The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors. This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.
This kernel, "Essence" is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons.
The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering.
Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.
Ivar Hjalmar Jacobson is a Swedish computer scientist and software engineer, known as major contributor to UML, Objectory, Rational Unified Process (RUP), aspect-oriented software development and Essence.
It introduces a new framework for thinking about software engineering (Essence) and analyses various existing practices under this lens (e.g. Scrum, User Stories, Microservices). Even for people that have been working as software engineers for several years (like me), it is interesting to revisit concepts you might already know and have used in a more organised & structured approach and see how they all fit together in the bigger picture. However, I have to admit the book felt a bit dry to me and after reading the first half, I ended up skimming some of the remaining sections instead of reading them in detail.
Very interesting and understandable book with many practical examples bringing a new concept of software engineering, very useful not only for students but for everyone interested in software engineering.