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Terry Pratchett's Discworld II: Missing Presumed...!? The Official Strategy Guide

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As Prophesised by Achmed the Mad!
'And lo, it came to pass, the denizens of Perfect Entertainment did construct a game known to the world as Discworld II. For forty days and forty nights did the heroes struggle with the fiendish quests, until finally their occidental lobes were sore, and they cried out to Jaala, goddess of lateral thinking, parallel parking, pinball and miscellaneous entertainments, saying "How do I get bees to sweat?" and "What do I do with the ironing board?" And the spirit of Jaala moved through the world, and thus was the Discworld II Strategy Guide created.'
The Book of Kash (Prophet, 2nd Grade).

Discworld is a planet rife with danger and magical mayhem and, when Death disappears, a hero is desperately needed to bring him back. Unfortunately for everyone Rincewind, the hapless magician, lands the job... and with a hero like that you need all the help you can get.

144 pages, Paperback

First published January 1, 1996

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About the author

Paul Kidd

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