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200 pages, Kindle Edition
Published September 3, 2019
Flashlights. Darkened rooms. The chanting of names, of mantras, of mysterious incantations. Giggles in the dark - some out of bravery, others out of bravado. Dares. Challenges. Ghosts.
You might be familiar with them: the kinds of games you play at sleepovers, around the campfire, or on the playground - more rituals than games, really - meant to summon spirits, communicate with supernatural beings, or otherwise connect with a realm beyond our own. You may have learned these games from your older friends or siblings, or out of books found in dusty and forgotten corners of the library - books like this one, perhaps. You might not be convinced the games will actually work, believing them to be simply stories or urban legends - but when you play, you hope all the same that this time, maybe something will happen. You'll fall into a trance. You'll defy the laws of nature. You'll look into a mirror and see not your own reflection, but the shape of someone ... or something ... else.