Middling Goo
I had praised Exile for its nation-building vision, reimagining Battlestar Galactica with the unlimited budget of the written word. Its sequel takes an orthogonal turn and presents a different story. The cold open begins with a literal alien viewpoint as they fight the Matrix AIs, and even the human protagonist is brand new. Refuge is focused on the survival of the aliens to the exclusion of all else, and this clean break from the planet of Exile and the previous main characters is unwelcome. Gone are the logistical, philosophical and political complexities of rebuilding a spacefaring civilization from a few million people. In its place is foreign policy at scale. I couldn’t be more disappointed.
Refuge provides the groundwork that points the series towards a revised vision: a space opera focused on defeating a Von Neumann swarm headed by an alliance of sentients led by our human exiles. Here, the author’s weaknesses are concentrated rather than mitigated. The aliens are conceptually unique but fail to elicit empathy with their large-scale plight. The colossal robotic threat is a mathematical and game theory nightmare but is ill-characterized and remains a nebulous villain. Perhaps I’m xenophobic, but I couldn’t care for the non-humans. And unfortunately, the author’s skills are not up to the task of bridging that evolutionary gap.
That said, the author knows his niche. To save the aliens, Exilium launches an operation at a bewildering scale. Terraforming, shipbuilding, and technology exchanges are the unusual topics of focus and if one squints, there are echoes of Exile in the story. It’s clear that the series will take the fight to the Matrix AIs and Refuge paves the way for that storyline. This feels like a lost opportunity, as there are very few grand strategic tales focused on nation-building. In comparison, defeating inhuman, uncountable hoards in the darkest depths of space is just another military science-fiction series.
Recommended, with Reservations.