you the tools, the pedagogy, and a practical framework to bring the new reality of learning into your classroom.
--Kasey Bell, author of Shake Up Practical Ideas to Move Learning from Static to Dynamic

160 pages, Paperback

Published January 13, 2020

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About the author

Christine Lion-Bailey

2 books1 follower

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Displaying 1 - 2 of 2 reviews
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1 review
July 4, 2020
Reality Bytes: Innovative Learning Using Augmented and Virtual Reality written by Christine Lion-Bailey, Jesse Lubinsky, and Micah Shippee is an easy to follow guidebook that provides a framework on how to implement Augmented and Virtual Reality to engage students in meaningful experiences. Throughout the book, the reader is immersed in real-world examples, explanations, and advice on how to integrate this emergent technology. “Classroom Chronicles” featured stories from different educators who have used extended reality to recontextualize their lessons. It was followed by “Leveling Up in the Classroom” which helped the reader bring the strategy into their classrooms to use with any subject or grade level. These two sections of the chapter were the most beneficial and assisted in visualizing the possibility of infusing Augmented Reality in my classroom. The best thing about this book is the way Augmented and Virtual Reality are introduced within the myriad of hands-on lessons. How to leverage this technology is explained really well. The XR ABC toolbox breaks down the tool to match learning outcomes based on the 5E’s of STEAM, ISTE, the 4C’s and SAMR. I appreciated the QR codes and websites that were embedded in the chapters to get more information. The book and the authors’ style of writing kept me engaged and I was left with a positive feeling this immersive technology was possible in my future. I would highly recommend this book to anyone seeking to take their teaching to the next level.

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58 reviews
February 22, 2021
Practical, engaging, and interesting - I really enjoyed this! Lots of examples of how educators have used VR & AR in the classroom, and transformative experiences that have resulted. Talks through how these examples tie to different STEM standards, bit not tied to any one set. QR codes lead to experiences throughout the book.

I'm most interested in different ways of making these XR experiences, and there's a lot of tools that I haven't played with yet written about here.
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